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Articles

Developing skills of fashion design by augmented reality technology in higher education

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Pages 17-32 | Received 07 Jul 2018, Accepted 07 Dec 2018, Published online: 17 Dec 2018

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Abdellah Ibrahim Mohammed Elfeky & Marwa Yasien Helmy Elbyaly. (2023) The use of data analytics technique in learning management system to develop fashion design skills and technology acceptance. Interactive Learning Environments 31:6, pages 3810-3827.
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Alejandro Álvarez-Marín, J. Ángel Velázquez-Iturbide & Mauricio Castillo-Vergara. (2023) The acceptance of augmented reality in engineering education: the role of technology optimism and technology innovativeness. Interactive Learning Environments 31:6, pages 3409-3421.
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Magnum Man-Lok Lam, Eric Ping Hung Li, Wing-Sun Liu & Elita Yee-Nee Lam. (2022) Introducing participatory action research to vocational fashion education: theories, practices, and implications. Journal of Vocational Education & Training 74:3, pages 415-433.
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Articles from other publishers (20)

Ying Zhang. (2023) Research on the application of virtual reality technology for interactive experience in interior design. Applied Mathematics and Nonlinear Sciences 0:0.
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Hongya Wang, Dongning Li, Chao Gu, Wei Wei & Jiangjie Chen. (2023) Research on high school students’ behavior in art course within a virtual learning environment based on SVVR. Frontiers in Psychology 14.
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Zhou Xing & Yue Qi. (2022) Development of creativity in physical education teachers using interactive technologies: involvement and collaboration. Education and Information Technologies 28:5, pages 5763-5777.
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Ali Najmi, Waleed Alhalafawy & Marwa Zaki. (2023) Developing a Sustainable Environment Based on Augmented Reality to Educate Adolescents about the Dangers of Electronic Gaming Addiction. Sustainability 15:4, pages 3185.
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Widiasih, Henny Johan, Paken Pandiangan & Zakirman. 2023. Mathematics and Science Education International Seminar 2021 (MASEIS 2021). Mathematics and Science Education International Seminar 2021 (MASEIS 2021) 364 372 .
Josef Buchner & Martin Hofmann. (2022) The more the better? Comparing two SQD-based learning designs in a teacher training on augmented and virtual reality. International Journal of Educational Technology in Higher Education 19:1.
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Hsin-Yi Chang, Theerapong Binali, Jyh-Chong Liang, Guo-Li Chiou, Kun-Hung Cheng, Silvia Wen-Yu Lee & Chin-Chung Tsai. (2022) Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact. Computers & Education 191, pages 104641.
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Eunsoo Baek, Shelley Haines, Omar H. Fares, Zhihong Huang, Yuwei Hong & Seung Hwan Mark Lee. (2022) Defining digital fashion: Reshaping the field via a systematic review. Computers in Human Behavior 137, pages 107407.
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Asangika Sandamini, Chamodi Jayathilaka, Thisara Pannala, Kasun Karunanayaka, Prabhash Kumarasinghe & Dushani Perera. (2022) An Augmented Reality-based Fashion Design Interface with Artistic Contents Generated Using Deep Generative Models. An Augmented Reality-based Fashion Design Interface with Artistic Contents Generated Using Deep Generative Models.
Marwa Yasien Helmy Elbyaly & Abdellah Ibrahim Mohammed Elfeky. (2021) Investigating the effect of vodcast to enhance the skills of the Canadian smocking and complex problem solving. Current Psychology 41:11, pages 8010-8020.
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Shuo Li & Jianjun Li. (2022) Construction of Interactive Virtual Reality Simulation Digital Media System Based on Cross-Media Resources. Computational Intelligence and Neuroscience 2022, pages 1-12.
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Marwa Yasien Helmy Elbyaly & Abdellah Ibrahim Mohammed Elfeky. (2022) The role of metacognition in promoting deep learning in MOOCs during COVID-19 pandemic. PeerJ Computer Science 8, pages e945.
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Puri Selfi Cholifah, Ni Luh Sakinah Nuraini & Aldy Ferdiansyah. (2022) Designing Augmented Reality Book for Improving Practical Skill in Scout Education Course. Designing Augmented Reality Book for Improving Practical Skill in Scout Education Course.
Seoha Min & Hye Young Kim. 2022. Leading Edge Technologies in Fashion Innovation. Leading Edge Technologies in Fashion Innovation 117 135 .
C. H. Wu, Y. M. Tang, Y. P. Tsang & K. Y. Chau. (2021) Immersive Learning Design for Technology Education: A Soft Systems Methodology. Frontiers in Psychology 12.
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Chia-Jung Lee & Yen Hsu. (2021) Sustainable Education Using Augmented Reality in Vocational Certification Courses. Sustainability 13:11, pages 6434.
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Jiang-Jie Chen, Yen Hsu, Wei Wei & Chun Yang. (2021) Continuance Intention of Augmented Reality Textbooks in Basic Design Course. Education Sciences 11:5, pages 208.
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Georgette Sy Yu. 2021. Teaching and Learning the Arts in Higher Education with Technology. Teaching and Learning the Arts in Higher Education with Technology 49 67 .
Joyce Hwee Ling Koh & Rebecca Yen Pei Kan. 2021. Teaching and Learning the Arts in Higher Education with Technology. Teaching and Learning the Arts in Higher Education with Technology 191 209 .
Abdellah Ibrahim Mohammed Elfeky, Thouqan Saleem Yakoub Masadeh & Marwa Yasien Helmy Elbyaly. (2020) Advance organizers in flipped classroom via e-learning management system and the promotion of integrated science process skills. Thinking Skills and Creativity 35, pages 100622.
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