1,572
Views
10
CrossRef citations to date
0
Altmetric
Articles

The potential and constraint of work gamification for employees’ creative performance

ORCID Icon, ORCID Icon & ORCID Icon
Pages 360-382 | Received 01 Jul 2021, Accepted 07 Jan 2022, Published online: 01 Mar 2022

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (3)

Osman M. Karatepe, Fangfang Shi & Fevzi Okumus. (2022) Guest Editorial: CREATIVITY IN THE COMPETITIVE SERVICE ENVIRONMENT. The Service Industries Journal 42:5-6, pages 277-279.
Read now
Muhammad Amin, Kimmy Wa Chan, Amjad Shamim, Zulkipli Bin Ghazali & Fong-Woon Lai. (2022) Engaging employees in value cocreation: interplay among firm, employee, and supervisor. The Service Industries Journal 0:0, pages 1-28.
Read now
Akinjide F. Badru, Georgiana Karadas & Olusegun A. Olugbade. (2022) Employee voice: the impact of high-performance work systems and organisational engagement climate. The Service Industries Journal 0:0, pages 1-29.
Read now

Articles from other publishers (7)

Jawad Khan, Qingyu Zhang, Muhammad Zada, Imran Saeed & Sana Aroos Khattak. (2024) Gamification in hospitality: Enhancing workplace thriving and employee well-being. Acta Psychologica 246, pages 104243.
Crossref
Divinus Oppong-Tawiah, Xerxes Minocher, Farzam Boroomand & Jane Webster. (2024) Meaningful Work as an Ethical Approach: Shaping the Next Generation of Organizational Gamification. Information Systems Frontiers.
Crossref
David Bausch, Tobias Kraemer & Oliver Mauroner. (2024) Technology-Induced Stress and Employee Resistance in the Context of Digital Transformation and Identification of Countermeasures. International Journal of Innovation and Technology Management.
Crossref
Leonor Cónego, Rui Pinto, Joana Pinto & Gil Gonçalves. (2024) Leveraging Gamification in Industry 5.0: Tailored Solutions for Workplace’ Employees. Procedia Computer Science 232, pages 1769-1778.
Crossref
Corinna Vera Hedwig Schmidt, Jonas Manske & Tessa Christina Flatten. (2023) Experience matters: The mediating role of gameful experience in the relationship between gamified competition and perceived innovation culture. Creativity and Innovation Management 32:4, pages 551-567.
Crossref
Fumeng Li & Jiancheng Long. (2023) Tapping into the configurational paths to employee digital innovation in the realm of the dualistic AMO framework. European Journal of Innovation Management.
Crossref
Maria Helena Reis, Ana Margarida Almeida & Catarina Lelis. 2023. Creating Digitally. Creating Digitally 491 510 .

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.