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Articles

Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality

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Myeongseok Park, Yunsik Cho, Giri Na & Jinmo Kim. (2023) Application of Virtual Avatar using Motion Capture in Immersive Virtual Environment. International Journal of Human–Computer Interaction 0:0, pages 1-15.
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Mihaela Ştir & Adriana Zaiţ. (2022) Impact of Direct Interaction with Virtual Objects through Touchscreens on Enhancing Psychological Ownership and Endowment Effect. International Journal of Human–Computer Interaction 0:0, pages 1-22.
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Articles from other publishers (18)

Hyung-il Kim, Boram Yoon, Seo Young Oh & Woontack Woo. (2023) Visualizing Hand Force with Wearable Muscle Sensing for Enhanced Mixed Reality Remote Collaboration. IEEE Transactions on Visualization and Computer Graphics 29:11, pages 4611-4621.
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Li Zhang, Yizhe Liu, Huidong Bai, Qianyuan Zou, Zhuang Chang, Weiping He, Shuxia Wang & Mark Billinghurst. (2023) Robot-enabled tangible virtual assembly with coordinated midair object placement. Robotics and Computer-Integrated Manufacturing 79, pages 102434.
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Yunsik Cho, Myeongseok Park & Jinmo Kim. (2023) XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content. IEEE Access 11, pages 71890-71904.
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Aurora Berni, Yuri Borgianni, Demis Basso & Claus-Christian Carbon. (2023) Fundamentals and issues of user experience in the process of designing consumer products. Design Science 9.
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Mohamed Fayed, Faisal Almadi, Meteb Almadi, Rayan Taha Almudawah, Faisal Alotaibi, Abdullah Adam, Faisal Aldubaib, Alya Alshaikh, Layan Alhamad & Hoda ElSayed. 2023. Social Computing and Social Media. Social Computing and Social Media 217 227 .
Ning Song, Xuemei He & Yin Kuang. (2022) Research hotspots and trends analysis of user experience: Knowledge maps visualization and theoretical framework construction. Frontiers in Psychology 13.
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Yunsik Cho, Seunghyun Hong, Mingyu Kim & Jinmo Kim. (2022) DAVE: Deep Learning-Based Asymmetric Virtual Environment for Immersive Experiential Metaverse Content. Electronics 11:16, pages 2604.
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Aurora Berni & Yuri Borgianni. 2022. Design Tools and Methods in Industrial Engineering II. Design Tools and Methods in Industrial Engineering II 91 99 .
Yunsik Cho, Sae-Hong Cho & Jinmo Kim. (2021) Design of Handwriting-based Text Interface for Support of Mobile Platform Education Contents. Journal of the Korea Computer Graphics Society 27:5, pages 81-89.
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Naveed Ahmed, Mohammed Lataifeh & Imran Junejo. (2021) Visual Pseudo Haptics for a Dynamic Squeeze / Grab Gesture in Immersive Virtual Reality. Visual Pseudo Haptics for a Dynamic Squeeze / Grab Gesture in Immersive Virtual Reality.
Yunsik Cho, Jiewon Kang, Jaekyung Jeon, Jongchan Park, Mingyu Kim & Jinmo Kim. (2020) X‐person asymmetric interaction in virtual and augmented realities. Computer Animation and Virtual Worlds 32:5.
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Yunsik Cho & Jinmo Kim. (2021) Production of Mobile English Language Teaching Application Based on Text Interface Using Deep Learning. Electronics 10:15, pages 1809.
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Seunghyun Hong, Giri Na, Yunsik Cho & Jinmo Kim. (2021) A Study on Movement Interface in Mobile Virtual Reality. Journal of the Korea Computer Graphics Society 27:3, pages 55-63.
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Qimeng Zhang, Ji-Su Ban, Mingyu Kim, Hae Won Byun & Chang-Hun Kim. (2021) Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users. Sensors 21:2, pages 397.
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Mingyu Kim & Jinmo Kim. (2020) Storytelling-based Immersive Virtual Reality Contents Production Techniques. Journal of Digital Contents Society 21:12, pages 2091-2099.
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Taeseok Kang, Minsu Chae, Eunbin Seo, Mingyu Kim & Jinmo Kim. (2020) DeepHandsVR: Hand Interface Using Deep Learning in Immersive Virtual Reality. Electronics 9:11, pages 1863.
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Mingyu Kim, Yun-Sik Cho & Jinmo Kim. (2020) A Study on the Asymmetric Virtual Environment Production Pipeline of Virtual and Augmented realities. Journal of Digital Contents Society 21:10, pages 1759-1767.
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Jinmo Kim. (2020) VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality. IEEE Access 8, pages 196151-196159.
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