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Brain–Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review

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Gabriel Alves Mendes Vasiljevic & Leonardo Cunha de Miranda. (2023) The CoDIS Taxonomy for Brain-Computer Interface Games Controlled by Electroencephalography. International Journal of Human–Computer Interaction 0:0, pages 1-28.
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Gabriel Alves Mendes Vasiljevic & Leonardo Cunha de Miranda. (2022) Comparing users' performance and game experience between a competitive and collaborative brain-computer interface. Behaviour & Information Technology 0:0, pages 1-20.
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Brandon J. King, Gemma J. M. Read & Paul M. Salmon. (2022) The Risks Associated with the Use of Brain-Computer Interfaces: A Systematic Review. International Journal of Human–Computer Interaction 0:0, pages 1-18.
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Mehrnoosh Neghabi, Hamid Reza Marateb & Amin Mahnam. (2022) Novel frequency-based approach for detection of steady-state visual evoked potentials for realization of practical brain computer interfaces. Brain-Computer Interfaces 9:3, pages 155-168.
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Yiyuan Han, Philipp Ziebell, Angela Riccio & Sebastian Halder. (2022) Two sides of the same coin: adaptation of BCIs to internal states with user-centered design and electrophysiological features. Brain-Computer Interfaces 9:2, pages 102-114.
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Mikko Salminen, Simo Järvelä, Ilkka Kosunen, Antti Ruonala, Juho Hamari, Niklas Ravaja & Giulio Jacucci. Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations. Behaviour & Information Technology 0:0, pages 1-15.
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Articles from other publishers (62)

An Chen, Song Hao, Yongpeng Han, Yang Fang & Yibei Miao. (2024) Exploring the effects of different BCI-based attention training games on the brain: A functional near-infrared spectroscopy study. Neuroscience Letters 818, pages 137567.
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Olivier Rosanne, Alcyr Alves de Oliveira & Tiago H. Falk. (2023) EEG Amplitude Modulation Analysis across Mental Tasks: Towards Improved Active BCIs. Sensors 23:23, pages 9352.
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Nittin Sharma. (2023) Implementation of a Novel Framework for Physically Disabled Patients using Human-Computer Interface. Implementation of a Novel Framework for Physically Disabled Patients using Human-Computer Interface.
Moutz Wahdow, Mahmoud Alnaanah, Ward Fadel, Andras Adolf, Csaba Kollod & Istvan Ulbert. (2022) Multi frequency band fusion method for EEG signal classification. Signal, Image and Video Processing 17:5, pages 1883-1887.
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Abgeena Abgeena & Shruti Garg. (2023) A novel convolution bi-directional gated recurrent unit neural network for emotion recognition in multichannel electroencephalogram signals. Technology and Health Care 31:4, pages 1215-1234.
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Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, Alexandros T. Tzallas & Markos G. Tsipouras. (2023) Mind the Move: Developing a Brain-Computer Interface Game with Left-Right Motor Imagery. Information 14:7, pages 354.
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Damiano Fruet, Pietro Leonardelli & Giandomenico Nollo. (2023) Affective state classification using timing-related features from short windowed PPG signal. Affective state classification using timing-related features from short windowed PPG signal.
Tianyu Geng, Feng Ji, Pratibha & Wee Peng Tay. (2023) Modulo EEG Signal Recovery Using Transformer. Modulo EEG Signal Recovery Using Transformer.
Krishna Pai, Rakhee Kallimani, Sridhar Iyer, B. Uma Maheswari, Rajashri Khanai & Dattaprasad Torse. 2023. Machine Intelligence for Internet of Medical Things: Applications and Future Trends. Machine Intelligence for Internet of Medical Things: Applications and Future Trends 210 228 .
Yeison Nolberto Cardona-Álvarez, Andrés Marino Álvarez-Meza, David Augusto Cárdenas-Peña, Germán Albeiro Castaño-Duque & German Castellanos-Dominguez. (2023) A Novel OpenBCI Framework for EEG-Based Neurophysiological Experiments. Sensors 23:7, pages 3763.
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Tao Xu, Jiabao Wang, Gaotian Zhang, Ling Zhang & Yun Zhou. (2023) Confused or not: decoding brain activity and recognizing confusion in reasoning learning using EEG. Journal of Neural Engineering 20:2, pages 026018.
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David M. Lyreskog, Hazem Zohny, Julian Savulescu & Ilina Singh. (2023) Merging Minds: The Conceptual and Ethical Impacts of Emerging Technologies for Collective Minds. Neuroethics 16:1.
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Matin Fallahi, Thorsten Strufe & Patricia Arias-Cabarcos. (2023) BrainNet: Improving Brainwave-based Biometric Recognition with Siamese Networks. BrainNet: Improving Brainwave-based Biometric Recognition with Siamese Networks.
Alejandro Weinstein. (2022) Imputing missing electroencephalography data using graph signal processing. Imputing missing electroencephalography data using graph signal processing.
Gao Naying, Gao Yuexian, Mohd Nor Akmal Khalid & Hiroyuki Iida. (2023) A computational game experience analysis via game refinement theory. Telematics and Informatics Reports 9, pages 100039.
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Chongli Gao, Mingyue Xia, Zhehao Zhang, Yongpeng Han & Yaxin Gu. 2023. Gamification - Analysis, Design, Development and Ludification. Gamification - Analysis, Design, Development and Ludification.
Daniela Quiñones & Luis Rojas. (2023) Understanding the customer experience in human-computer interaction: a systematic literature review. PeerJ Computer Science 9, pages e1219.
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Fahad Bin Zahid, Zhi Chao Ong, Shin Yee Khoo & Mohd Fairuz Mohd Salleh. (2023) Implementation of BCI based semi-automated impact device for performing Impact Synchronous Modal Analysis. Measurement 208, pages 112454.
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Julia Kulkova, Ignat Kulkov, Rene Rohrbeck, Shasha Lu, Ahmed Khwaja, Heikki Karjaluoto & Joel Mero. (2023) Medicine of the future: How and who is going to treat us?. Futures 146, pages 103097.
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Hadeel Alharbi. (2023) Identifying Thematics in a Brain-Computer Interface Research. Computational Intelligence and Neuroscience 2023, pages 1-15.
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Riaz Muhammad, Ahmed Ali, M. Abid Anwar, Toufique Ahmed Soomro, Omar AlShorman, Adel Alshahrani, Mahmoud Masadeh, Ghulam Md Ashraf, Naif H. Ali, Muhammad Irfan & Athanasios Alexiou. (2023) Design and Development of Low-cost Wearable Electroencephalograms (EEG) Headset. Intelligent Automation & Soft Computing 35:3, pages 2821-2835.
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Berdakh Abibullaev, Aigerim Keutayeva & Amin Zollanvari. (2023) Deep Learning in EEG-Based BCIs: A Comprehensive Review of Transformer Models, Advantages, Challenges, and Applications. IEEE Access 11, pages 127271-127301.
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Xiaopeng Si, Yu Zhou, Sicheng Li, Xingjian Zhang, Shunli Han, Shaoxin Xiang & Dong Ming. 2023. Visualized Medicine. Visualized Medicine 127 153 .
Bishal Kumar Gupta, Tawal Kumar Koirala, Jyoti Rai, Baidyanath Panda & Akash Kumar Bhoi. 2023. Enabling Person-Centric Healthcare Using Ambient Assistive Technology. Enabling Person-Centric Healthcare Using Ambient Assistive Technology 199 226 .
Ofir Sadka & Alissa Antle. (2022) Interactive Technologies for Emotion Regulation Training: A Scoping Review. International Journal of Human-Computer Studies 168, pages 102906.
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Danni Chang, Yan Xiang, Jing Zhao, Yuning Qian & Fan Li. (2022) Exploration of Brain-Computer Interaction for Supporting Children’s Attention Training: A Multimodal Design Based on Attention Network and Gamification Design. International Journal of Environmental Research and Public Health 19:22, pages 15046.
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Jean D. Louis, Kiana Alikhademi, Ricardo Joseph & Juan E. Gilbert. (2022) Mind Games: A Web-Based Multiplayer Brain-Computer Interface Game. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66:1, pages 2234-2238.
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Lisa-Marie Vortmann, Pascal Weidenbach & Felix Putze. (2022) AtAwAR Translate: Attention-Aware Language Translation Application in Augmented Reality for Mobile Phones. Sensors 22:16, pages 6160.
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Chaojie Fan, Yong Peng, Shuangling Peng, Honghao Zhang, Yuankai Wu & Sam Kwong. (2022) Detection of Train Driver Fatigue and Distraction Based on Forehead EEG: A Time-Series Ensemble Learning Method. IEEE Transactions on Intelligent Transportation Systems 23:8, pages 13559-13569.
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Turker Tuncer, Sengul Dogan & Abdulhamit Subasi. (2021) LEDPatNet19: Automated Emotion Recognition Model based on Nonlinear LED Pattern Feature Extraction Function using EEG Signals. Cognitive Neurodynamics 16:4, pages 779-790.
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Amedeo D’Angiulli, Guillaume Lockman-Dufour & Derrick Matthew Buchanan. (2022) Promise for Personalized Diagnosis? Assessing the Precision of Wireless Consumer-Grade Electroencephalography across Mental States. Applied Sciences 12:13, pages 6430.
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Kexu Wu, Chaolin Li, Chandru Vignesh C & Alfred Daniel J. (2022) Digital teaching in the context of Chinese universities and their impact on students for Ubiquitous Applications. Computers and Electrical Engineering 100, pages 107951.
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Valérie Erb, Haesoo Kim, Tatiana Chibisova, Jeongmi Lee & Young Yim Doh. (2022) Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO. Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO.
Sergei L. Shishkin. (2022) Active Brain-Computer Interfacing for Healthy Users. Frontiers in Neuroscience 16.
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Bartolome Francisco, Moreno Juan, Navas Natalia, Vitali Jose, Ramele Rodrigo & Santos Juan Miguel. (2022) Training a Gaming Agent on Brainwaves. IEEE Transactions on Games 14:1, pages 85-92.
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Abdullah Ayub Khan, Asif Ali Laghari, Aftab Ahmed Shaikh, Mazhar Ali Dootio, Vania V. Estrela & Ricardo Tadeu Lopes. (2022) A blockchain security module for brain-computer interface (BCI) with Multimedia Life Cycle Framework (MLCF). Neuroscience Informatics 2:1, pages 100030.
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Jisoo Ha, Seonghun Park & Chang-Hwan Im. (2022) Novel Hybrid Brain-Computer Interface for Virtual Reality Applications Using Steady-State Visual-Evoked Potential-Based Brain–Computer Interface and Electrooculogram-Based Eye Tracking for Increased Information Transfer Rate. Frontiers in Neuroinformatics 16.
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Jiangsheng Cao, Xueqin He, Chenhui Yang, Sifang Chen, Zhangyu Li & Zhanxiang Wang. (2022) Multi-Source and Multi-Representation Adaptation for Cross-Domain Electroencephalography Emotion Recognition. Frontiers in Psychology 12.
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Zhepeng Rui & Zhenyu Gu. (2021) A Review of EEG and fMRI Measuring Aesthetic Processing in Visual User Experience Research. Computational Intelligence and Neuroscience 2021, pages 1-27.
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Mikołaj P. Woźniak, Piotr Sikorski, Magdalena Wróbel-Lachowska, Natalia Bartłomiejczyk, Julia Dominiak, Krzysztof Grudzień & Andrzej Romanowski. (2021) Enhancing In-game Immersion Using BCI-controlled Mechanics. Enhancing In-game Immersion Using BCI-controlled Mechanics.
Ivaylo Ivaylov, Agata Manolova & Milena Lazarova. (2021) Design of EEG Experiments for Motor Imagery Mental Task Classification. Proceedings of the Technical University of Sofia 72:1.
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F Mattioli, C Porcaro & G Baldassarre. (2022) A 1D CNN for high accuracy classification and transfer learning in motor imagery EEG-based brain-computer interface. Journal of Neural Engineering 18:6, pages 066053.
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Víctor Martínez-Cagigal, Jordy Thielen, Eduardo Santamaría-Vázquez, Sergio Pérez-Velasco, Peter Desain & Roberto Hornero. (2021) Brain–computer interfaces based on code-modulated visual evoked potentials (c-VEP): a literature review. Journal of Neural Engineering 18:6, pages 061002.
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Kshitij Sharma & Michail Giannakos. (2021) Sensing technologies and child–computer interaction: Opportunities, challenges and ethical considerations. International Journal of Child-Computer Interaction 30, pages 100331.
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Daniel Leite, Volnei Frigeri & Rodrigo Medeiros. (2021) Adaptive Gaussian Fuzzy Classifier for Real-Time Emotion Recognition in Computer Games. Adaptive Gaussian Fuzzy Classifier for Real-Time Emotion Recognition in Computer Games.
Ömer Türk & Mehmet Siraç Özerdem. (2021) The convolutional neural network approach from electroencephalogram signals in emotional detection. Concurrency and Computation: Practice and Experience 33:20.
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M. F. Mridha, Sujoy Chandra Das, Muhammad Mohsin Kabir, Aklima Akter Lima, Md. Rashedul Islam & Yutaka Watanobe. (2021) Brain-Computer Interface: Advancement and Challenges. Sensors 21:17, pages 5746.
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Caner Gezgez & Elif Kacar. (2021) Virtual Character Control by Brain-Computer Interface and Comparison of Performance Metrics. Virtual Character Control by Brain-Computer Interface and Comparison of Performance Metrics.
Miguel Ángel Sánchez-Cifo, Francisco Montero & María Teresa López. (2021) MuseStudio: Brain Activity Data Management Library for Low-Cost EEG Devices. Applied Sciences 11:16, pages 7644.
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Khalida Douibi, Solène Le Bars, Alice Lemontey, Lipsa Nag, Rodrigo Balp & Gabrièle Breda. (2021) Toward EEG-Based BCI Applications for Industry 4.0: Challenges and Possible Applications. Frontiers in Human Neuroscience 15.
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Tehmina Hafeez, Sanay Muhammad Umar Saeed, Aamir Arsalan, Syed Muhammad Anwar, Muhammad Usman Ashraf & Khalid Alsubhi. (2021) EEG in game user analysis: A framework for expertise classification during gameplay. PLOS ONE 16:6, pages e0246913.
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Ali Khaleghi, Zahra Aghaei & Mohammad Amin Mahdavi. (2021) A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. JMIR Serious Games 9:2, pages e21900.
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Pedro Monteiro, Guilherme Goncalves, Hugo Coelho, Miguel Melo & Maximino Bessa. (2021) Hands-free interaction in immersive virtual reality: A systematic review. IEEE Transactions on Visualization and Computer Graphics 27:5, pages 2702-2713.
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Grégoire Cattan. (2021) The Use of Brain–Computer Interfaces in Games Is Not Ready for the General Public. Frontiers in Computer Science 3.
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Zitong Chen, Jing Liao, Jianqiao Chen, Chuyi Zhou, Fangbing Chai, Yang Wu & Preben Hansen. (2021) Paint with Your Mind: Designing EEG-based Interactive Installation for Traditional Chinese Artworks. Paint with Your Mind: Designing EEG-based Interactive Installation for Traditional Chinese Artworks.
Aleksandra Kawala-Sterniuk, Natalia Browarska, Amir Al-Bakri, Mariusz Pelc, Jaroslaw Zygarlicki, Michaela Sidikova, Radek Martinek & Edward Jacek Gorzelanczyk. (2021) Summary of over Fifty Years with Brain-Computer Interfaces—A Review. Brain Sciences 11:1, pages 43.
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Mathias Vukelić, Katharina Lingelbach, Kathrin Pollmann & Matthias Peissner. (2020) Oscillatory EEG Signatures of Affective Processes during Interaction with Adaptive Computer Systems. Brain Sciences 11:1, pages 35.
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Muhammad Umer Khan & Mustafa A. H. Hasan. (2020) Hybrid EEG-fNIRS BCI Fusion Using Multi-Resolution Singular Value Decomposition (MSVD). Frontiers in Human Neuroscience 14.
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Omer M. Soysal, Fettah Kiran & Jianhua Chen. (2020) Quantifying Brain Activity State: EEG analysis of Background Music in A Serious Game on Attention of Children. Quantifying Brain Activity State: EEG analysis of Background Music in A Serious Game on Attention of Children.
Ofir Sadka & Alissa Antle. (2020) Interactive Technologies for Emotion-regulation Training: Opportunities and Challenges. Interactive Technologies for Emotion-regulation Training: Opportunities and Challenges.
Gabriel Alves Mendes Vasiljevic & Leonardo Cunha de Miranda. 2020. Computational Science and Its Applications – ICCSA 2020. Computational Science and Its Applications – ICCSA 2020 174 189 .
Igor V. Shcherban, Dmitry Lazurenko, Dmitry G. Shaposhnikov, Nikolay E. Kirilenko, Arina V. Shustova & Valery N. Kiroy. (2021) Adaptive Hausdorff Estimation of Movement-Related Eeg Patterns for Brain-Computer Interfaces. SSRN Electronic Journal.
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