959
Views
21
CrossRef citations to date
0
Altmetric
Articles

The Impact of Virtual Reality on Curiosity and Other Positive Characteristics

References

  • Arnone, M. P., Small, R. V., Chauncey, S. A., & McKenna, H. P. (2011). Curiosity, interest and engagement in technology-pervasive learning environments: A new research agenda. Educational Technology Research and Development, 59, 181–198. doi:10.1007/s11423-011-9190-9
  • Baños, R. M., Espinoza, M., García-Palacios, A., Cervera, J. M., Esquerdo, G., Barrajón, E., & Botella, C. (2013). A positive psychological intervention using virtual reality for patients with advanced cancer in a hospital setting: A pilot study to assess feasibility. Supportive Care in Cancer, 21, 263–270. doi:10.1007/s00520-012-1520-x
  • Bertrand, P., Guegan, J., Robieux, L., McCall, C. A., & Zenasni, F. (2018). Learning empathy through virtual reality: Multiple strategies for training empathy-related abilities using body ownership illusions in embodied virtual reality. Frontiers in Robotics and AI, 5, 26. doi:10.3389/frobt.2018.00026
  • Cardoş, R. A., David, O. A., & David, D. O. (2017). Virtual reality exposure therapy in flight anxiety: A quantitative meta-analysis. Computers in Human Behavior, 72, 371–380. doi:10.1016/j.chb.2017.03.007
  • Csikszentmihalyi, M. (2014). Toward a psychology of optimal experience. In M. Csikszentmihalyi (Ed.), Flow and the foundations of positive psychology (pp. 209–226). Dordrecht, Netherlands: Springer.
  • Davis, M. H. (1983). Measuring individual differences in empathy: Evidence for a multidimensional approach. Journal of Personality and Social Psychology, 44, 113–126. doi:10.1037/0022-3514.44.1.113
  • DeVellis, R. F. (2012). Scale development: Theory and applications. Los Angeles, CA: Sage.
  • Didehbani, N., Allen, T., Kandalaft, M., Krawczyk, D., & Chapman, S. (2016). Virtual reality social cognition training for children with high functioning autism. Computers in Human Behavior, 62, 703–711. doi:10.1111/bjet.12626
  • Engeser, S., & Rheinberg, F. (2008). Flow, performance and moderators of challenge-skill balance. Motivation and Emotion, 32, 158–172. doi:10.1007/s11031-008-9102-4
  • Fodor, L. A., Coteț, C. D., Cuijpers, P., Szamoskozi, Ș., David, D., & Cristea, I. A. (2018). The effectiveness of virtual reality based interventions for symptoms of anxiety and depression: A meta-analysis. Scientific Reports, 8, 10323. doi:10.1038/s41598-018-28113-6
  • Fredrickson, B. L. (1998). What good are positive emotions? Review of General Psychology, 2, 300–319. doi:10.1037/1089-2680.2.3.300
  • Fredrickson, B. L., & Joiner, T. (2018). Reflections on positive emotions and upward spirals. Perspectives on Psychological Science, 13, 194–199. doi:10.1177/1745691617692106
  • Gallagher, M. W., & Lopez, S. J. (2007). Curiosity and well-being. The Journal of Positive Psychology, 2, 236–248. doi:10.1080/17439760701552345
  • Grove, J. R., & Prapavessis, H. (1992). Preliminary evidence for the reliability and validity of an abbreviated profile of mood states. International Journal of Sport Psychology, 23, 93–109. Retrieved from http://search.proquest.com.ezproxy.une.edu.au/docview
  • Harrison, S. H., Sluss, D. M., & Ashforth, B. E. (2011). Curiosity adapted the cat: The role of trait curiosity in newcomer adaptation. Journal of Applied Psychology, 96, 211–220. doi:10.1037/a0021647
  • Hayes, A. F. (2018). Introduction to mediation, moderation, and conditional process analysis: A regression-based approach. New York, NY: Guilford Press.
  • Hidi, S., & Renninger, K. A. (2006). The four-phase model of interest development. Educational Psychologist, 41, 111–127. doi:10.1207/s15326985ep4102_4
  • Howard, M. C. (2017). A meta-analysis and systematic literature review of virtual reality rehabilitation programs. Computers in Human Behavior, 70, 317–327. doi:10.1016/j.chb.2017.01.013
  • Jung, T., Tom Dieck, M. C., Lee, H., & Chung, N. (2016). Effects of virtual reality and augmented reality on visitor experiences in museum. In Inversini, A., & Schegg, R. (Eds.), Information and communication technologies in tourism 2016 (pp. 621–635). Champaign, IL: Springer. doi:10.1007/978-3-319-28231-2-45
  • Kashdan, T. B., Rose, P., & Fincham, F. D. (2004). Curiosity and exploration: Facilitating positive subjective experiences and personal growth opportunities. Journal of Personality Assessment, 82, 291–305. doi:10.1207/s15327752jpa8203_05
  • Kashdan, T. B., Stiksma, M. C., Disabato, D. D., McKnight, P. E., Bekier, J., Kaji, J., & Lazarus, R. (2018). The five-dimensional curiosity scale: Capturing the bandwidth of curiosity and identifying four unique subgroups of curious people. Journal of Research in Personality, 73, 130–149. doi:10.1016/j.jrp.2017.11.011
  • Litman, J. A., & Mussel, P. (2013). Validity of the interest-and deprivation-type epistemic curiosity model in Germany. Journal of Individual Differences, 34, 59–68. doi:10.1027/1614-0001/a000100
  • Loewenstein, G. (1994). The psychology of curiosity: A review and reinterpretation. Psychological Bulletin, 116, 75. doi:10.1037/0033-2909.116.1.75
  • Mazer, J. P. (2013). Validity of the student interest and engagement scales: Associations with student learning outcomes. Communication Studies, 64, 125–140. doi:10.1080/10510974.2012.727943
  • Noordewier, M. K., & van Dijk, E. (2017). Curiosity and time: From not knowing to almost knowing. Cognition and Emotion, 31, 411–421. doi:10.1080/02699931.2015.1122577
  • Pavey, L., Greitemeyer, T., & Sparks, P. (2012). “I help because i want to, not because you tell me to” empathy increases autonomously motivated helping. Personality and Social Psychology Bulletin, 38, 681–689. doi:10.1177/0146167211435940
  • Price, M., Mehta, N., Tone, E. B., & Anderson, P. L. (2011). Does engagement with exposure yield better outcomes? Components of presence as a predictor of treatment response for virtual reality exposure therapy for social phobia. Journal of Anxiety Disorders, 25, 763–770. doi:10.1016/j.janxdis.2011.03.004
  • Riva, G., Banos, R. M., Botella, C., Wiederhold, B. K., & Gaggioli, A. (2012). Positive technology: Using interactive technologies to promote positive functioning. Cyberpsychology, Behavior, and Social Networking, 15, 69–77. doi:10.1089/cyber.2011.0139
  • Schutte, N. S., & Stilinović, E. J. (2017). Facilitating empathy through virtual reality. Motivation and Emotion, 41, 708–712. doi:10.1007/s1103
  • Silvia, P. J. (2008). Interest—the curious emotion. Current Directions in Psychological Science, 17, 57–60. doi:10.1111/j.1467-8721.2008.00548.x
  • Sutcliffe, A. G., Poullis, C., Gregoriades, A., Katsouri, I., Tzanavari, A., & Herakleous, K. (2018). Reflecting on the design process for virtual reality applications. International Journal of Human–Computer Interaction. doi:10.1080/10447318.2018.1443898
  • Von Stumm, S., Hell, B., & Chamorro-Premuzic, T. (2011). The hungry mind: Intellectual curiosity is the third pillar of academic performance. Perspectives on Psychological Science, 6, 574–588.
  • Watson, D., Clark, L. A., & Tellegen, A. (1988). Development and validation of brief measures of positive and negative affect: The PANAS scales. Journal of Personality and Social Psychology, 54, 1063–1070. doi:10.1037/0022-3514.54.6.1063

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.