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Articles

The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization

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Aysun Kahraman & İpek Kazançoğlu. (2023) A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer. International Journal of Human–Computer Interaction 39:17, pages 3289-3311.
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Małgorzata Gawlik-Kobylińska. (2023) The Proteus effect on security and safety exergamers. Interactive Learning Environments 31:5, pages 2707-2721.
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Olivia Hernandez-Pozas & Horacio Carreon-Flores. (2019) Teaching International Business Using Virtual Reality. Journal of Teaching in International Business 30:2, pages 196-212.
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Articles from other publishers (11)

Md. I. Alam, Lauren Malone, Larysa Nadolny, Michael Brown & Cinzia Cervato. (2023) Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement. Journal of Computer Assisted Learning 39:5, pages 1436-1449.
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Jian-Ren Hou & Sarawut Kankham. (2023) Follow and spread the word: the effects of avatars and message framing in promoting fact checking posts on social media. Information Technology & People.
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Carmen Vallis, Stephanie Wilson, Daniel Gozman & John Buchanan. (2023) Student Perceptions of AI-Generated Avatars in Teaching Business Ethics: We Might not be Impressed. Postdigital Science and Education.
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Ildikó Horváth & Ádám B. Csapó. (2023) Motivations and Tools Relevant to Personalized Workspaces in VR Environments. Electronics 12:9, pages 2059.
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Carly E. Gray, Amber Chesser, Andrew Atchley, R. Cooper Smitherman & Nathan L. Tenhundfeld. (2022) Humanlikeness and Aesthetic Customization's Effect on Trust, Performance, and Affect. Humanlikeness and Aesthetic Customization's Effect on Trust, Performance, and Affect.
Cornelia Herbert & Joanna Daria Dołżycka. 2022. Highlights in Practical Applications of Agents, Multi-Agent Systems, and Complex Systems Simulation. The PAAMS Collection. Highlights in Practical Applications of Agents, Multi-Agent Systems, and Complex Systems Simulation. The PAAMS Collection 169 180 .
Ondřej Javora, Filip Děchtěrenko, Tereza Tetourová, Kristina Volná & Cyril Brom. (2021) Customization in educational computer games and its effect on learning: Experimental study with primary school children. Journal of Computer Assisted Learning 37:5, pages 1370-1382.
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Xieling Chen, Di Zou, Lucas Kohnke, Haoran Xie & Gary Cheng. (2021) Affective states in digital game-based learning: Thematic evolution and social network analysis. PLOS ONE 16:7, pages e0255184.
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Jie Chi Yang & Sherry Y. Chen. (2020) An investigation of game behavior in the context of digital game-based learning: An individual difference perspective. Computers in Human Behavior 112, pages 106432.
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Laura Barbier & Valerie Fointiat. (2020) To Be or Not Be Human-Like in Virtual World. Frontiers in Computer Science 2.
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Xin He, Hui Yan & Xin Song. (2019) The Effects of Rewards Mechanisms On the Game-based Chinese Learning System. The Effects of Rewards Mechanisms On the Game-based Chinese Learning System.

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