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Original Articles

Effects of Entrepreneurship Simulation Game Seminars on Entrepreneurs’ and Students’ Learning

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Pages 543-554 | Published online: 19 Dec 2012

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (3)

Hannah Y. H. Wong & Cecilia K. Y. Chan. (2022) A systematic review on the learning outcomes in entrepreneurship education within higher education settings. Assessment & Evaluation in Higher Education 47:8, pages 1213-1230.
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Jordi Carenys & Soledad Moya. (2016) Digital game-based learning in accounting and business education. Accounting Education 25:6, pages 598-651.
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Keith Halcro & Anne M.J. Smith. (2011) Wikis: building a learning experience between academe and businesses. Reflective Practice 12:5, pages 679-693.
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Articles from other publishers (18)

JiaChun Chen, Liangziye Tang, Honghong Tian, Ruiqiu Ou, Jingan Wang & Quan Chen. (2022) The effect of mobile business simulation games in entrepreneurship education: a quasi-experiment. Library Hi Tech 41:5, pages 1333-1356.
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Gilda Antonelli, Urve Venesaar, Angelo Riviezzo, Marianne Kallaste, Tomasz Dorożyński & Agnieszka Kłysik-Uryszek. (2023) Find your limits and break them! Nurturing students’ entrepreneurship competence through innovative teaching methods and self-assessment. Journal of Enterprising Communities: People and Places in the Global Economy.
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Jonathan Lean, Robert Newbery, Jonathan Moizer, Mohamed Haddoud & Wai Mun Lim. (2023) Developing future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and performance. Internet Research.
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Victor Tiberius, Michael Weyland & Raj V. Mahto. (2023) Best of entrepreneurship education? A curriculum analysis of the highest-ranking entrepreneurship MBA programs. The International Journal of Management Education 21:1, pages 100753.
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Ronny Baierl & René Thamm. 2023. Progress in Entrepreneurship Education and Training. Progress in Entrepreneurship Education and Training 277 288 .
Eglė STONKUTĖ. (2022) Is Strategic Thinking Omitted from Entrepreneurship Education in Higher Schools?. Management of Organizations: Systematic Research 88:1, pages 121-133.
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Frances Scholtz & Suzaan Hughes. (2019) A systematic review of educator interventions in facilitating simulation based learning. Journal of Applied Research in Higher Education 13:5, pages 1408-1435.
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Jeanine Krath, Linda Schürmann & Harald F.O. von Korflesch. (2021) Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning. Computers in Human Behavior 125, pages 106963.
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Maqsood Ahmad Sandhu, Omer Farooq, Saba Khalid & Mariam Farooq. (2021) Benchmarking entrepreneurial intentions of women in the United Arab Emirates. Benchmarking: An International Journal 28:9, pages 2771-2785.
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Cristina Pérez-Pérez, Thais González-Torres & Juan-José Nájera-Sánchez. (2021) Boosting entrepreneurial intention of university students: Is a serious business game the key?. The International Journal of Management Education 19:3, pages 100506.
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Shu-Ning Zhang, Yong-Quan Li, Chih-Hsing Liu & Wen-Qi Ruan. (2020) Critical factors identification and prediction of tourism and hospitality students' entrepreneurial intention. Journal of Hospitality, Leisure, Sport & Tourism Education 26, pages 100234.
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Grivokostopoulou, Kovas & Perikos. (2019) Examining the Impact of a Gamified Entrepreneurship Education Framework in Higher Education. Sustainability 11:20, pages 5623.
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Joe Fox, Luke Pittaway & Ikenna Uzuegbunam. (2018) Simulations in Entrepreneurship Education: Serious Games and Learning Through Play. Entrepreneurship Education and Pedagogy 1:1, pages 61-89.
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Martina Krásnická, Viktor Vojtko, Zdeněk Strnad & Rudolf Hrubý. (2017) Simulation of Insolvency Proceedings Year II - Evidence of the Long Term Effect on Cognitive Learning. Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 65:6, pages 1979-1985.
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Jordi Carenys, Soledad Moya & Jordi Perramon. (2017) Is it worth it to consider videogames in accounting education? A comparison of a simulation and a videogame in attributes, motivation and learning outcomes. Revista de Contabilidad 20:2, pages 118-130.
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Martina Krásnická, Viktor Vojtko, Zdeněk Strnad & Rudolf Hrubý. (2017) Learning Outcomes of Simulation of Insolvency Proceedings Inspired by the US Mock Trials. Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 64:6, pages 1951-1959.
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Robert Newbery, Jonathan Lean & Jonathan Moizer. (2016) Evaluating the impact of serious games: the effect of gaming on entrepreneurial intent. Information Technology & People 29:4, pages 733-749.
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Zhaocheng (Elly) Zeng & Benson Honig. 2016. Models of Start-up Thinking and Action: Theoretical, Empirical and Pedagogical Approaches. Models of Start-up Thinking and Action: Theoretical, Empirical and Pedagogical Approaches 237 282 .

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