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Original Articles

Cognitive, physical, sensory, and functional affordances in interaction design

Pages 315-338 | Published online: 08 Nov 2010

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (41)

Qingshu Yuan, Keming Chen, Qihao Yang, Zhigeng Pan, Jin Xu & Zhengwei Yao. (2024) Exploring Intuitive Visuo-Tactile Interaction Design for Culture Education: A Chinese-Chess-Based Case Study. International Journal of Human–Computer Interaction 40:8, pages 2099-2119.
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Yixuan Gao, Duanshu Song, Li Liu & Yuexin Huang. (2023) Nested affordance-based intuitive design tool: Affordance interaction matrix. Cogent Engineering 10:1.
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Per Erik Ekwall, Annelie Ädel & Catharina Nyström Höög. (2023) Towards a unified affordance approach: searching for congruent meaning making in COVID-19 warning designs. Social Semiotics 33:5, pages 1069-1090.
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Shi-Zhu Liang, Meng-Hsiang Hsu & Wei-Hong Chen. (2023) Psychological Factors Behind Innovation Adoption: Affordance Actualisation Model. Journal of Computer Information Systems 63:5, pages 1228-1242.
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Eleanor Eytam. (2023) Assessing the Sub-Dimensions of Symbolism in the User Interfaces of Interactive Products. International Journal of Human–Computer Interaction 39:6, pages 1201-1215.
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Shuhua Zhou, Damon Kiesow & Lei Guo. (2023) The Values of Print: Affordances and Sensemaking for Newspaper Consumers. Journalism Practice 17:2, pages 336-353.
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Shafaq Irshad. (2022) Investigating the user experience of IDN based virtual reality environments for solving complex issues. New Review of Hypermedia and Multimedia 28:3-4, pages 173-195.
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Donghee Shin. (2022) Does augmented reality augment user affordance? The effect of technological characteristics on game behaviour. Behaviour & Information Technology 41:11, pages 2373-2389.
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Gladys Dzansi, Jeniffer Chipps & Margaret Lartey. (2022) Use of mobile phone among patients with HIV/AIDS in a low-middle income setting: a descriptive exploratory study. Behaviour & Information Technology 41:4, pages 796-804.
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Jani Holopainen, Antti Lähtevänoja, Heidi Lammassaari, Mattila Osmo, Essi Pöyry & Petri Parvinen. (2022) Best of both worlds: a model combining online and mixed reality learning environments based on cognitive affordances. Educational Media International 59:1, pages 45-61.
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Taehyun Ha & Sangwon Lee. (2021) A Heterophenomenological Framework for Analyzing User Experiences with Affordances. International Journal of Human–Computer Interaction 37:20, pages 1883-1898.
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Amy Chen, Jeanne Tan & Philip Henry. (2021) E-Textile Design through the Lens of Affordance. Journal of Textile Design Research and Practice 9:2, pages 164-183.
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Joseph Savirimuthu. (2020) Datafication as parenthesis: reconceptualising the best interests of the child principle in data protection law. International Review of Law, Computers & Technology 34:3, pages 310-341.
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Jonathan Essary, Giyoung Park, Lisa Adams & Upali Nanda. (2020) Making a Sensory Cocoon: Translating Discrete Sensory Needs into a Built Solution with Emerging Digital Fabrication Workflows. Technology|Architecture + Design 4:1, pages 80-91.
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Francisco J. Martínez-López, Yangchun Li, Changyuan Feng & Irene Esteban-Millat. (2020) Purchasing through Social Platforms with Buy Buttons: A Basic Hierarchical Sequence. Journal of Organizational Computing and Electronic Commerce 30:1, pages 67-87.
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Maria Uther & Adrian P. Banks. (2019) User Perceptions of Sound Quality: Implications for the Design and Use of Audio-Based Mobile Applications. International Journal of Human–Computer Interaction 35:15, pages 1388-1395.
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Raquel Benbunan-Fich. (2019) An affordance lens for wearable information systems. European Journal of Information Systems 28:3, pages 256-271.
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Stefan Seidel, Leona Chandra Kruse, Nadine Székely, Michael Gau & Daniel Stieger. (2018) Design principles for sensemaking support systems in environmental sustainability transformations. European Journal of Information Systems 27:2, pages 221-247.
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Ronald de Vrieze & Henri C. Moll. (2018) An analytical perspective on primary school design as architectural synthesis towards the development of needs-centred guidelines. Intelligent Buildings International 10:1, pages 19-41.
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Myong-Hee Ko. (2017) Learner perspectives regarding device type in technology-assisted language learning. Computer Assisted Language Learning 30:8, pages 844-863.
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Tomas Hellström & Merle Jacob. (2017) Policy instrument affordances: a framework for analysis. Policy Studies 38:6, pages 604-621.
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Chia-Wen Tsai, Pei-Di Shen, Meng-Chuan Tsai & Wen-Yu Chen. (2017) Exploring the effects of web-mediated computational thinking on developing students’ computing skills in a ubiquitous learning environment. Interactive Learning Environments 25:6, pages 762-777.
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Ana Isabel Canhoto & Sabrina Arp. (2017) Exploring the factors that support adoption and sustained use of health and fitness wearables. Journal of Marketing Management 33:1-2, pages 32-60.
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Woon-Hyung Lee & Hyun-Kyung Lee. (2016) The usability attributes and evaluation measurements of mobile media AR (augmented reality). Cogent Arts & Humanities 3:1.
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Huei-Hua Hsiao, Shih-Wen Hsiao & Shen-Min Liang. (2016) Improving product based on affordance with fuzzy theory for product development strategy. International Journal of Production Research 54:18, pages 5522-5533.
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Maria Uther & Adrian P Banks. (2016) The influence of affordances on user preferences for multimedia language learning applications. Behaviour & Information Technology 35:4, pages 277-289.
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Kirsty Best & Stephanie Butler. (2013) THE NECESSITY OF CONTROL FOR COMPUTER AND INTERNET USERS WITH MYALGIC ENCEPHALOMYELITIS/CHRONIC FATIGUE SYNDROME. Information, Communication & Society 16:7, pages 1042-1060.
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Susanne B⊘dker & Clemens Nylandsted Klokmose. (2011) The Human–Artifact Model: An Activity Theoretical Approach to Artifact Ecologies. Human–Computer Interaction 26:4, pages 315-371.
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Carmen Becker. (2011) MUSLIMS ON THE PATH OF THE SALAF AL-SALIH . Information, Communication & Society 14:8, pages 1181-1203.
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FraserJ.M. Reid & DonnaJ. Reid. (2010) The expressive and conversational affordances of mobile messaging. Behaviour & Information Technology 29:1, pages 3-22.
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Kirsty Best. (2009) INVALID COMMAND. Information, Communication & Society 12:7, pages 1015-1040.
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Arnold P.O.S. Vermeeren, Jelle Attema, Evren Akar, Huib de Ridder, AndreaJ. von Doorn, Çiğdem Erbuğ, AliE. Berkman & MartinC. Maguire. (2008) Usability Problem Reports for Comparative Studies: Consistency and Inspectability. Human–Computer Interaction 23:4, pages 329-380.
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Matt Bower. (2008) Affordance analysis – matching learning tasks with learning technologies. Educational Media International 45:1, pages 3-15.
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M. Najafian Razavi & L. Iverson. (2007) Designing for privacy in personal learning spaces. New Review of Hypermedia and Multimedia 13:2, pages 163-185.
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Simone J. Skeen, Demetria Cain, Kripa Mehta, Joshua A. Rusow, Keith J. Horvath & Cathy J. Reback. The intersectional social patterning of early-COVID-era digital intimacies among transgender and gender-diverse young adults: effects on peri-pandemic sexual decision-making. Culture, Health & Sexuality 0:0, pages 1-18.
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Mohamed Al-Shafei. Navigating Human-Chatbot Interactions: An Investigation into Factors Influencing User Satisfaction and Engagement. International Journal of Human–Computer Interaction 0:0, pages 1-18.
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