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Child Neuropsychology
A Journal on Normal and Abnormal Development in Childhood and Adolescence
Volume 22, 2016 - Issue 3
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Article

TENI: A comprehensive battery for cognitive assessment based on games and technology

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Pages 276-291 | Received 04 Jun 2014, Accepted 11 Oct 2014, Published online: 14 Nov 2014

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Pedro S. R. Martins, Drielle Barbosa-Pereira, Marli Valgas-Costa & Marcela Mansur-Alves. (2022) Item analysis of the Child Neuropsychological Assessment Test (TENI): Classical test theory and item response theory. Applied Neuropsychology: Child 11:3, pages 339-349.
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José-Pablo Escobar, Ricardo Rosas-Díaz, Francisco Ceric, Andrés Aparicio, Paulina Arango, Rodrigo Arroyo, Victoria Espinoza, Marion Garolera, Marcelo Pizarro, Felipe Porflitt, María-Paz Ramírez & Diego Urzúa. (2018) The role of executive functions in the relation between socioeconomic level and the development of reading and maths skills / El rol de las funciones ejecutivas en la relación entre el nivel socioeconómico y el desarrollo de habilidades lectoras y matemáticas. Culture and Education 30:2, pages 368-392.
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Kammarauche Aneni, Ching-Hua Chen, Jenny Meyer, Youngsun T Cho, Zachary Chase Lipton, Saatvik Kher, Megan G Jiao, Isabella Gomati de la Vega, Feza Anaise Umutoni, Robert A McDougal & Lynn E Fiellin. (2023) Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study. JMIR Research Protocols 12, pages e46990.
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Xiangyi Cheng, Grover C Gilmore, Alan J Lerner & Kiju Lee. (2023) Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation Study. JMIR Serious Games 11, pages e40931.
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Sha Zhu, Qing Guo & Harrison Hao Yang. (2023) Beyond the Traditional: A Systematic Review of Digital Game-Based Assessment for Students’ Knowledge, Skills, and Affections. Sustainability 15:5, pages 4693.
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Kammarauche Aneni, Isabella Gomati de la Vega, Megan G. Jiao, Melissa C. Funaro & Lynn E. Fiellin. 2023.
Carolina Pérez-Jara & Yasna Ruíz. (2022) Evaluación neuropsicológica en niños con trastornos del neurodesarrollo. Revista Médica Clínica Las Condes 33:5, pages 502-511.
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Katelyn Wiley, Raquel Robinson & Regan L Mandryk. (2021) The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. JMIR Serious Games 9:3, pages e26449.
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Ali Khaleghi, Zahra Aghaei & Mohammad Amin Mahdavi. (2021) A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. JMIR Serious Games 9:2, pages e21900.
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Andrew B. Collmus & Richard N. Landers. (2019) Game-Framing to Improve Applicant Perceptions of Cognitive Assessments. Journal of Personnel Psychology 18:3, pages 157-162.
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. (2018) Using game log-file to predict students' reasoning ability and mathematical achievement: An application of machine learning. Acta Psychologica Sinica 50:7, pages 761.
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Marcos F. Rosetti, Maria F. Gómez-Tello, Gamaliel Victoria & Rogelio Apiquian. (2017) A video game for the neuropsychological screening of children. Entertainment Computing 20, pages 1-9.
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Carlos Rivas Costa, Manuel José Fernández Iglesias, Luis Eulogio Anido Rifón, Miguel Gómez Carballa & Sonia Valladares Rodríguez. (2017) The acceptability of TV-based game platforms as an instrument to support the cognitive evaluation of senior adults at home. PeerJ 5, pages e2845.
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Sonia Valladares-Rodríguez, Roberto Pérez-Rodríguez, Luis Anido-Rifón & Manuel Fernández-Iglesias. (2016) Trends on the application of serious games to neuropsychological evaluation: A scoping review. Journal of Biomedical Informatics 64, pages 296-319.
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Jim Lumsden, Elizabeth A Edwards, Natalia S Lawrence, David Coyle & Marcus R Munaf?. (2016) Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy. JMIR Serious Games 4:2, pages e11.
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