559
Views
14
CrossRef citations to date
0
Altmetric
Articles

Effects of collaborative activities on group identity in virtual world

&
Pages 516-527 | Received 18 Jun 2010, Accepted 08 Jul 2010, Published online: 14 Sep 2011

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (3)

Watcharapol Wiboolyasarin, Nattawut Jinowat, Kanokpan Wiboolyasarin & Ruedee Kamonsawad. (2023) Digital school or online game? Factors determining 3D virtual worlds in language classrooms for pre-service teachers. Interactive Learning Environments 0:0, pages 1-18.
Read now
Ramazan Yilmaz, Fatma Gizem Karaoglan Yilmaz & Ebru Kilic Cakmak. (2017) The impact of transactive memory system and interaction platform in collaborative knowledge construction on social presence and self-regulation. Interactive Learning Environments 25:8, pages 949-969.
Read now

Articles from other publishers (11)

Juyoung Lee. 2023. Multilingual Education Yearbook 2023. Multilingual Education Yearbook 2023 71 93 .
Francisca Yonekura. 2022. Research Anthology on Virtual Environments and Building the Metaverse. Research Anthology on Virtual Environments and Building the Metaverse 386 395 .
Francisca Yonekura. 2019. Recent Advances in Applying Identity and Society Awareness to Virtual Learning. Recent Advances in Applying Identity and Society Awareness to Virtual Learning 116 125 .
Norsharina Zabidi, Weigang Wang & Dong-Ling Xu. (2018) Collaborative supporting tool: Integrating social media and mobile groupware into an integrated learning environment. Collaborative supporting tool: Integrating social media and mobile groupware into an integrated learning environment.
Olga Mantziou, Nikiforos M. Papachristos & Tassos A. Mikropoulos. (2018) Learning activities as enactments of learning affordances in MUVEs: A review-based classification. Education and Information Technologies 23:4, pages 1737-1765.
Crossref
Aysun Bozanta, Birgul Kutlu, Nuket Nowlan & Shervin Shirmohammadi. (2016) Effects of serious games on perceived team cohesiveness in a multi-user virtual environment. Computers in Human Behavior 59, pages 380-388.
Crossref
Stewart Martin. 2016. Politics and Social Activism. Politics and Social Activism 1042 1056 .
Stewart Martin. 2016. Utilizing Virtual and Personal Learning Environments for Optimal Learning. Utilizing Virtual and Personal Learning Environments for Optimal Learning 217 237 .
Maria Plötner, Harriet Over, Malinda Carpenter & Michael Tomasello. (2015) The effects of collaboration and minimal-group membership on children’s prosocial behavior, liking, affiliation, and trust. Journal of Experimental Child Psychology 139, pages 161-173.
Crossref
İlknur Reisoğlu, Rabia Yılmaz, Murat Çoban, Fatma Burcu Topu, Türkan Karakuş & Yüksel Göktaş. (2015) An examination of 3D virtual worlds, design issues, and motivational theory. Pegem Eğitim ve Öğretim Dergisi 5:3, pages 257-272.
Crossref
Mohd Hishamuddin Abdul Rahman, Noraffandy Yahaya & Noor Dayana Abd Halim. (2014) Virtual World for Collaborative Learning: A Review. Virtual World for Collaborative Learning: A Review.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.