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Articles

Effects of Stereoscopic Display on Learning and User Experience in an Educational Virtual Environment

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Yu-Tung Kuo, Esteban Garcia Bravo, David M. Whittinghill & Yu-Chun Kuo. (2023) Walking into a Modern Painting: The Impacts of Using Virtual Reality on Student Learning Performance and Experiences in Art Appreciation. International Journal of Human–Computer Interaction 0:0, pages 1-22.
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Ünal Çakıroğlu, Mustafa Güler, Merve Dündar & Filiz Coşkun. (2023) Virtual Reality in Realistic Mathematics Education to Develop Mathematical Literacy Skills. International Journal of Human–Computer Interaction 0:0, pages 1-13.
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Emrah Akman & Recep Çakır. (2023) The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics. Interactive Learning Environments 31:3, pages 1467-1484.
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Alexis D. Souchet, Stéphanie Philippe, Domitile Lourdeaux & Laure Leroy. (2022) Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review. International Journal of Human–Computer Interaction 38:9, pages 801-824.
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Regina Kaplan-Rakowski, Lin Lin & Tomasz Wojdynski. (2022) Learning Vocabulary Using 2D Pictures is More Effective than Using Immersive 3D Stereoscopic Pictures. International Journal of Human–Computer Interaction 38:4, pages 299-308.
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Yong Min Kim, Ilsun Rhiu & Myung Hwan Yun. (2020) A Systematic Review of a Virtual Reality System from the Perspective of User Experience. International Journal of Human–Computer Interaction 36:10, pages 893-910.
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Guillaume Loup & Emilie Loup-Escande. (2019) Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting. International Journal of Human–Computer Interaction 35:14, pages 1270-1278.
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BoYu Gao, Byungmoon Kim, Jee-In Kim & HyungSeok Kim. (2019) Amphitheater Layout with Egocentric Distance-Based Item Sizing and Landmarks for Browsing in Virtual Reality. International Journal of Human–Computer Interaction 35:10, pages 831-845.
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Irene Esteban-Millat, Francisco J. Martínez-López, Maria Pujol-Jover, Juan Carlos Gázquez-Abad & Alejandro Alegret. (2018) An extension of the technology acceptance model for online learning environments. Interactive Learning Environments 26:7, pages 895-910.
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Yi-Sheng Wang. (2018) Addiction by Design: Using Netnography for User Experiences in Female Online Gambling Game. International Journal of Human–Computer Interaction 34:8, pages 774-785.
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Yoones A. Sekhavat & Hossein Zarei. (2018) Sense of Immersion in Computer Games Using Single and Stereoscopic Augmented Reality. International Journal of Human–Computer Interaction 34:2, pages 187-194.
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Remi Alkemade, Fons J. Verbeek & Stephan G. Lukosch. (2017) On the Efficiency of a VR Hand Gesture-Based Interface for 3D Object Manipulations in Conceptual Design. International Journal of Human–Computer Interaction 33:11, pages 882-901.
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Articles from other publishers (17)

Bing Han, Daniel J. Weeks & Fernanda Leite. (2023) Virtual reality‐facilitated engineering education: A case study on sustainable systems knowledge. Computer Applications in Engineering Education 31:5, pages 1174-1189.
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Paweł Strojny & Natalia Dużmańska-Misiarczyk. (2023) Measuring the effectiveness of virtual training: A systematic review. Computers & Education: X Reality 2, pages 100006.
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Alejandro A. Franco, Emilie Loup‐Escande, Goran Loiseaux, Jean‐Noël Chotard, Diana Zapata‐Dominguez, Jan Ciger, Aubin Leclere, Lucie Denisart & Romain Lelong. (2022) From Battery Manufacturing to Smart Grids: Towards a Metaverse for the Energy Sciences**. Batteries & Supercaps 6:1.
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Faride Sadat Hoseini, Masood Khodadadi & Alireza Khorambakht. (2022) The Effect of 2D and 3D Action Video Game Interventions on Executive Functions in Male Students. Simulation & Gaming 53:5, pages 405-422.
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Rebecca L. Hite, Melissa Gail Jones, Gina M. Childers, Megan E. Ennes, Katherine M. Chesnutt, Mariana Pereyra & Emily M. Cayton. (2022) The utility of 3D , haptic‐enabled , virtual reality technologies for student knowledge gains in the complex biological system of the human heart . Journal of Computer Assisted Learning 38:3, pages 651-667.
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Alexis D. Souchet, Stéphanie Philippe, Aurélien Lévêque, Floriane Ober & Laure Leroy. (2021) Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus. Virtual Reality 26:2, pages 583-600.
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Meredith Thompson, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan, Richard Eberhardt, Dan Roy, Judy Perry & Eric Klopfer. (2021) Immersion positively affects learning in virtual reality games compared to equally interactive 2d games. Information and Learning Sciences 122:7/8, pages 442-463.
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Spyros Papadimitriou, Margaritis Kamitsios, Konstantina Chrysafiadi & Maria Virvou. (2021) Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games. Intelligent Decision Technologies 15:2, pages 321-332.
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Martin Swobodzinski, Mika Maruyama & Eric Mankowski. (2020) Methodological and institutional considerations for the use of 360-degree video and pet animals in human subject research: An experimental case study from the United States. Behavior Research Methods 53:3, pages 977-992.
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Xiaozhou Zhou, Hao Qin, Weiye Xiao, Lesong Jia & Chengqi Xue. (2020) A Comparative Usability Study of Bare Hand Three-Dimensional Object Selection Techniques in Virtual Environment. Symmetry 12:10, pages 1723.
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Éric Jamet & Séverine Erhel. (2019) Apprendre à partir d’illustrations, de vidéos ou de jeux vidéo : une mise en perspective de quelques travaux d’Alain Lieury. Bulletin de psychologie Numéro 563:5, pages 401-414.
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Fahad Ahmed Satti, Jamil Hussain, Hafiz Syed Muhammad Bilal, Wajahat Ali Khan, Asad Masood Khattak, Ju Eun Yeon & Sungyoung Lee. (2019) Holistic User eXperience in Mobile Augmented Reality Using User eXperience Measurement Index. Holistic User eXperience in Mobile Augmented Reality Using User eXperience Measurement Index.
Cigdem Uz-Bilgin, Meredith Thompson & Eric Klopfer. (2019) Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games. Presence: Teleoperators and Virtual Environments 28, pages 227-245.
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Alexis D. Souchet, Stéphanie Philippe, Dimitri Zobel, Floriane Ober, Aurélien Lévěque & Laure Leroy. (2018) Eyestrain impacts on learning job interview with a serious game in virtual reality. Eyestrain impacts on learning job interview with a serious game in virtual reality.
Charles Z. Liu & Manolya Kavakli. (2018) An agent-based collaborative information processing system for mixed reality applications — Part A: Agent-aware computing. An agent-based collaborative information processing system for mixed reality applications — Part A: Agent-aware computing.
Bruno Arnaldi, Stéphane Cotin, Nadine Couture, Jean-Louis Dautin, Valérie Gouranton, François Gruson & Domitile Lourdeaux. 2018. Virtual Reality and Augmented Reality. Virtual Reality and Augmented Reality 1 71 .
Emilie Loup-Escande, Rémy Frenoy, Guillaume Poplimont, Indira Thouvenin, Olivier Gapenne & Olga Megalakaki. (2017) Contributions of mixed reality in a calligraphy learning task: Effects of supplementary visual feedback and expertise on cognitive load, user experience and gestural performance. Computers in Human Behavior 75, pages 42-49.
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