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Articles

The Impact of Virtual Reality on Curiosity and Other Positive Characteristics

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Tran-Thien-Y Le, Ja-Shen Chen & Ngoc B. Nguyen. (2022) The Effects of Attributes of Non-Immersive Virtual Reality on Customers’ Experience of Video Tours under Social Distancing for COVID-19. International Journal of Human–Computer Interaction 0:0, pages 1-18.
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Shu-Pei Tsai. (2021) CHARITY ORGANIZATIONS ADOPTING VIRTUAL REALITY MODALITY: THEORIZATION AND VALIDATION. Journal of Organizational Computing and Electronic Commerce 31:3, pages 250-269.
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Hyeon Jo. Determinants of Word-of-Mouth in the Virtual Reality Market: A Focus on Aesthetic Attributes and Perceived Value. International Journal of Human–Computer Interaction 0:0, pages 1-17.
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Articles from other publishers (18)

Jiaxu Liu, Qingtang Liu, Shufan Yu, Jingjing Ma, Mengfan Liu & Linjing Wu. (2023) How do autonomy and learner characteristics combine to influence learners’ learning outcomes and cognitive load in virtual reality learning environments? A fuzzy-set qualitative comparative analysis approach. Education and Information Technologies.
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Kun-Hung Cheng. (2023) An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning. Computers & Education 201, pages 104814.
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Karen Bartholomeyczik, Michael T. Knierim & Christof Weinhardt. (2023) Fostering flow experiences at work: a framework and research agenda for developing flow interventions. Frontiers in Psychology 14.
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Joomi Lee, Dai-Yun Wu, Jih-Hsuan (Tammy) Lin, Jooyoung Kim & Sun Joo (Grace) Ahn. (2023) Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination. Journal of Computer-Mediated Communication 28:3.
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Maximilian C. Fink, Diana Sosa, Volker Eisenlauer & Bernhard Ertl. (2023) Authenticity and interest in virtual reality: Findings from an experiment including educational virtual environments created with 3D modeling and photogrammetry. Frontiers in Education 8.
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Tzung-Fang Chuang, Ying-Hsiang Chou, Jar-Yuan Pai, Chien-Ning Huang, Henry Bair, Allen Pai & Nai-Chi Yu. (2023) Using Virtual Reality Technology in Biology Education. The American Biology Teacher 85:1, pages 23-32.
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Woo Bin Kim & Ho Jung Choo. (2023) How virtual reality shopping experience enhances consumer creativity: The mediating role of perceptual curiosity. Journal of Business Research 154, pages 113378.
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Sara Hintze & Jason R. Yee. (2022) Animals in flow – towards the scientific study of intrinsic reward in animals. Biological Reviews.
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Yong Jie Yow, Jonathan E. Ramsay, Patrick K. F. Lin & Nigel V. Marsh. (2022) Dimensions, Measures, and Contexts in Psychological Investigations of Curiosity: A Scoping Review. Behavioral Sciences 12:12, pages 493.
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Yu Liu, Shuang Li, JunRu Guo, GuoLiang Chai & ChunMei Cao. (2022) The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect. Computational Intelligence and Neuroscience 2022, pages 1-11.
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Kai-Hsin Tai, Jon-Chao Hong, Chi-Ruei Tsai, Chang-Zhen Lin & Yi-Hsuan Hung. (2022) Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow experience. Computers & Education 182, pages 104458.
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Nicola S. Schutte & John M. Malouff. (2022) A meta-analytic investigation of the impact of curiosity-enhancing interventions. Current Psychology.
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Rolf Ekman, Anna Fletcher, Joanna Giota, Axel Eriksson, Bertil Thomas & Fredrik Bååthe. (2021) A Flourishing Brain in the 21st Century: A Scoping Review of the Impact of Developing Good Habits for Mind, Brain, Well‐Being, and Learning. Mind, Brain, and Education 16:1, pages 13-23.
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Jihyung Kim, Kyeongsun Kim & Wooksung Kim. (2022) Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education. IEEE Transactions on Learning Technologies 15:1, pages 137-149.
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Muhammad Rizieq Fahmi, Alfyananda Kurnia Putra, Budi Handoyo & Sumarmi. 2022. Proceedings of the 2nd International Conference on Social Knowledge Sciences and Education (ICSKSE 2022). Proceedings of the 2nd International Conference on Social Knowledge Sciences and Education (ICSKSE 2022) 332 346 .
Wahyu Djoko Sulistyo, Ulfatun Nafiah, Najib Jauhari, Moch. Nurfahrul Lukmanul Khakhim & Sya’fa Nabila Kurnia Wahyuda. 2022. Proceedings of the 2nd International Conference on Social Knowledge Sciences and Education (ICSKSE 2022). Proceedings of the 2nd International Conference on Social Knowledge Sciences and Education (ICSKSE 2022) 323 331 .
Danko Georgiev, Iva Georgieva, Zhengya Gong, Vijayakumar Nanjappan & Georgi Georgiev. (2021) Virtual Reality for Neurorehabilitation and Cognitive Enhancement. Brain Sciences 11:2, pages 221.
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WOO BIN KIM & HO JUNG CHOO. (2022) How Virtual Reality Shopping Experience Enhances Consumer Creativity: The Mediating Role of Perceptual Curiosity. SSRN Electronic Journal.
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