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Articles

Using a video game to teach supply chain and logistics management

Pages 1009-1024 | Received 12 Dec 2014, Accepted 05 Sep 2016, Published online: 21 Oct 2016

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Shruti Priya, Shubhankar Bhadra, Sridhar Chimalakonda & Akhila Sri Manasa Venigalla. (2022) ML-Quest: a game for introducing machine learning concepts to K-12 students. Interactive Learning Environments 0:0, pages 1-16.
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Hong-Wen Lin, Ya-Cing Jhan & Yu-Ling Lin. (2022) Learners' Hierarchical Value Structures in Educational Simulation Games of Supply Chain Management. International Journal of Online Pedagogy and Course Design 12:1, pages 1-21.
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Liane Platz. (2022) Learning with serious games in economics education a systematic review of the effectiveness of game-based learning in upper secondary and higher education. International Journal of Educational Research 115, pages 102031.
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Dmitriy Shaltayev. (2021) Mixed‐integer linear programming optimization for the Supply Chain Game. Decision Sciences Journal of Innovative Education 19:4, pages 250-264.
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Ana Carolina Tomé Klock, Eetu Wallius & Juho Hamari. (2021) Gamification in freight transportation: extant corpus and future agenda. International Journal of Physical Distribution & Logistics Management 51:7, pages 685-710.
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M A Latif & I Widiaty. (2021) Technology implementation to promote digital learning. IOP Conference Series: Materials Science and Engineering 1098:3, pages 032006.
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Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Niina Sallinen & Jakob A. H. Baalsrud Hauge. 2021. Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems. Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems 510 519 .
Lu Zhang, Junjie Shang, Tim Pelton & Leslee Francis Pelton. (2020) Supporting primary students' learning of fraction conceptual knowledge through digital games. Journal of Computer Assisted Learning 36:4, pages 540-548.
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