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Studies in Art Education
A Journal of Issues and Research
Volume 46, 2004 - Issue 1
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Articles

Lines of Sight in the “Network Society”: Simulation, Art Education, and a Digital Visual Culture

Pages 74-87 | Published online: 29 Dec 2015

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Read on this site (14)

Robert W. Sweeny. (2017) Makerspaces and Art Educational Places. Studies in Art Education 58:4, pages 351-359.
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Adetty Pérez Miles & Julie U. Libersat. (2016) ROAM: Walking, Mapping, and Play: Wanderings in Art and Art Education. Studies in Art Education 57:4, pages 341-357.
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Amanda Alexander & Tuan Ho. (2015) Gaming Worlds: Secondary Students Creating an Interactive Video Game. Art Education 68:1, pages 28-36.
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Juan Carlos Castro. (2012) Learning and Teaching Art through Social Media. Studies in Art Education 53:2, pages 152-169.
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B. Stephen Carpenter$suffix/text()$suffix/text() & Lauren Cifuentes. (2011) Visual Culture and Literacy Online: Image Galleries as Sites of Learning. Art Education 64:4, pages 33-40.
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Mimi Miyoung Lee & Sheng Kuan Chung. (2009) A Semiotic Reading and Discourse Analysis of Postmodern Street Performance. Studies in Art Education 51:1, pages 21-35.
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Li-Fen Lilly Lu. (2008) A Art Café: A 3D Virtual Learning Environment for Art Education. Art Education 61:6, pages 48-54.
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Nancy S. Parks. (2008) Video Games as Reconstructionist Sites of Learning in Art Education. Studies in Art Education 49:3, pages 235-250.
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Kristin G. Congdon. (2006) Folkvine.org: Arts-Based Research on the Web. Studies in Art Education 48:1, pages 36-51.
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Robert W. Sweeny. (2006) Visual Culture of Control. Studies in Art Education 47:4, pages 294-307.
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Justin Makemson. (2021) Disruptions Encouraged: Ubiquitous Technologies and Teaching Complex Studio Processes. International Journal of Art & Design Education 40:3, pages 558-567.
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Emma K. Jebe & Laura J. Hetrick. (2020) Building a Case for Complexity Theory in the Construction of Art Education Curricula. Visual Arts Research 46:2, pages 1-14.
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Liliana Vale Costa & Ana Isabel Veloso. 2020. Communicating Rare Diseases and Disorders in the Digital Age. Communicating Rare Diseases and Disorders in the Digital Age 292 314 .
Paul Duncum. (2017) Responding to Big Data in the Art Education Classroom: Affordances and Problematics. International Journal of Art & Design Education 37:2, pages 325-332.
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Robert W. Sweeny. (2017) Making and breaking in an art education makerspace. Journal of Innovation and Entrepreneurship 6:1.
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Robert W. Sweeny. (2017) Ghosts in the Machinic. Visual Arts Research 43:1, pages 50-56.
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Ryan M. Patton & Aaron D. Knochel. (2017) VAR Born Digital Editorial. Visual Arts Research 43:1, pages v-xiv.
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Aaron D. Knochel & Ryan M. Patton. (2016) Stop the World, I Want to Get Off!: A Paratextual Dialogue With Jerome Hausman. Visual Arts Research 42:2, pages 45-58.
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Paul Duncum. (2015) Digital Networking as a Creative Resource and Platform. Visual Arts Research 41:2, pages 43-53.
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Aaron D. Knochel. (2013) Assembling Visuality: Social Media, Everyday Imaging, and Critical Thinking in Digital Visual Culture. Visual Arts Research 39:2, pages 13-27.
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이지연. (2013) Exploring Quality Digital Storytelling in Digital Art Education. Journal of Research in Art Education 14:2, pages 123-139.
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Lilly (Li-Fen) Lu. (2010) Demystifying three-dimensional virtual worlds for art education. International Journal of Education Through Art 6:3, pages 279-292.
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Robert W Sweeny. (2009) There's no I in YouTube: social media, networked identity and art education. International Journal of Education Through Art 5:2, pages 201-212.
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Mary Stokrocki. 2007. International Handbook of Research in Arts Education. International Handbook of Research in Arts Education 1361 1379 .
Karen Ferneding. 2007. International Handbook of Research in Arts Education. International Handbook of Research in Arts Education 1331 1354 .

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