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Original Articles

Online and offline video game use in adolescents: measurement invariance and problem severity

, PhD, , PhD, , PhD, , PhD, , PhD, , DSc & , PhD show all
Pages 111-116 | Received 17 Aug 2015, Accepted 21 Sep 2016, Published online: 03 Nov 2016

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Eyüp Yılmaz, Selma Yel & Mark D. Griffiths. (2022) Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study. Computers & Education 187, pages 104548.
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Nick Harris, Kayla B. Hollett & Joshua Remedios. (2020) Facets of competitiveness as predictors of problem video gaming among players of massively multiplayer online first-person shooter games. Current Psychology 41:6, pages 3641-3650.
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Gavin J.M. Entwistle, Alexander Blaszczynski & Sally M. Gainsbury. (2020) Are video games intrinsically addictive? An international online survey. Computers in Human Behavior 112, pages 106464.
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Niko Männikkö, Zsolt Demetrovics, Heidi Ruotsalainen, Laura Myllymäki, Jouko Miettunen & Maria Kääriäinen. (2018) Psychometric Properties of the Problematic Gaming Questionnaire Used to Assess Finnish Adolescents. International Journal of Mental Health and Addiction 18:1, pages 103-111.
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Nagisa Sugaya, Tomohiro Shirasaka, Kenzo Takahashi & Hideyuki Kanda. (2019) Bio-psychosocial factors of children and adolescents with internet gaming disorder: a systematic review. BioPsychoSocial Medicine 13:1.
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Chengfu Yu, Wentao Li, Qiao Liang, Xuelan Liu, Wei Zhang, Hong Lu, Kai Dou, Xiaodong Xie & Xiong Gan. (2019) School Climate, Loneliness, and Problematic Online Game Use Among Chinese Adolescents: The Moderating Effect of Intentional Self-Regulation. Frontiers in Public Health 7.
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Manuel Castro-Sánchez, Ramón Chacón-Cuberos, José Ubago-Jiménez, Edson Zafra-Santos & Félix Zurita-Ortega. (2018) An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren. International Journal of Environmental Research and Public Health 15:9, pages 1866.
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Łukasz Tomczyk & Elma Selmanagic-Lizde. (2018) Fear of Missing Out (FOMO) among youth in Bosnia and Herzegovina — Scale and selected mechanisms. Children and Youth Services Review 88, pages 541-549.
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Pierre Taquet, Lucia Romo, Olivier Cottencin, Dany Ortiz & Marc Hautekeete. (2017) Video Game Addiction: Cognitive, emotional, and behavioral determinants for CBT treatment. Journal de Thérapie Comportementale et Cognitive 27:3, pages 118-128.
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Jia Wang, Ru-De Liu, Yi Ding, Ying Liu, Le Xu & Rui Zhen. (2017) What Influences Chinese Adolescents’ Choice Intention between Playing Online Games and Learning? Application of Theory of Planned Behavior with Subjective Norm Manipulated as Peer Support and Parental Monitoring. Frontiers in Psychology 8.
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