1,030
Views
8
CrossRef citations to date
0
Altmetric
Technical Article

Designing in virtual reality: a comparison of problem-solving styles between desktop and VR environments

ORCID Icon & ORCID Icon

References

  • Alexiou, K., T. Zamenopoulos, J. H. Johnson, and S. J. Gilbert. 2009. “Exploring the Neurological Basis of Design Cognition Using Brain Imaging: Some Preliminary Results.” Design Studies 30 (6): 623–647. doi: 10.1016/j.destud.2009.05.002
  • Alger, M. 2015. Visual Design Methods for Virtual Reality. London: Ravensbourne.
  • Bilda, Z., and H. Demirkan. 2003. “An Insight on Designers’ Sketching Activities in Traditional Versus Digital Media.” Design Studies 24 (1): 27–50. doi: 10.1016/S0142-694X(02)00032-7
  • Bilda, Z., J. S. Gero, and T. Purcell. 2006. “To Sketch or Not to Sketch? That is the Question.” Design Studies 27 (5): 587–613. doi: 10.1016/j.destud.2006.02.002
  • Bowman, D. A., E. Kruijff, J. J. Laviola, and I. Poupyrev. 2004. 3D User Interfaces: Theory and Practice. London: Addison Wesley.
  • Bruno, F., and M. Muzzupappa. 2010. “Product Interface Design: A Participatory Approach Based on Virtual Reality.” International Journal of Human-Computer Studies 68 (5): 254–269. doi: 10.1016/j.ijhcs.2009.12.004
  • Casakin, H. P., and G. Goldschmidt. 2000. “Reasoning by Visual Analogy in Design Problem-solving: The Role of Guidance.” Environment & Planning B: Planning & Design 27 (1): 105–119. doi: 10.1068/b2565
  • Chertoff, D. B., R. Byers, and J. J. Laviola. 2009. “Evaluation of Menu Techniques Using a 3D Game Input Device.” Poster presented at the IEEE Symposium on 3d User Interfaces. LA, March 14–-15.
  • Cockburn, A. 2004. “Revisiting 2d vs 3d Implications on Spatial Memory.” Paper presented at the Fifth Conference on Australasian User Interface. Darlinghurst, Australia.
  • Cross, N. 2004. “Expertise in Design: An Overview.” Design Studies 25 (5): 427–441. doi: 10.1016/j.destud.2004.06.002
  • Cross, N. 2011. Design Thinking: Understanding how Designers Think and Work. New York: Berg.
  • Di Gironimo, G., A. Lanzotti, and A. Vanacore. 2006. “Concept Design for Quality in Virtual Environment.” Computers & Graphics 30 (6): 1011–1019. doi: 10.1016/j.cag.2006.08.002
  • Do, E. Y. L. 1996. “The Right Tool at the Right Time – Drawing as an Interface to Knowledge Based Design Aids.” Paper presented at the Association for Computer Aided Design in Architecture, Tucson.
  • Feiner, S., B. Macintyre, M. Haupt, and E. Solomon. 1993. “Windows on the World: 2D Windows for 3D Augmented Reality.” Paper presented at the 6th Annual ACM Symposium on User Interface Software and Technology, San Jose, October 25–26.
  • Fish, J., and S. Scrivener. 1990. “Amplifying the Mind’s eye: Sketching and Visual Cognition.” Leonardo 23 (1): 117–126. doi: 10.2307/1578475
  • Gentner, D., and J. Nielsen. 1996. “The Anti-mac Interface.” Communications of the ACM 39 (8): 70–82. doi: 10.1145/232014.232032
  • Gero, J. S. 1990. “Design Prototypes: A Knowledge Representation Schema for Design.” AI Magazine 11 (4): 26.
  • Gero, J. S., and U. Kannengiesser. 2004. “The Situated Function–Behaviour–Structure Framework.” Design Studies 25 (4): 373–391. doi: 10.1016/j.destud.2003.10.010
  • Goel, V. 1995. Sketches of Thought. London: MIT Press.
  • Goldschmidt, G. 1991. “The Dialectics of Sketching.” Creativity Research Journal 4 (2): 123–143. doi: 10.1080/10400419109534381
  • Goldschmidt, G., and W. L. Porter. 2004. Design Representation. London: Springer.
  • Grajewski, D., F. Górski, P. Zawadzki, and A. Hamrol. 2013. “Application of Virtual Reality Techniques in Design of Ergonomic Manufacturing Workplaces.” Procedia Computer Science 25: 289–301. doi: 10.1016/j.procs.2013.11.035
  • Jiang, H., J. S. Gero, and C. C. Yen. 2014. “Exploring Designing Styles Using a Problem-Solution Index.” In Design Computing and Cognition ’12, edited by J. S. Gero, 85–101. Berlin: Springer.
  • Jiang, H., and C. C. Yen. 2009. “Protocol Analysis in Design Research: A Review.” Paper presented at the International Association of Societies of Design Research 2009, Seoul, South Korea, October.
  • Jonassen, D. H. 1997. “Instructional Design Models for Well-Structured and ill-Structured Problem-Solving Learning Outcomes.” Educational Technology Research and Development 45 (1): 65–94. doi: 10.1007/BF02299613
  • Jonson, B. 2005. “Design Ideation: The Conceptual Sketch in the Digital age.” Design Studies 26 (6): 613–624. doi: 10.1016/j.destud.2005.03.001
  • Kan, J. W., and J. S. Gero. 2009. “A Generic Tool to Study Human Design Activities.” Paper presented at the 17th International Conference on Engineering Design, Palo Alto.
  • Kim, M. J., and M. L. Maher. 2008. “The Impact of Tangible User Interfaces on Designers’ Spatial Cognition.” Human–Computer Interaction 23 (2): 101–137. doi: 10.1080/07370020802016415
  • Kirsh, D., and P. Maglio. 1994. “On Distinguishing Epistemic from Pragmatic Action.” Cognitive Science: A Multidisciplinary Journal 18 (4): 513–549. doi: 10.1207/s15516709cog1804_1
  • Lawson, B.. 1979. “Cognitive Strategies in Architectural Design.” Ergonomics 22 (1): 59–68. doi: 10.1080/00140137908924589
  • Lee, S., and J. Yan. 2016. “The Impact of 3d cad Interfaces on User Ideation: A Comparative Analysis Using Sketchup and Silhouette Modeler.” Design Studies 44: 52–73. doi: 10.1016/j.destud.2016.02.001
  • Lombard, M., J. Snyder-Duch, and C. C. Bracken. 2002. “Content Analysis in Mass Communication: Assessment and Reporting of Intercoder Reliability.” Human Communication Research 28 (4): 587–604. doi: 10.1111/j.1468-2958.2002.tb00826.x
  • Lu, C. C. 2015. “The Relationship Between Student Design Cognition Types and Creative Design Outcomes.” Design Studies 36: 59–76. doi: 10.1016/j.destud.2014.08.002
  • Maloney, J., M. Resnick, N. Rusk, B. Silverman, and E. Eastmond. 2010. “The Scratch Programming Language and Environment.” ACM Transactions on Computing Education 10 (4): 1–15. Article No. 16. doi: 10.1145/1868358.1868363
  • Polys, N. F., D. A. Bowman, and C. North. 2011. “The Role of Depth and Gestalt Cues in Information-Rich Virtual Environments.” International Journal of Human-Computer Studies 69 (1): 30–51. doi: 10.1016/j.ijhcs.2010.05.007
  • Portman, M. E., A. Natapov, and D. Fisher-Gewirtzman. 2015. “To go Where no man has Gone Before: Virtual Reality in Architecture, Landscape Architecture and Environmental Planning.” Computer, Environment and Urban Systems 54: 376–384. doi: 10.1016/j.compenvurbsys.2015.05.001
  • Prats, M., and S. Garner. 2006. “Observations on Ambiguity in Design Sketches.” Tracey the Online Journal of Contemporary Drawing Research.
  • Rahimian, F. P., and R. Ibrahim. 2011. “Impacts of VR 3D Sketching on Novice Designers’ Spatial Cognition in Collaborative Conceptual Architectural Design.” Design Studies 32 (3): 255–291. doi: 10.1016/j.destud.2010.10.003
  • Riding, R., and I. Cheema. 1991. “Cognitive Styles—an Overview and Integration.” Educational Psychology: An International Journal of Experimental Educational Psychology 11 (3–4): 193–215. doi: 10.1080/0144341910110301
  • Schenk, P. 1991. “The Role of Drawing in the Graphic Design Process.” Design Studies 12 (3): 168–181. doi: 10.1016/0142-694X(91)90025-R
  • Schon, D. A., and G. Wiggins. 1992. “Kinds of Seeing and their Functions in Designing.” Design Studies 13 (2): 135–156. doi: 10.1016/0142-694X(92)90268-F
  • Shen, Y., S. K. Ong, and A. Y. C. Nee. 2009. “Hand Rehabilitation Based on Augmented Reality.” Paper presented at the Third International Convention on Rehabilitation Engineering & Assistive Technology, Singapore, April 22–26.
  • Shneiderman, B. 2003. “Why not Make Interfaces Better Than 3D Reality?” IEEE Computer Graphics and Applications 23 (6): 12–15. doi: 10.1109/MCG.2003.1242376
  • Stones, C., and T. Cassidy. 2010. “Seeing and Discovering: How Do Student Designers Reinterpret Sketches and Digital Marks During Graphic Design Ideation?” Design Studies 31 (5): 439–460. doi: 10.1016/j.destud.2010.05.003
  • Sutherland, I. E. 1965. “The Ultimate Display.” Paper presented at the IFIP Congress, Macmillan, London.
  • Tang, H. H., Y. Y. Lee, and J. S. Gero. 2011. “Comparing Collaborative Co-located and Distributed Design Processes in Digital and Traditional Sketching Environments: A Protocol Study Using the Function–Behaviour–Structure Coding Scheme.” Design Studies 32 (1): 1–29. doi: 10.1016/j.destud.2010.06.004
  • Tavanti, M., and M. Lind. 2001. “2D vs 3D, Implications on Spatial Memory.” Paper presented at the IEEE Symposium on Information Visualization 2001, San Diego, October 22–23.
  • Wang, P., P. Wu, J. Wang, H. L. Chi, and X. Wang. 2018. “A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training.” International Journal of Environmental Research and Public Health 15 (5): 1204. doi: 10.3390/ijerph15061204
  • Ye, J., R. I. Campbell, T. Page, and K. S. Badni. 2006. “An Investigation into the Implementation of Virtual Reality Technologies in Support of Conceptual Design.” Design Studies 27 (1): 77–97. doi: 10.1016/j.destud.2005.06.002
  • Yu, R., N. Gu, and M. Ostwald. 2013. “Comparing Designers’ Problem-Solving Behavior in a Parametric Design Environment and a Geometric Modeling Environment.” Buildings 3 (3): 621–638. doi: 10.3390/buildings3030621
  • Zhai, S., and P. Milgram. 1993. “Human Performance Evaluation of Manipulation Schemes in Virtual Environments.” Paper presented at the IEEE Virtual Reality Annual International Symposium, Seattle, September 18–22.
  • Zwolinski, P., and S. Tichkiewitch. 2007. “The use of Virtual Reality Techniques During the Design Process: From the Functional Definition of the Product to the Design of its Structure.” CIRP Annals - Manufacturing Technology 56 (1): 135–138. doi: 10.1016/j.cirp.2007.05.045

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.