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Articles

Gamification in mobile-assisted language learning: a systematic review of Duolingo literature from public release of 2012 to early 2020

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Jaeho Jeon. (2022) Exploring a self-directed interactive app for informal EFL learning: a self-determination theory perspective. Education and Information Technologies 27:4, pages 5767-5787.
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Xuehong (Stella) He & Shawn Loewen. (2022) Stimulating learner engagement in app-based L2 vocabulary self-study: Goals and feedback for effective L2 pedagogy. System 105, pages 102719.
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