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Original Articles

Reality-based interaction affecting mental workload in virtual reality mental arithmetic training

ORCID Icon, ORCID Icon &
Pages 1062-1078 | Received 22 Oct 2018, Accepted 03 Jul 2019, Published online: 07 Aug 2019

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Marta Mondellini, Ileana Pirovano, Vera Colombo, Sara Arlati, Marco Sacco, Giovanna Rizzo & Alfonso Mastropietro. (2023) A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload. International Journal of Human–Computer Interaction 0:0, pages 1-13.
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Alex Koohang, Jeretta Horn Nord, Keng-Boon Ooi, Garry Wei-Han Tan, Mostafa Al-Emran, Eugene Cheng-Xi Aw, Abdullah Mohammed Baabdullah, Dimitrios Buhalis, Tat-Huei Cham, Charles Dennis, Vincent Dutot, Yogesh K. Dwivedi, Laurie Hughes, Emmanuel Mogaji, Neeraj Pandey, Ian Phau, Ramakrishnan Raman, Anshuman Sharma, Marianna Sigala, Akiko Ueno & Lai-Wan Wong. (2023) Shaping the Metaverse into Reality: A Holistic Multidisciplinary Understanding of Opportunities, Challenges, and Avenues for Future Investigation. Journal of Computer Information Systems 63:3, pages 735-765.
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Reza Kazemi, Chae Heon Lim, Min Chul Cha & Seul Chan Lee. Evaluation of Drag-and-Drop Task in Virtual Environment: Effects of Target Size and Movement Distance on Performances and Workload. International Journal of Human–Computer Interaction 0:0, pages 1-10.
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Articles from other publishers (20)

Son Hoang, Cong Chi Tran, Van Tinh Pham, Van Tuu Nguyen, Van Tung Tran, Van Tuong Tran & Thi Tham Nguyen. (2023) Evaluating the learning performances for CNC machine practice in mechanical engineering degree courses based on students’ mental workload. International Journal of Mechanical Engineering Education 52:2, pages 205-220.
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Nilima Salankar & Saeed Mian Qaisar. (2022) EEG based stress classification by using difference plots of variational modes and machine learning. Journal of Ambient Intelligence and Humanized Computing 14:12, pages 16347-16360.
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Katherine Bezanson, Lara Soberanis, Britain Thomas, Randy Brooks & Edgar Rojas-Muñoz. (2023) Towards an Intelligent Tutoring System for Virtual Reality Learning Environments. Towards an Intelligent Tutoring System for Virtual Reality Learning Environments.
Ali Geriş & Nesrin Özdener. (2023) Design, development, and evaluation of educational virtual reality environment: EVRECA. Educational technology research and development.
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Davide Calandra, Federico De Lorenzis, Alberto Cannavò & Fabrizio Lamberti. (2022) Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders. Virtual Reality 27:2, pages 985-1012.
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Ling Zhang & Geping Liu. (2023) A Review of Factors Affecting Cognitive Load in Immersive Virtual Learning Environment. A Review of Factors Affecting Cognitive Load in Immersive Virtual Learning Environment.
Federico De Lorenzis, Marina Nadalin, Massimo Migliorini, Francesca Scarrone, Fabrizio Lamberti & Jacopo Fiorenza. (2023) A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction. A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction.
Pei-Lun Hsieh, Yu-Rung Wang & Tien-Chi Huang. (2023) Exploring Key Factors Influencing Nursing Students’ Cognitive Load and Willingness to Serve Older Adults: Cross-sectional Descriptive Correlational Study. JMIR Serious Games 11, pages e43203.
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Federico De Lorenzis, Filippo Gabriele Pratticò, Maurizio Repetto, Enrico Pons & Fabrizio Lamberti. (2023) Immersive Virtual Reality for procedural training: Comparing traditional and learning by teaching approaches. Computers in Industry 144, pages 103785.
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Paweł Strojny & Natalia Dużmańska-Misiarczyk. (2023) Measuring the effectiveness of virtual training: A systematic review. Computers & Education: X Reality 2, pages 100006.
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Leiqing Xu & Zhubai Mutsing Zhang. (2022) Effects of User Construction Behavior on User Experience in a Virtual Indoor Environment. Effects of User Construction Behavior on User Experience in a Virtual Indoor Environment.
Wei Hong Lo, Holger Regenbrecht, Barrett Ens & Stefanie Zollmann. (2022) A Context-aware Interface for Immersive Sports Spectating. A Context-aware Interface for Immersive Sports Spectating.
Nannan Xi, Juan Chen, Filipe Gama, Marc Riar & Juho Hamari. (2022) The challenges of entering the metaverse: An experiment on the effect of extended reality on workload. Information Systems Frontiers.
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Di Lei & Sae-Hoon Kim. (2021) Application of Wireless Virtual Reality Perception and Simulation Technology in Film and Television Animation. Journal of Sensors 2021, pages 1-12.
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Adam Kasela, Stefan Korecko & Branislav Sobota. (2021) Extended Reality in Youth Education: a Literature Review. Extended Reality in Youth Education: a Literature Review.
Sangin Park, Jihyeon Ha & Laehyun Kim. (2021) Anti-Heartbeat-Evoked Potentials Performance in Event-Related Potentials-Based Mental Workload Assessment. Frontiers in Physiology 12.
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Filippo Gabriele Pratticò, Federico De Lorenzis, Davide Calandra, Alberto Cannavò & Fabrizio Lamberti. (2021) Exploring Simulation-Based Virtual Reality as a Mock-Up Tool to Support the Design of First Responders Training. Applied Sciences 11:16, pages 7527.
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Patrick Jost & Monica Divitini. 2021. Serious Games. Serious Games 3 19 .
Patrick Jost & Monica Divitini. (2020) Game elicitation: exploring assistance in delayed-effect supply chain decision making. Game elicitation: exploring assistance in delayed-effect supply chain decision making.
Nikolaos Pellas, Andreas Dengel & Athanasios Christopoulos. (2020) A Scoping Review of Immersive Virtual Reality in STEM Education. IEEE Transactions on Learning Technologies 13:4, pages 748-761.
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