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Original Articles

Movement Time in an Underwater Environment

Pages 175-178 | Published online: 13 Aug 2013

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ErrolR. Hoffmann & AlanH.S. Chan. (2012) Underwater movement times with ongoing visual control. Ergonomics 55:12, pages 1513-1523.
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Steven C. Seow. (2005) Information Theoretic Models of HCI: A Comparison of the Hick-Hyman Law and Fitts' Law. Human–Computer Interaction 20:3, pages 315-352.
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ERROLR. HOFFMANN & KHAI-CHUNG GAN. (1988) Underwater ballistic movement. Ergonomics 31:9, pages 1305-1316.
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P.A. Hancock & E. Keith Milner. (1982) Mental and Psychomotor Task Performance in an Open Ocean Underwater Environment. Research Quarterly for Exercise and Sport 53:3, pages 247-251.
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Articles from other publishers (38)

T. Bieg, M. Reisinger, P. Fröhlich, B. Hametner & S. Möstl. (2023) Task performance with touchscreen interfaces under conditions of head-down tilt bed rest. CEAS Space Journal 16:3, pages 333-349.
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Jennifer K Bertrand & Craig S Chapman. (2023) Dynamics of eye-hand coordination are flexibly preserved in eye-cursor coordination during an online, digital, object interaction task. Dynamics of eye-hand coordination are flexibly preserved in eye-cursor coordination during an online, digital, object interaction task.
Ephraim Suhir. (2023) Probabilistic Fitts' law and the likelihood of the Tunguska type of event. Journal of Space Safety Engineering 10:1, pages 59-65.
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Damien Hello, Damien Vitiello & Luc Collard. (2022) The concordance game: A simple tool to estimate breath hold swimming performance and to teach dynamic apnea. Frontiers in Psychology 13.
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Ephraim Suhir. (2022) Probabilistic Fitts’ Law with Application to Spacecraft Collision with an Asteroid. Journal of Aerospace Information Systems 19:10, pages 694-698.
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Robert W. Proctor & Kim‐Phuong L. Vu. 2021. HANDBOOK OF HUMAN FACTORS AND ERGONOMICS. HANDBOOK OF HUMAN FACTORS AND ERGONOMICS 91 113 .
Eleftherios Triantafyllidis & Zhibin Li. (2021) The Challenges in Modeling Human Performance in 3D Space with Fitts’ Law. The Challenges in Modeling Human Performance in 3D Space with Fitts’ Law.
Chunzhen Jiang, Aritra Kundu & Mark Claypool. (2020) Game Player Response Times versus Task Dexterity and Decision Complexity. Game Player Response Times versus Task Dexterity and Decision Complexity.
Ather Sharif, Victoria Pao, Katharina Reinecke & Jacob O. Wobbrock. (2020) The Reliability of Fitts’s Law as a Movement Model for People with and without Limited Fine Motor Function. The Reliability of Fitts’s Law as a Movement Model for People with and without Limited Fine Motor Function.
Bernhard Weber, Michael Panzirsch, Freek Stulp & Stefan Schneider. (2020) Sensorimotor performance and haptic support in simulated weightlessness. Experimental Brain Research 238:10, pages 2373-2384.
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Yuqian Wang & Ravindra S. Goonetilleke. (2020) A one- and two-phased model of aimed movement with eye-hand incompatibility. Human Movement Science 72, pages 102657.
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Mark Claypool, Andy Cockburn & Carl Gutwin. (2020) The Impact of Motion and Delay on Selecting Game Targets with a Mouse. ACM Transactions on Multimedia Computing, Communications, and Applications 16:2s, pages 1-24.
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Mark Claypool, Andy Cockburn & Carl Gutwin. (2019) Game input with delay. Game input with delay.
Julien Gori, Olivier Rioul & Yves Guiard. (2018) Speed-Accuracy Tradeoff. ACM Transactions on Computer-Human Interaction 25:5, pages 1-33.
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Kilian Baur, Peter Wolf, Verena Klamroth-Marganska, Walter Bierbauer, Urte Scholz, Robert Riener & Jaime E. Duarte. (2018) Robot-Supported Multiplayer Rehabilitation: Feasibility Study of Haptically Linked Patient-Spouse Training. Robot-Supported Multiplayer Rehabilitation: Feasibility Study of Haptically Linked Patient-Spouse Training.
Arvid Q.L. Keemink, Niek Beckers & Herman van der Kooij. (2018) Resistance is Not Futile: Haptic Damping Forces Mitigate Effects of Motor Noise During Reaching. Resistance is Not Futile: Haptic Damping Forces Mitigate Effects of Motor Noise During Reaching.
Mark Claypool. (2018) Game Input with Delay—Moving Target Selection with a Game Controller Thumbstick. ACM Transactions on Multimedia Computing, Communications, and Applications 14:3s, pages 1-22.
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Mark Claypool. (2016) On Models for Game Input with Delay — Moving Target Selection with a Mouse. On Models for Game Input with Delay — Moving Target Selection with a Mouse.
T. Macaluso, C. Bourdin, F. Buloup, M.-L. Mille, P. Sainton, F.R. Sarlegna, V. Taillebot, J.-L. Vercher, P. Weiss & L. Bringoux. (2016) Kinematic features of whole-body reaching movements underwater: Neutral buoyancy effects. Neuroscience 327, pages 125-135.
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Arvid Q.L. Keemink, Richard I.K. Fierkens, Joan Lobo-Prat, Jack S.F. Schorsch, David A. Abbink, Jeroen B.J. Smeets & Arno H.A. Stienen. (2016) Using position dependent damping forces around reaching targets for transporting heavy objects: A Fitts' law approach. Using position dependent damping forces around reaching targets for transporting heavy objects: A Fitts' law approach.
Xiaolei Zhou & Xiangshi Ren. 2013. Biomedical Engineering and Cognitive Neuroscience for Healthcare. Biomedical Engineering and Cognitive Neuroscience for Healthcare 355 368 .
Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura & Kellogg S. Booth. (2012) Two-Part Models Capture the Impact of Gain on Pointing Performance. ACM Transactions on Computer-Human Interaction 19:4, pages 1-34.
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Yves Guiard & Halla B. Olafsdottir. (2011) On the Measurement of Movement Difficulty in the Standard Approach to Fitts' Law. PLoS ONE 6:10, pages e24389.
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David Gonzalez, Heather Carnahan, Monate Praamsma & Adam Dubrowski. (2007) Control of laparoscopic instrument motion in an inanimate bench model: Implications for the training and the evaluation of technical skills. Applied Ergonomics 38:2, pages 123-132.
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Andrew B. Slifkin & Suzanne M. Grilli. (2006) Aiming for the future: prospective action difficulty, prescribed difficulty, and Fitts’ law. Experimental Brain Research 174:4, pages 746-753.
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Julio C. Mateo, Jeffrey L. CowgillJr.Jr., Thomas J. MooreJr.Jr., Robert H. GilkeyJr.Jr., Brian D. SimpsonJr.Jr., Janet M. WeisenbergerJr.Jr. & Joseph T. ManningJr.Jr.. (2016) Evaluation of a Collaborative Movement Task in a Distributed Three-Dimensional Virtual Environment. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49:17, pages 1578-1582.
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