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Activities, Adaptation & Aging
Dignified and Purposeful Living for Older Adults
Volume 36, 2012 - Issue 4
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Articles

Older Adults' Engagement With a Video Game Training Program

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Pages 269-279 | Received 01 Jul 2011, Accepted 12 May 2012, Published online: 19 Dec 2012

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Ana Nieto-Vieites, Sabela C. Mallo, Lucia Pérez-Blanco, Alba Felpete-López, Cristina Lojo-Seoane, David Facal, Onésimo Juncos-Rabadán & Arturo X. Pereiro. (2023) A narrative video game for adults with subjective and objective cognitive impairment. Design and preliminary results on user-interaction and efficacy. Behaviour & Information Technology 0:0, pages 1-13.
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Adriana Maria Ríos Rincón, Christine Daum, Antonio Miguel Cruz, Lili Liu & Eleni Stroulia. (2022) Feasibility and Acceptability of a Serious Mobile-Game Intervention for Older Adults. Physical & Occupational Therapy In Geriatrics 40:3, pages 295-318.
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Dennis L. Kappen, Pejman Mirza-Babaei & Lennart E. Nacke. (2019) Older Adults’ Physical Activity and Exergames: A Systematic Review. International Journal of Human–Computer Interaction 35:2, pages 140-167.
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Minyoung Lee, Dongwon Suh, Jaebum Son, Jungjin Kim, Seon-Deok Eun & BumChul Yoon. (2016) Patient perspectives on virtual reality-based rehabilitation after knee surgery: Importance of level of difficulty. Journal of Rehabilitation Research and Development 53:2, pages 239-252.
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Jacob A. Ratliff. 2015. Integrating Video Game Research and Practice in Library and Information Science. Integrating Video Game Research and Practice in Library and Information Science 60 97 .
Amy A. OvermanRuth E. Robbins. (2014) Game-Based Community Cognitive Health Intervention for Minority and Lower Socioeconomic Status Older Adults: A Feasibility Pilot Study. Games for Health Journal 3:5, pages 303-310.
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Patrícia Belchior, Michael Marsiske, Shannon M. Sisco, Anna Yam, Daphne Bavelier, Karlene Ball & William C. Mann. (2013) Video game training to improve selective visual attention in older adults. Computers in Human Behavior 29:4, pages 1318-1324.
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Anne Collins McLaughlin, Michelle R. Bryant, John F. Sprufera, Jason C. Allaire & Maribeth Gandy. 2013. Engineering Psychology and Cognitive Ergonomics. Applications and Services. Engineering Psychology and Cognitive Ergonomics. Applications and Services 358 364 .

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