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Technical Article

Designing in virtual reality: a comparison of problem-solving styles between desktop and VR environments

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ABSTRACT

With recent breakthroughs in VR devices, new potential of CAD as a design tool is anticipated. Based on the influence of design tools in ideation, we compared the problem-solving styles of WIMP (Windows, Icons, Menus, Pointer) and VRE (Virtual Reality Environment) for an apartment flat design task. Function-Behaviour-Structure ontology analysis revealed that WIMP was problem-driven with clear divisions between problem analysis and solution building, while VRE was predominantly solution-driven with frequent modifications of solutions. Such procedural characteristics led to uneven outcomes wherein spatial efficiency was better in WIMP while arrangement was more diversified in VRE. When the key factor was high manipulability of user interface in VRE, the result suggests that higher usability does not always produce desired outcomes. Time for problem analysis and a match between the tool and given problem must be taken into account.

Disclosure statement

No potential conflict of interest was reported by the authors.

Notes on contributors

Sangwon Lee is an associate professor of integrated design at Yonsei University. He holds degrees in computer science (PhD from Northwestern University) and architecture (MS from Carnegie Mellon University and B.S. from Seoul National University).

Yan Jin is an assistant professor at Qingdao University of Technology. She received PhD and MS in design from Yonsei University.

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