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Articles

‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv

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Pages 336-351 | Received 05 Jan 2017, Accepted 15 Sep 2017, Published online: 16 Oct 2017

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Ravi Thambusamy & E. Mitchell Church. (2023) “Nerds of a Feather”: Homophilic Drivers of Worldwide Video Game Viewership on Twitch. Journal of Global Information Technology Management 26:3, pages 197-223.
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Mercè Oliva, José M. Tomasena & Ona Anglada-Pujol. (2023) ‘Kids, these YouTubers are stealing from you’: influencers and online discussions about taxes. Information, Communication & Society 0:0, pages 1-18.
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Yue Meng-Lewis, Gavin Lewis, Zhi Lin & Yupei Zhao. (2022) Examination of Esports Fans’ Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League. International Journal of Human–Computer Interaction 0:0, pages 1-16.
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Sky LaRell Anderson & Mark R. Johnson. (2022) Gamer identities of video game live streamers with disabilities. Information, Communication & Society 25:13, pages 1900-1915.
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Arianna Boldi & Amon Rapp. (2022) Commercial video games as a resource for mental health: A systematic literature review. Behaviour & Information Technology 41:12, pages 2654-2690.
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Brandon C. Harris, Jared Hansen, Onder Can, Md Waseq Ur Rahman, Maxwell Foxman, Amanda C. Cote & Tara Fickle. (2022) “Starting from scratch to looking really clean and professional”: how students’ productive labor legitimizes collegiate esports. Critical Studies in Media Communication 39:2, pages 141-153.
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Andrew Young & Grant Wiedenfeld. (2022) A Motivation Analysis of Video Game Microstreamers: “Finding My People and Myself” on YouTube and Twitch. Journal of Broadcasting & Electronic Media 66:2, pages 381-399.
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Xiao-Yu Xu, Lu-Yao Wang, Kai Zhao & Fang-Kai Chang. (2021) The Migration of Viewers in Gaming Streaming: The Perspective of a Push-Pull-Mooring Model. International Journal of Human–Computer Interaction 37:14, pages 1330-1346.
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Yupei Zhao & Zhongxuan Lin. (2021) Umbrella platform of Tencent eSports industry in China. Journal of Cultural Economy 14:1, pages 9-25.
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Young Hoon Kim, John Nauright & Chokechai Suveatwatanakul. (2020) The rise of E-Sports and potential for Post-COVID continued growth. Sport in Society 23:11, pages 1861-1871.
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Brett Abarbanel & Mark R. Johnson. (2020) Gambling engagement mechanisms in Twitch live streaming. International Gambling Studies 20:3, pages 393-413.
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Hendrik Storstein Spilker, Kristine Ask & Martin Hansen. (2020) The new practices and infrastructures of participation: how the popularity of Twitch.tv challenges old and new ideas about television viewing. Information, Communication & Society 23:4, pages 605-620.
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Brian McCauley, Kieran Tierney & Dinara Tokbaeva. (2020) Shaping a Regional Offline eSports Market: Understanding How Jönköping, the ‘City of DreamHack’, Takes URL to IRL. International Journal on Media Management 22:1, pages 30-48.
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Hanhan Xue, Joshua I. Newman & James Du. (2019) Narratives, identity and community in esports. Leisure Studies 38:6, pages 845-861.
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Bonnie Ruberg, Amanda L. L. Cullen & Kathryn Brewster. (2019) Nothing but a “titty streamer”: legitimacy, labor, and the debate over women’s breasts in video game live streaming. Critical Studies in Media Communication 36:5, pages 466-481.
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Jamie Woodcock & Mark R Johnson. (2019) Live Streamers on Twitch.tv as Social Media Influencers: Chances and Challenges for Strategic Communication. International Journal of Strategic Communication 13:4, pages 321-335.
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Xiaoxing Zhang, Yu Xiang & Lei Hao. (2019) Virtual gifting on China’s live streaming platforms: hijacking the online gift economy. Chinese Journal of Communication 12:3, pages 340-355.
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Crystal Abidin & Megan Lindsay Brown. 2018. Microcelebrity Around the Globe. Microcelebrity Around the Globe 1 18 .

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