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Articles

Personalized Wearable Guides or Audio Guides: An Evaluation of Personalized Museum Guides for Improving Learning Achievement and Cognitive Load

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Read on this site (4)

Wei Xu, Tao-Tao Dai, Zhi-Yi Shen & Yu-Jia Yao. (2023) Effects of technology application on museum learning: a meta-analysis of 42 studies published between 2011 and 2021. Interactive Learning Environments 31:7, pages 4589-4604.
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Yiming Liu, Jerry Chih-Yuan Sun & Ssu-Kuang Chen. (2023) Comparing technology acceptance of AR-based and 3D map-based mobile library applications: a multigroup SEM analysis. Interactive Learning Environments 31:7, pages 4156-4170.
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Hota Chia-Sheng Lin, Shih-Jou Yu, Jerry Chih-Yuan Sun & Morris Siu Yung Jong. (2021) Engaging university students in a library guide through wearable spherical video-based virtual reality: effects on situational interest and cognitive load. Interactive Learning Environments 29:8, pages 1272-1287.
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Taeha Yi, Mi Chang, Sukjoo Hong & Ji-Hyun Lee. (2021) Use of Eye-tracking in Artworks to Understand Information Needs of Visitors. International Journal of Human–Computer Interaction 37:3, pages 220-233.
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Articles from other publishers (6)

Cheng‐Yu Hung, Yen‐Ting Lin, Shih‐Jou Yu & Jerry Chih‐Yuan Sun. (2023) Effects of AR ‐ and VR ‐based wearables in teaching English : The application of an ARCS model‐based learning design to improve elementary school students' learning motivation and performance . Journal of Computer Assisted Learning 39:5, pages 1510-1527.
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Hong-Ren Chen, Wen-Shan Lin, Tien-Yu Hsu, Tzu-Chun Lin & Nian-Shing Chen. (2023) Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum. IEEE Transactions on Learning Technologies 16:5, pages 820-830.
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Binbin Qi, Muhua Zhang, Xuefang Zhu, Yanshuang Jiang & Xin Xiang. (2023) Effects of Haptic interaction on learning performance and satisfaction with 3D collections. Education and Information Technologies.
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Xiaoyang He & Dan Wu. (2023) Does additional audio really work? A study on users' cognitive behavior with audio-visual dual-channel in panoramic digital museum. Information & Management 60:4, pages 103791.
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Michalis Tsepapadakis & Damianos Gavalas. (2023) Are you talking to me? An Audio Augmented Reality conversational guide for cultural heritage. Pervasive and Mobile Computing 92, pages 101797.
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Jerry Chih-Yuan Sun & Yiming Liu. (2022) The Mediation Effect of Online Self-Regulated Learning Between Engagement and Cognitive Load. International Journal of Online Pedagogy and Course Design 12:1, pages 1-17.
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