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Articles

Iterative user and expert feedback in the design of an educational virtual reality biology game

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Pages 677-694 | Received 11 May 2019, Accepted 07 Oct 2019, Published online: 31 Oct 2019

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Yanying Chen, Yaoxin Tan & Yuhui Wang. (2023) “Micro World – Exploring the Microbial Kingdom”: design and testing of a microbial VR science product. Interactive Learning Environments 0:0, pages 1-21.
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Athanasios Christopoulos, Nikolaos Pellas, Umar Bin Qushem & Mikko‐Jussi Laakso. (2023) Comparing the effectiveness of video and stereoscopic 360° virtual reality‐supported instruction in high school biology courses. British Journal of Educational Technology 54:4, pages 987-1005.
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Temitope Olokunde. 2023. Handbook of Research on Redesigning Teaching, Learning, and Assessment in the Digital Era. Handbook of Research on Redesigning Teaching, Learning, and Assessment in the Digital Era 177 199 .
Nesse van der Meer, Vivian van der Werf, Willem-Paul Brinkman & Marcus Specht. (2023) Virtual reality and collaborative learning: a systematic literature review. Frontiers in Virtual Reality 4.
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Urszula Hejna, Carolin Hainke, Stefanie Seeling & Thies Pfeiffer. (2022) Welche Merkmale zeigt eine vollimmersive Mehrpersonen-VR-Simulation im Vergleich zum Einsatz von Videokonferenzsoftware in Gruppenarbeitsprozessen?. MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 47, pages 220-245.
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Sonja T. Fiedler, Thomas Heyne & Franz X. Bogner. (2021) COVID-19 and lockdown schooling: how digital learning environments influence semantic structures and sustainability knowledge. Discover Sustainability 2:1.
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Mary Frances Rice & Kelsey R. Ortiz. (2021) Evaluating Digital Instructional Materials for K-12 Online and Blended Learning. TechTrends 65:6, pages 977-992.
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Annie Wang, Meredith Thompson, Cigdem Uz-Bilgin & Eric Klopfer. (2021) Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned. Frontiers in Virtual Reality 2.
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Larissa Fernandes, Armando Paulo Da Silva, Mateus Calzavara Da Silva & Eduardo Filgueiras Damasceno. (2021) A Brief Review of Immersive Virtual Environments for Teaching Microbiology. A Brief Review of Immersive Virtual Environments for Teaching Microbiology.
Nikolaos Pellas, Stylianos Mystakidis & Ioannis Kazanidis. (2021) Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature. Virtual Reality 25:3, pages 835-861.
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Cigdem Uz-Bilgin, Meredith Thompson & Melat Anteneh. (2020) Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games. Journal of Science Education and Technology 29:6, pages 813-826.
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Nikolaos Pellas, Andreas Dengel & Athanasios Christopoulos. (2020) A Scoping Review of Immersive Virtual Reality in STEM Education. IEEE Transactions on Learning Technologies 13:4, pages 748-761.
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