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Articles

The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students

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Pages 1906-1921 | Received 31 Aug 2020, Accepted 06 Dec 2020, Published online: 07 Jan 2021

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Read on this site (3)

Bian Wu, Xinyu Chang & Yiling Hu. (2023) A meta-analysis of the effects of spherical video-based virtual reality on cognitive and non-cognitive learning outcomes. Interactive Learning Environments 0:0, pages 1-18.
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Rustam Shadiev, Liuxin Yang & Yueh Min Huang. (2022) A review of research on 360-degree video and its applications to education. Journal of Research on Technology in Education 54:5, pages 784-799.
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Kevin Papin & Regina Kaplan-Rakowski. (2022) A study of vocabulary learning using annotated 360° pictures. Computer Assisted Language Learning 0:0, pages 1-28.
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Articles from other publishers (10)

Mihye Won, Dewi Ayu Kencana Ungu, Henry Matovu, David F. Treagust, Chin-Chung Tsai, Jungho Park, Mauro Mocerino & Roy Tasker. (2023) Diverse approaches to learning with immersive Virtual Reality identified from a systematic review. Computers & Education 195, pages 104701.
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Xiang bin Qiu, Cheng Shan, Jin Yao & Qing ke Fu. (2023) The effects of virtual reality on EFL learning: A meta-analysis. Education and Information Technologies.
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Daniel Wuebben, Jose Luis Rubio-Tamayo, Manuel Gertrudix Barrio & Juan Romero-Luis. (2023) 360° Video for Research Communication and Dissemination: A Case Study and Guidelines. IEEE Transactions on Professional Communication 66:1, pages 59-77.
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Philipp Rosendahl & Ingo Wagner. (2023) 360° videos in education – A systematic literature review on application areas and future potentials. Education and Information Technologies.
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David Checa & Andres Bustillo. 2023.
Duy-Nam Ly, Thanh-Thai La, Khanh-Duy Le, Cuong Nguyen, Morten Fjeld, Thanh Ngoc-Dat Tran & Minh-Triet Tran. (2022) 360TourGuiding: Towards Virtual Reality Training for Tour Guiding. 360TourGuiding: Towards Virtual Reality Training for Tour Guiding.
Jose Luis Rubio-Tamayo, Manuel Gertrudix & Mario Barro. 2022. Virtual, Augmented and Mixed Reality: Design and Development. Virtual, Augmented and Mixed Reality: Design and Development 58 73 .
Zhiqiang Wang, Yu Guo, Yan Wang, Yun-Fang Tu & Chenchen Liu. (2021) Technological Solutions for Sustainable Development: Effects of a Visual Prompt Scaffolding-Based Virtual Reality Approach on EFL Learners’ Reading Comprehension, Learning Attitude, Motivation, and Anxiety. Sustainability 13:24, pages 13977.
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Carolyn Blair, Colm Walsh & Paul Best. (2021) Immersive 360° videos in health and social care education: a scoping review. BMC Medical Education 21:1.
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Marta Orduna, Jesus Gutierrez, Carlos Manzano, David Ruiz, Julian Cabrera, Cesar Diaz, Pablo Perez & Narciso García. (2021) EVENT-CLASS: Dataset of events in the classroom. EVENT-CLASS: Dataset of events in the classroom.

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