References
- Antonelli, P. (2013). Why I brought Pac-Man to MoMA. Retrieved from http://www.ted.com/talks/paola_antonelli_why_i_brought_pacman_to_moma/transcript?language14en.
- de Souza e Silva, A., & Sutko, D. (2009). Digital cityscapes: Merging digital and urban, playscapes. New York: Peter Lang.
- Makuch, E. (2014). Minecraft console sales pass PC, Series nears 54 million copies sold. Gamespot. Retrieved from http://www.gamespot.com/articles/minecraft-console-sales-pass-pc-series-nears-54-million-copies-sold/1100-6420724/.
- Melbourne City Council. (2013). Council plan 2013–2017. Retrieved from www.melbourne.vic.gov.au/Aboutcouncil.
- Melbourne Library Service. (n.d.). Strategic plan, 2008–2018. Retrieved from http://www.melbourne.vic.gov.au/MelbourneLibraryService/aboutus/Documents/MLS_Strategy.pdf.
- Percy-Smith, B. (2010). Councils, consultations and community: Rethinking the spaces for children and young people's participation. Children's Geographies, 8, 107–122. doi:10.1080/14733281003691368.
- Public Libraries Victoria Network. (2012). Internet and PC usage in Victorian public libraries. Retrieved from http://www.plvn.net.au/sites/default/files/InternetPCUsage_FLYER.pdf.
- Tripp, L. (2011). Digital youth, libraries, and new media literacy. The Reference Librarian, 52, 329–341. doi:10.1080/02763877.2011.584842.