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Articles

The influence of a game-making project on male and female learners’ attitudes to computing

Pages 58-83 | Received 12 May 2012, Accepted 05 Feb 2013, Published online: 28 Apr 2013

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Kshitij Sharma, Juan C. Torrado, Javier Gómez & Letizia Jaccheri. (2021) Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review. Entertainment Computing 36, pages 100387.
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Kevser Hava, Tolga Guyer & Hasan Cakir. 2020. Cognitive and Affective Perspectives on Immersive Technology in Education. Cognitive and Affective Perspectives on Immersive Technology in Education 267 288 .
Sofia Papavlasopoulou, Kshitij Sharma & Michail N. Giannakos. (2020) Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences. Computers in Human Behavior 105, pages 105939.
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Jill Denner, Shannon Campe & Linda Werner. (2019) Does Computer Game Design and Programming Benefit Children? A Meta-Synthesis of Research. ACM Transactions on Computing Education 19:3, pages 1-35.
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George Kalmpourtzis. (2018) Connecting game design with problem posing skills in early childhood. British Journal of Educational Technology 50:2, pages 846-860.
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Jan Vahrenhold, Quintin Cutts & Katrina Falkner. 2019. The Cambridge Handbook of Computing Education Research. The Cambridge Handbook of Computing Education Research 547 583 .
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Michail N. Giannakos & Letizia Jaccheri. (2018) From players to makers: An empirical examination of factors that affect creative game development. International Journal of Child-Computer Interaction 18, pages 27-36.
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Felipe I. Anfurrutia, Ainhoa Alvarez, Mikel Larranaga & Juan-Miguel Lopez-Gil. (2018) Integrating Formative Feedback in Introductory Programming Modules. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, pages 1-1.
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Felipe I. Anfurrutia, Ainhoa Alvarez, Mikel Larranaga & Juan-Miguel Lopez-Gil. (2017) Visual Programming Environments for Object-Oriented Programming: Acceptance and Effects on Student Motivation. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 12:3, pages 124-131.
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Andrew Manches & Lydia Plowman. (2017) Computing education in children's early years: A call for debate. British Journal of Educational Technology 48:1, pages 191-201.
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Chris Shelton. 2017. Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing. Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing 506 514 .
Ibrahim Cetin & M. Yasar Ozden. (2015) Development of computer programming attitude scale for university students. Computer Applications in Engineering Education 23:5, pages 667-672.
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Monica M. McGill, Adrienne Decker & Amber Settle. (2015) Does Outreach Impact Choices of Major for Underrepresented Undergraduate Students?. Does Outreach Impact Choices of Major for Underrepresented Undergraduate Students?.
Kate Howland & Judith Good. (2015) Learning to communicate computationally with Flip: A bi-modal programming language for game creation. Computers & Education 80, pages 224-240.
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Judy Robertson, Andrew Macvean & Katy Howland. (2013) Robust evaluation for a maturing field: The train the teacher method. International Journal of Child-Computer Interaction 1:2, pages 50-60.
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