1,677
Views
33
CrossRef citations to date
0
Altmetric
Articles

Training in virtual environments: putting theory into practice

, &
Pages 195-204 | Received 13 Jan 2012, Accepted 25 Oct 2012, Published online: 11 Dec 2012

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (8)

Yue Wei, Jiayue Zheng & Richard H. Y. So. (2018) Allocating less attention to central vision during vection is correlated with less motion sickness. Ergonomics 61:7, pages 933-946.
Read now
Charlotte Hoareau, Ronan Querrec, Cédric Buche & Franck Ganier. (2017) Evaluation of Internal and External Validity of a Virtual Environment for Learning a Long Procedure. International Journal of Human–Computer Interaction 33:10, pages 786-798.
Read now
Heisawn Jeong & Cindy E. Hmelo-Silver. (2016) Seven Affordances of Computer-Supported Collaborative Learning: How to Support Collaborative Learning? How Can Technologies Help?. Educational Psychologist 51:2, pages 247-265.
Read now
Nicky Nibbeling, Raôul R.D. Oudejans, Rouwen Cañal-Bruland, Peter van der Wurff & Hein A.M. Daanen. (2013) Pursue or shoot? Effects of exercise-induced fatigue on the transition from running to rifle shooting in a pursuit task. Ergonomics 56:12, pages 1877-1888.
Read now

Articles from other publishers (25)

Robertas Damaševičius & Ligita Zailskaitė‐Jakštė. 2024. Automated Secure Computing for Next‐Generation Systems. Automated Secure Computing for Next‐Generation Systems 1 22 .
Alessandro Verniani, Ellery Galvin, Sandra Tredinnick, Esther Putman, Eric A. Vance, Torin K. Clark & Allison P. Anderson. (2024) Features of adaptive training algorithms for improved complex skill acquisition. Frontiers in Virtual Reality 5.
Crossref
Loan Nguyen, Sarath Tomy & Eric Pardede. (2024) Enhancing Collaborative Learning and E-Mentoring in a Smart Education System in Higher Education. Computers 13:1, pages 28.
Crossref
Mohan Yang, Courtney Miller, Helen Crompton, Zilong Pan & Noah Glaser. (2023) The Implementation of Virtual Reality in Organizational Learning: Attitudes, challenges, side effects, and affordances. TechTrends 68:1, pages 111-135.
Crossref
Jennifer Lavoie, Natalie Álvarez, Victoria Baker & Jacqueline Kohl. (2023) Training police to de-escalate mental health crisis situations: Comparing virtual reality and live-action scenario-based approaches. Policing: A Journal of Policy and Practice 17.
Crossref
Carsten Lecon. 2023. Computer Science and Education. Computer Science and Education 534 544 .
Sarune Baceviciute, Ainara Lopez Cordoba, Philip Wismer, Tine Vitved Jensen, Mikkel Klausen & Guido Makransky. (2021) Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industry. Journal of Computer Assisted Learning 38:2, pages 470-487.
Crossref
Sergo Martirosov, Marek Bureš & Tomáš Zítka. (2021) Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality. Virtual Reality 26:1, pages 15-32.
Crossref
Ramnath Dixit & Vinita Sinha. (2022) Leveraging Virtual Learning to Facilitate Training Transfer in VUCA Times. International Journal of Virtual and Personal Learning Environments 12:1, pages 1-19.
Crossref
Laura Giessing & Marie Ottilie Frenkel. 2022. Handbuch polizeiliches Einsatztraining. Handbuch polizeiliches Einsatztraining 677 692 .
Yue Luo, Mei Li, Jian Tang, JianLan Ren, Yu Zheng, XingLi Yu, LinRui Jiang, DingLin Fan & YanHua Chen. (2021) Design of a Virtual Reality Interactive Training System for Public Health Emergency Preparedness for Major Emerging Infectious Diseases: Theory and Framework. JMIR Serious Games 9:4, pages e29956.
Crossref
A. Delamarre, E. Shernoff, C. Buche, S. Frazier, J. Gabbard & C. Lisetti. (2021) The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management. International Journal of Human-Computer Studies 152, pages 102646.
Crossref
Patrick Dickinson, Arthur Jones, Wayne Christian, Andrew Westerside, Francis Mulloy, Kathrin Gerling, Kieran Hicks, Liam Wilson & Adrian Parke. (2021) Experiencing Simulated Confrontations in Virtual Reality. Experiencing Simulated Confrontations in Virtual Reality.
Sarune Baceviciute, Thomas Terkildsen & Guido Makransky. (2021) Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality. Computers & Education 164, pages 104122.
Crossref
Laura Giessing. 2021. Interventions, Training, and Technologies for Improved Police Well-Being and Performance. Interventions, Training, and Technologies for Improved Police Well-Being and Performance 102 124 .
Daria Bylieva, Zafer Bekirogullari, Victoria Lobatyuk & Tatiana Nam. (2020) ANALYSIS OF THE CONSEQUENCES OF THE TRANSITION TO ONLINE LEARNING ON THE EXAMPLE OF MOOC PHILOSOPHY DURING THE COVID-19 PANDEMIC. Humanities & Social Sciences Reviews 8:4, pages 1083-1093.
Crossref
Sarune Baceviciute, Aske Mottelson, Thomas Terkildsen & Guido Makransky. (2020) Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG. Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG.
Matt C. Howard & Juseob Lee. (2019) Pre‐training interventions to counteract seductive details in virtual reality training programs. Human Resource Development Quarterly 31:1, pages 13-29.
Crossref
Daria Bylieva, Victoria Lobatyuk, Alla Safonova & Anna Rubtsova. (2019) Correlation between the Practical Aspect of the Course and the E-Learning Progress. Education Sciences 9:3, pages 167.
Crossref
Katharina Sebastian, Tandra Ghose & Markus Huff. (2018) Repeating virtual assembly training facilitates memory for coarse but not fine assembly steps. Journal of Computer Assisted Learning 34:6, pages 787-798.
Crossref
Gulnara Ahmedyanova. (2017) Simulator as a tool of training to modern equipment management. MATEC Web of Conferences 129, pages 06019.
Crossref
M. Galaup, N. Muller, C. Pons Lelardeux, D. Panzoli, J-P. Jessel & P. Lagarrigue. (2017) Design of learning environments for Mechanical Engineering. Procedia Manufacturing 13, pages 1440-1446.
Crossref
Gero Luckemeyer. (2015) Virtual blended learning enriched by gamification and social aspects in programming education. Virtual blended learning enriched by gamification and social aspects in programming education.
Simone Borsci, Glyn Lawson & Simon Broome. (2015) Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance. Computers in Industry 67, pages 17-26.
Crossref
Johanna Bertram, Johannes Moskaliuk & Ulrike Cress. (2015) Virtual training: Making reality work?. Computers in Human Behavior 43, pages 284-292.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.