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Librarianship in Practice

Community building through a public library Minecraft Gaming Day

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Kirstie Nicholson. (2019) Collaborative, Creative, Participative: Trends in Public Library Innovation. Public Library Quarterly 38:3, pages 331-347.
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Articles from other publishers (11)

Danielle Wyatt & Dale Leorke. (2024) Playing in the “Third Place”: How Games and Play Are Transforming Public Libraries. Space and Culture 27:2, pages 254-273.
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Tomoya Igarashi, Masanori Koizumi & Michael Majewski Widdersheim. (2022) Overcoming social divisions with the public library. Journal of Documentation 79:1, pages 52-65.
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Adam Naruszewicz. (2023) Zmiany w kulturze edukacji w środowisku cyfrowym w perspektywie kompetencji cyfrowych dzieci – ujęcie teoretyczne. Parezja. Czasopismo Forum Młodych Pedagogów przy Komitecie Nauk Pedagogicznych PAN:1(19), pages 31-43.
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Elizabeth Kilmer, Johnny Spangler & Jared Kilmer. (2023) Therapeutically applied Minecraft groups with neurodivergent youth. F1000Research 12, pages 216.
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Elizabeth Kilmer, Johnny Spangler & Jared Kilmer. (2023) Therapeutically applied Minecraft groups with neurodivergent youth. F1000Research 12, pages 216.
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Rachel N. Simons, Rebekka Girard & Aaron Elkins. (2020) Supporting inclusive gaming communities through fostering online‐offline hybrid spaces . Proceedings of the Association for Information Science and Technology 57:1.
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Jane Mavoa, Marcus Carter & Martin Gibbs. (2017) Children and Minecraft: A survey of children’s digital play. New Media & Society 20:9, pages 3283-3303.
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Danielle Wyatt, Scott Mcquire & Danny Butt. (2017) Libraries as redistributive technology: From capacity to culture in Queensland’s public library network. New Media & Society 20:8, pages 2934-2953.
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Katie Davis, Julian A. Boss & Perry Meas. (2018) Playing in the Virtual Sandbox. International Journal of Game-Based Learning 8:3, pages 56-76.
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Kirstie Nicholson. 2017. Innovation in Public Libraries. Innovation in Public Libraries 101 126 .
Kirstie Nicholson. 2017. Innovation in Public Libraries. Innovation in Public Libraries 11 61 .

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