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Review Articles

Game-based learning pedagogy: a review of the literature

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Pages 936-948 | Received 10 Dec 2018, Accepted 18 Oct 2019, Published online: 25 Oct 2019

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Małgorzata Gawlik-Kobylińska. (2023) The Proteus effect on security and safety exergamers. Interactive Learning Environments 31:5, pages 2707-2721.
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Xin Guan, Chunmei Sun, Gwo-jen Hwang, Kegan Xue & Zhuo Wang. (2022) Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020. Interactive Learning Environments 0:0, pages 1-23.
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Articles from other publishers (16)

Stella Timotheou, Ourania Miliou, Yiannis Dimitriadis, Sara Villagrá Sobrino, Nikoleta Giannoutsou, Romina Cachia, Alejandra Martínez Monés & Andri Ioannou. (2022) Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review. Education and Information Technologies 28:6, pages 6695-6726.
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Meng-Chun Kao, Yu-Hsi Yuan & Yu-Xian Wang. (2023) The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education. Heliyon 9:2, pages e13409.
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Xufeng Chen. (2022) University-school interaction in implementing game-based learning for creative thinking development. Education and Information Technologies 28:2, pages 1833-1848.
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Derman Bulut, Yavuz Samur & Zeynep Cömert. (2022) The effect of educational game design process on students’ creativity. Smart Learning Environments 9:1.
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Aldo Gordillo, Daniel Lopez-Fernandez & Edmundo Tovar. (2022) Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education. IEEE Transactions on Education 65:4, pages 524-532.
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Juan S. Giraldo, Koen Kok & Nikolaos G. Paterakis. (2021) Development, application, and evaluation of an online competitive simulation game for teaching electricity markets. Computer Applications in Engineering Education 30:3, pages 759-778.
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Menşure Alkış Küçükaydın & Burcu Durmaz. 2022. Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning. Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning 13 30 .
Ming Li, Qi Zhang & Zhonggen Yu. (2021) Integrating Educational Games into College English Learning. Education Research International 2021, pages 1-9.
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Daniel Lopez-Fernandez, Aldo Gordillo, Pedro P. Alarcon & Edmundo Tovar. (2021) Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education. IEEE Transactions on Education 64:4, pages 367-373.
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Patrice Robin, Fabrice Carol, Floriane Le Moing, Géraldine Abrami, Nils Ferrand & Dominique Dalbin. (2021) Le kit de jeu de rôle pédagogique « L'Eau en Têt » : un outil pour éduquer à la participation ?. Sciences Eaux & Territoires N° 35:1, pages 54-59.
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Louisa Rosenheck, Meng-Tzu Cheng, Chen-Yen Lin & Eric Klopfer. (2021) Approaches to illuminate content-specific gameplay decisions using open-ended game data. Educational Technology Research and Development 69:2, pages 1135-1154.
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Denise M. Bressler & Shane Tutwiler. 2021. Handbook of Research on Innovations in Non-Traditional Educational Practices. Handbook of Research on Innovations in Non-Traditional Educational Practices 79 106 .
Yaser Mowafi & Ismail Abumuhfouz. (2020) An Interactive Pedagogy in Mobile Context for Augmenting Early Childhood Numeric Literacy and Quantifying Skills. Journal of Educational Computing Research 58:8, pages 1541-1561.
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Aldo Gordillo, Enrique Barra & Juan Quemada. (2021) SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects. IEEE Access 9, pages 126414-126430.
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Kirsi Syynimaa, Kirsi Lainema, Raija Hämäläinen, Timo Lainema & Tiina Lämsä. 2021. Smart Pedagogy of Game-based Learning. Smart Pedagogy of Game-based Learning 21 40 .
Kirstavridou Dimitra, Kousaris Konstantinos, Zafeiriou Christina & Tzafilkou Katerina. (2020) Types of Game-Based Learning in Education: A brief state of the art and the implementation in Greece. The European Educational Researcher 3:2, pages 87-100.
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