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ALT-J
Research in Learning Technology
Volume 5, 1997 - Issue 2
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Original Articles

Rich environments for active learning in action: Problem-based learning

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Pages 5-17 | Published online: 14 Dec 2016

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (7)

Leela Viswanathan, GrahamS. Whitelaw & John Meligrana. (2012) Evaluating the Role of the Project Course in Professional Planning Education and Its Influence on Planning Policy and Practice. Planning Practice & Research 27:3, pages 387-403.
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Valerie Drew & Lorele Mackie. (2011) Extending the constructs of active learning: implications for teachers' pedagogy and practice. The Curriculum Journal 22:4, pages 451-467.
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Barry Ip, Annlouise Cavanna & Beverley Corbett. (2005) inPractice: a practical nursing package for clinical decisions. ALT-J 13:1, pages 67-79.
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Laura C. Minasian-Batmanian, Anthony J. Koppi & Elaine J. Pearson. (2000) Developing lifelong learners: a novel online problem-based ultrasonography subject. ALT-J 8:1, pages 50-61.
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Grainne Conole & Martin Oliver. (1998) A pedagogical framework for embedding C&IT into the curriculum. ALT-J 6:2, pages 4-16.
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Articles from other publishers (28)

Wilson Osafo Apeanti & Daniel Essel. (2021) Learning Computer Programming Using Project-Based Collaborative Learning. International Journal for Innovation Education and Research 9:8, pages 191-207.
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Tobias Schuettler, Shimrit Maman & Raimund Girwidz. (2019) Teaching Remote Sensing Techniques With High-Quality, Low-Cost Sensors [Education]. IEEE Geoscience and Remote Sensing Magazine 7:2, pages 185-190.
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Erhan ÜNAL & Fatih ÖZDİNÇ. (2019) Teknoloji Destekli İşbirliğine Dayalı Öğrenme Sürecine İlişkin Öğretmen Adaylarının Deneyimlerinin İncelenmesiExploring The Experiences of Pre-Service Teachers on Technology Supported Collaborative Learning. MANAS Sosyal Araştırmalar Dergisi 8:1, pages 794-810.
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Jan Clarke. 2018. Mobile Technologies in Children’s Language and Literacy. Mobile Technologies in Children’s Language and Literacy 99 118 .
Camilius A. Sanga, Daniel Wilson Ndyetabula, Sotco Claudius Komba & Safari Mafu. 2018. Handbook of Research on Program Development and Assessment Methodologies in K-20 Education. Handbook of Research on Program Development and Assessment Methodologies in K-20 Education 393 417 .
Heather A. Robinson, Anneliese Sheffield, Alana S. Phillips & Michelle Moore. (2017) “Introduction to Teaching Online”: Usability Evaluation of Interactivity in an Online Social Constructivist Course. TechTrends 61:6, pages 533-540.
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Amy Eguchi. 2017. Robotics in STEM Education. Robotics in STEM Education 3 31 .
Amy Eguchi. 2016. Human-Computer Interaction. Human-Computer Interaction 740 767 .
Amy Eguchi. (2015) RoboCupJunior for promoting STEM education, 21st century skills, and technological advancement through robotics competition. Robotics and Autonomous Systems.
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Amy Eguchi. (2015) Educational robotics to promote 21<sup>st</sup> century skills and technological understanding among underprivileged undergraduate students. Educational robotics to promote 21<sup>st</sup> century skills and technological understanding among underprivileged undergraduate students.
Hatice Sancar Tokmak & Lutfi Incikabi. 2015. Handbook of Research on Educational Technology Integration and Active Learning. Handbook of Research on Educational Technology Integration and Active Learning 380 394 .
Amy Eguchi. 2015. Handbook of Research on Educational Technology Integration and Active Learning. Handbook of Research on Educational Technology Integration and Active Learning 19 47 .
Heather Robinson, Alana S. Phillips, Anneliese Sheffield & Michelle Moore. 2015. Models for Improving and Optimizing Online and Blended Learning in Higher Education. Models for Improving and Optimizing Online and Blended Learning in Higher Education 34 57 .
Cathy Gunn. 2013. Increasing Student Engagement and Retention in e-learning Environments: Web 2.0 and Blended Learning Technologies. Increasing Student Engagement and Retention in e-learning Environments: Web 2.0 and Blended Learning Technologies 145 174 .
Sevinç Gülseçen. 2012. Technologies for Enhancing Pedagogy, Engagement and Empowerment in Education. Technologies for Enhancing Pedagogy, Engagement and Empowerment in Education 105 114 .
Hélder Fanha Martins. 2012. Handbook of Research on Serious Games as Educational, Business and Research Tools. Handbook of Research on Serious Games as Educational, Business and Research Tools 693 707 .
P. G. Schrader & Michael McCreery. (2007) The acquisition of skill and expertise in massively multiplayer online games. Educational Technology Research and Development 56:5-6, pages 557-574.
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Louanne Smolin & Kimberly Lawless. (2007) Technologies in Schools: Stimulating a Dialogue. Yearbook of the National Society for the Study of Education 106:2, pages 1-10.
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Joanna C. Dunlap. (2006) Using Guided Reflective Journaling Activities to Capture Students’ Changing Perceptions. TechTrends 50:6, pages 20-26.
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Joanna C. Dunlap. (2008) Changes in Students' Use of Lifelong Learning Skills During a Problem-based Learning Project. Performance Improvement Quarterly 18:1, pages 5-33.
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Joanna C. Dunlap. (2005) Problem-based learning and self-efficacy: How a capstone course prepares students for a profession. Educational Technology Research and Development 53:1, pages 65-83.
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S. Gulsecer. (2004) Problem based learning application to teach IT skills to prospective teachers in a faculty of education. Problem based learning application to teach IT skills to prospective teachers in a faculty of education.
R. Bacigalupo, P.A. Bath, A. Booth, B. M. Eaglestone, P. Levy & P. Procter. (2016) Studying Health Information from a Distance: The Impact of a Multimedia Case Study. Health Informatics Journal 9:1, pages 5-15.
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Philippa Levy. 2002. Networked Learning: Perspectives and Issues. Networked Learning: Perspectives and Issues 143 167 .
K.J. Henderson, P.K. Oriogun, J. Cook & A. Baker. (2001) Towards a multimedia learning environment for undergraduate students studying architecture and construction. Towards a multimedia learning environment for undergraduate students studying architecture and construction.
Steve Clark & Mary Lou Maher. 2001. Computer Aided Architectural Design Futures 2001. Computer Aided Architectural Design Futures 2001 187 200 .
Trevor Barker & Janet Barker. 2001. Cognitive Technology: Instruments of Mind. Cognitive Technology: Instruments of Mind 203 213 .
D. Squires. (1999) Educational software and learning: subversive use and volatile design. Educational software and learning: subversive use and volatile design.