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Original Articles

Control of a Virtual Avatar Influences Postural Activity and Motion Sickness

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Pages 279-299 | Published online: 12 Nov 2012

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Read on this site (4)

Kay Stanney, Ben D. Lawson, Bas Rokers, Mark Dennison, Cali Fidopiastis, Thomas Stoffregen, Séamas Weech & Jacqueline M. Fulvio. (2020) Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda. International Journal of Human–Computer Interaction 36:19, pages 1783-1803.
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Christopher Curry, Ruixuan Li, Nicolette Peterson & Thomas A. Stoffregen. (2020) Cybersickness in Virtual Reality Head-Mounted Displays: Examining the Influence of Sex Differences and Vehicle Control. International Journal of Human–Computer Interaction 36:12, pages 1161-1167.
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Carole K. Lee & Marilyn Shea. (2020) Exploring the use of virtual reality by pre-service elementary teachers for teaching science in the elementary classroom. Journal of Research on Technology in Education 52:2, pages 163-177.
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Loïc Caroux, Ludovic Le Bigot & Nicolas Vibert. (2013) Impact of the motion and visual complexity of the background on players' performance in video game-like displays. Ergonomics 56:12, pages 1863-1876.
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Articles from other publishers (25)

Aelee Kim, Jeong-Eun Lee & Kyoung-Min Lee. (2023) Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual Environment. ACM Transactions on Applied Perception 21:1, pages 1-25.
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Katharina M. T. Pöhlmann, Gang Li, Mark McGill, Frank Pollick & Stephen Brewster. (2023) Can Gender and Motion Sickness Susceptibility Predict Cybersickness in VR ?. Can Gender and Motion Sickness Susceptibility Predict Cybersickness in VR ?.
Nathan O. Conner, Hannah R. Freeman, J. Adam Jones, Tony Luczak, Daniel Carruth, Adam C. Knight & Harish Chander. (2022) Virtual Reality Induced Symptoms and Effects: Concerns, Causes, Assessment & Mitigation. Virtual Worlds 1:2, pages 130-146.
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George S. Bailey, Danilo G. Arruda & Thomas A. Stoffregen. (2022) Using quantitative data on postural activity to develop methods to predict and prevent cybersickness. Frontiers in Virtual Reality 3.
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Madeline Lawrence, Hung-I Wan, Wenxi Liu, Daniel McDonough, Shivani Mishra & Zan Gao. (2022) Effects of Exergaming on College Students’ Situational Interest, Self-Efficacy, and Motion Sickness. Journal of Clinical Medicine 11:5, pages 1253.
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Chih-Hui Chang, Thomas A. Stoffregen, Li-Ya Tseng, Man Kit Lei & Kuangyou B. Cheng. (2021) Control of a virtual vehicle influences postural activity and motion sickness in pre-adolescent children. Human Movement Science 78, pages 102832.
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B. S. DeCouto, A. M. Williams, K. R. Lohse, S. H. Creem-Regehr, D. L. Strayer & P. C. Fino. (2021) Anxiety does not always affect balance: the predominating role of cognitive engagement in a video gaming task. Experimental Brain Research 239:6, pages 2001-2014.
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Jacqueline M. Fulvio, Mohan Ji & Bas Rokers. (2021) Variations in visual sensitivity predict motion sickness in virtual reality. Entertainment Computing 38, pages 100423.
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Tongyu Nie & Evan Suma Rosenberg. (2021) Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion. Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion.
Christopher Curry, Nicolette Peterson, Ruixuan Li & Thomas A. Stoffregen. (2020) Postural Activity During Use of a Head-Mounted Display: Sex Differences in the “Driver–Passenger” Effect. Frontiers in Virtual Reality 1.
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So-Yeon KimHyojin ParkMyeongul JungKwanguk (Kenny) Kim. (2020) Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience. Cyberpsychology, Behavior, and Social Networking 23:4, pages 234-241.
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Roshan Venkatakrishnan, Rohith Venkatakrishnan, Ayush Bhargava, Kathryn Lucaites, Hannah Solini, Matias Volonte, Andrew Robb, Sabarish V Babu, Wen-Chieh Lin & Yun-Xuan Lin. (2020) Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments. Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments.
Rohith Venkatakrishnan, Roshan Venkatakrishnan, Reza Ghaiumy Anaraky, Matias Volonte, Bart Knijnenburg & Sabarish V Babu. (2020) A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality. A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality.
Dante Risi & Stephen Palmisano. (2019) Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness. Displays 60, pages 9-17.
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Xingyao Yu, Dongdong Weng, Jie Guo, Haiyan Jiang & Yihua Bao. (2018) Effect of Using HMDs for One Hour on Preteens Visual Fatigue. Effect of Using HMDs for One Hour on Preteens Visual Fatigue.
Ouren X. Kuiper, Jelte E. Bos & Cyriel Diels. (2018) Looking forward: In-vehicle auxiliary display positioning affects carsickness. Applied Ergonomics 68, pages 169-175.
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Thomas A. Stoffregen, Chih-Hui Chang, Fu-Chen Chen & Wei-Jhong Zeng. (2017) Effects of decades of physical driving on body movement and motion sickness during virtual driving. PLOS ONE 12:11, pages e0187120.
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Justin Munafo, Meg Diedrick & Thomas A. Stoffregen. (2016) The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects. Experimental Brain Research 235:3, pages 889-901.
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Frank Koslucher, Justin Munafo & Thomas A. Stoffregen. (2016) Postural sway in men and women during nauseogenic motion of the illuminated environment. Experimental Brain Research 234:9, pages 2709-2720.
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Astrid J.A. Lubeck, Jelte E. Bos & John F. Stins. (2016) Equally moved and not really sick from viewing 2D and 3D motion stimuli on a TV screen. Displays 41, pages 9-15.
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Michael Merta & Nicholas Kelling. (2016) Effects of Level of Control on Simulator Sickness Using a Virtual Reality Head Mounted Device. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 59:1, pages 766-769.
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Astrid J.A. Lubeck, Jelte E. Bos & John F. Stins. (2015) Motion in images is essential to cause motion sickness symptoms, but not to increase postural sway. Displays 38, pages 55-61.
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Thomas A. Stoffregen, Yi-Chou Chen & Frank C. Koslucher. (2014) Motion control, motion sickness, and the postural dynamics of mobile devices. Experimental Brain Research 232:4, pages 1389-1397.
Crossref
Mark Palmer. 2014. Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments. Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments 293 304 .
Chih-Hui Chang, Wu-Wen Pan, Fu-Chen Chen & Thomas A. Stoffregen. (2013) Console video games, postural activity, and motion sickness during passive restraint. Experimental Brain Research 229:2, pages 235-242.
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