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Management

Participatory Action Research with young people in museums

Pages 153-171 | Received 16 Apr 2012, Accepted 30 Aug 2012, Published online: 05 Apr 2013

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (9)

Vanessa Cesário & Valentina Nisi. (2023) Designing mobile museum experiences for teenagers. Museum Management and Curatorship 38:3, pages 272-292.
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Christian Hviid Mortensen, Anne Rørbæk Olesen, Anders Sundnes Løvlie & Sejul Malde. (2022) How might we? Co-constructing recommendations on digital and organizational change. Museum Management and Curatorship 0:0, pages 1-14.
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Anne Rørbæk Olesen, Nanna Holdgaard & Anders Sundnes Løvlie. (2022) Co-designing a co-design tool to strengthen ideation in digital experience design at museums. CoDesign 18:2, pages 227-242.
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Kendall Crabbe, Oona Husok & Amelia M. Kraehe. (2022) Youth Creative Agency Toward Art Museum Futurity: Re-imagining Inclusive Practices Through Youth Participatory Action Research. Journal of Museum Education 47:1, pages 59-70.
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Line Vestergaard Knudsen. (2021) Museums Configuring the Local. Heritage & Society 14:2-3, pages 327-346.
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Karen Hughes & Gianna Moscardo. (2019) For Me or Not for Me? Exploring Young Adults’ Museum Representations. Leisure Sciences 41:6, pages 516-534.
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Line Vestergaard Knudsen. (2016) Participation at work in the museum. Museum Management and Curatorship 31:2, pages 193-211.
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Rachel Charlotte Smith & Ole Sejer Iversen. (2014) Participatory heritage innovation: designing dialogic sites of engagement. Digital Creativity 25:3, pages 255-268.
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Articles from other publishers (14)

Vanessa Cesário & Valentina Nisi. (2023) Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies. Journal on Computing and Cultural Heritage 16:2, pages 1-20.
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Carolina Silva. (2022) Programming and Researching With Youth in Cultural Institutions – a Brief Reflection on a Cross-Institutional Youth Advisory Board . Journal of Participatory Research Methods 3:3, Youth-themed Special Issue.
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Vanessa Cesário & Valentina Nisi. (2022) Designing with teenagers: A teenage perspective on enhancing mobile museum experiences. International Journal of Child-Computer Interaction 33, pages 100454.
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Ingrid Eikeland & Dagny Stuedahl. 2021. Addressing Wicked Problems through Science Education. Addressing Wicked Problems through Science Education 9 32 .
Vanessa Cesário, Sandra Olim & Valentina Nisi. 2020. Interactive Storytelling. Interactive Storytelling 339 343 .
Valentina Nisi, Vanessa Cesario & Nuno Nunes. 2019. Entertainment Computing and Serious Games. Entertainment Computing and Serious Games 28 41 .
Vanessa Cesário, Rui Trindade, Sandra Olim & Valentina Nisi. 2019. Human-Computer Interaction – INTERACT 2019. Human-Computer Interaction – INTERACT 2019 554 557 .
Vanessa Cesário, António Coelho & Valentina Nisi. 2019. Interactivity, Game Creation, Design, Learning, and Innovation. Interactivity, Game Creation, Design, Learning, and Innovation 38 47 .
Rosalba Manna & Rocco Palumbo. (2018) What makes a museum attractive to young people? Evidence from Italy. International Journal of Tourism Research 20:4, pages 508-517.
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Sigurd Trolle Gronemann. (2016) Portable Tablets in Science Museum Learning: Options and Obstacles. Journal of Science Education and Technology 26:3, pages 309-321.
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Vanessa Cesário, António Coelho & Valentina Nisi. 2017. Interactive Storytelling. Interactive Storytelling 351 354 .
Vanessa Cesário, Sónia Matos, Marko Radeta & Valentina Nisi. 2017. Human-Computer Interaction - INTERACT 2017. Human-Computer Interaction - INTERACT 2017 232 241 .
Lee Davidson. 2013. The International Handbooks of Museum Studies. The International Handbooks of Museum Studies 503 527 .
Dagny Stuedahl & Sarah Lowe. (2014) Social Media as Resource for Involving Young People in Museum Innovation. International Journal of Sociotechnology and Knowledge Development 6:3, pages 60-80.
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