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Original Articles

Transition from playing with simulated gambling games to gambling with real money: a longitudinal study in adolescence

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Pages 386-400 | Received 14 Mar 2017, Accepted 06 Jun 2017, Published online: 04 Jul 2017

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (9)

Paul Delfabbro & Daniel King. (2023) The evolution of young gambling studies: digital convergence of gaming, gambling and cryptocurrency technologies. International Gambling Studies 23:3, pages 491-504.
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Hyoun S. Kim & Daniel L. King. (2020) Gambling-gaming convergence: new developments and future directions. International Gambling Studies 20:3, pages 373-379.
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Tim Brosowski, Tobias Turowski & Tobias Hayer. (2020) Simulated gambling consumption mediation model (SGCMM): disentangling convergence with parallel mediation models. International Gambling Studies 20:3, pages 466-486.
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Wen Li, Devin Mills & Lia Nower. (2020) Validation of the problematic social casino gaming scale. International Gambling Studies 20:3, pages 436-451.
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Paul Delfabbro & Daniel L. King. (2020) Gaming-gambling convergence: evaluating evidence for the ‘gateway’ hypothesis. International Gambling Studies 20:3, pages 380-392.
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Brett Abarbanel & Mark R. Johnson. (2020) Gambling engagement mechanisms in Twitch live streaming. International Gambling Studies 20:3, pages 393-413.
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Fabio Frisone, Salvatore Settineri, Professor, Federica Sicari & Emanuele Maria Merlo. (2020) Gambling in adolescence: a narrative review of the last 20 years. Journal of Addictive Diseases 38:4, pages 438-457.
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Søren Kristiansen & Majbritt Christine Severin. (2020) Exploring groups of simulated gambling behaviour: a typological study among Danish adolescents. International Gambling Studies 20:1, pages 135-150.
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Georgios D Floros. (2018) Gambling disorder in adolescents: prevalence, new developments, and treatment challenges. Adolescent Health, Medicine and Therapeutics 9, pages 43-51.
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Articles from other publishers (27)

Youssef Allami, Andrée-Anne Légaré, Robert J. Williams & David C. Hodgins. (2023) Migrating from Land-Based to Online Gambling: Sex, Mental Health and Motivational Predictors. International Journal of Mental Health and Addiction.
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Nerilee Hing, Lisa Lole, Hannah Thorne, Kerry Sproston, Nicole Hodge & Matthew Rockloff. (2023) ‘It Doesn’t Give Off the Gambling Vibes … It Just Feels Like a Part of the Game’: Adolescents’ Experiences and Perceptions of Simulated Gambling While Growing Up. International Journal of Mental Health and Addiction.
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Ingo Fiedler, Lennart Ante, Marc von Meduna, Fred Steinmetz, Sylvia Kairouz & Jean-Michel Costes. (2023) Simulated Gambling: An Explorative Study Based on a Representative Survey. Journal of Gambling Studies.
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Álvaro Botella-Guijarro, Daniel Lloret-Irles, José Vicente Segura-Heras & Juan A. Moriano-León. (2022) Characterization and prediction of gambling behavior in adolescents using the COM-B model. PLOS ONE 17:11, pages e0277520.
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Nerilee Hing, Cassandra K. Dittman, Alex M. T. Russell, Daniel L. King, Matthew Rockloff, Matthew Browne, Philip Newall & Nancy Greer. (2022) Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems. International Journal of Environmental Research and Public Health 19:17, pages 10652.
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Stuart Gordon Spicer, Chris Fullwood, James Close, Laura Louise Nicklin, Joanne Lloyd & Helen Lloyd. (2022) Loot boxes and problem gambling: Investigating the “gateway hypothesis”. Addictive Behaviors 131, pages 107327.
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Komathi Kolandai-Matchett & Max Wenden Abbott. (2021) Gaming-Gambling Convergence: Trends, Emerging Risks, and Legislative Responses. International Journal of Mental Health and Addiction 20:4, pages 2024-2056.
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Adam Kurilla, Carolyn E. Hawley, Lauretta Cathers & Kanako Iwanaga. (2022) Can the Relationship Between Problem Gambling and Class Attendance of College Students Be Explained by Alcohol and Drug Use? A Brief Report. Rehabilitation Counselors and Educators Journal 11:1.
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Hyoun S. Kim, Sophie Coelho, Michael J.A. Wohl, Matthew Rockloff, Daniel S. McGrath & David C. Hodgins. (2022) Self-Generated Motives of Social Casino Gamers. Journal of Gambling Studies 39:1, pages 299-320.
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Damien Brevers, Claus Vögele & Joël Billieux. 2022. Wohlbefinden und Gesundheit im Jugendalter. Wohlbefinden und Gesundheit im Jugendalter 363 392 .
Paul Delfabbro & Daniel L. King. (2021) Contentious Issues and Future Directions in Adolescent Gambling Research. International Journal of Environmental Research and Public Health 18:21, pages 11482.
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Hyoun S. Kim, Matthew Rockloff, Diandra Leslie, Daniel S. McGrath, Michael J.A. Wohl & David C. Hodgins. (2021) Offering small tangible rewards within social casino games increases in-play bets but does not impact real-money gambling. Addictive Behaviors 120, pages 106984.
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Álvaro Botella-Guijarro, Daniel Lloret-Irles, José Vicente Segura-Heras, Víctor Cabrera-Perona & Juan Antonio Moriano. (2020) A Longitudinal Analysis of Gambling Predictors among Adolescents. International Journal of Environmental Research and Public Health 17:24, pages 9266.
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Daniel L. King, Alex Russell & Nerilee Hing. (2020) Adolescent Land-Based and Internet Gambling: Australian and International Prevalence Rates and Measurement Issues. Current Addiction Reports 7:2, pages 137-148.
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Daniel L King & Paul H Delfabbro. (2020) The convergence of gambling and monetised gaming activities. Current Opinion in Behavioral Sciences 31, pages 32-36.
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Sharon Lawn, Candice Oster, Ben Riley, David Smith, Michael Baigent & Mubarak Rahamathulla. (2020) A Literature Review and Gap Analysis of Emerging Technologies and New Trends in Gambling. International Journal of Environmental Research and Public Health 17:3, pages 744.
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Paul H. Delfabbro & Daniel L. King. 2020. Adolescent Addiction. Adolescent Addiction 159 183 .
Daniel L. King, Paul H. Delfabbro, Sally M. Gainsbury, Michael Dreier, Nancy Greer & Joël Billieux. (2019) Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective. Computers in Human Behavior 101, pages 131-143.
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Hyoun S. Kim, Matthew Rockloff, Daniel S. McGrath, Michael J. A. Wohl & David C. Hodgins. (2019) Structural or dispositional? An experimental investigation of the experience of winning in social casino games (and impulsivity) on subsequent gambling behaviors. Journal of Behavioral Addictions 8:3, pages 479-488.
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Tobias Hayer, Moritz Rosenkranz, Gerhard Meyer & Tim Brosowski. (2019) Simuliertes Glücksspiel im Internet. Kindheit und Entwicklung 28:2, pages 123-133.
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Iina Savolainen, Anu Sirola, Markus Kaakinen & Atte Oksanen. (2018) Peer Group Identification as Determinant of Youth Behavior and the Role of Perceived Social Support in Problem Gambling. Journal of Gambling Studies 35:1, pages 15-30.
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Daniel L. King & Paul H. Delfabbro. (2018) Video Game Monetization (e.g., ‘Loot Boxes’): a Blueprint for Practical Social Responsibility Measures. International Journal of Mental Health and Addiction 17:1, pages 166-179.
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Daniel L. King & Marc N. Potenza. (2019) Not Playing Around: Gaming Disorder in the International Classification of Diseases (ICD-11). Journal of Adolescent Health 64:1, pages 5-7.
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Livia Veselka, Rochelle Wijesingha, Scott T Leatherdale, Nigel E Turner & Tara Elton-Marshall. (2018) Factors associated with social casino gaming among adolescents across game types. BMC Public Health 18:1.
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Tess Armstrong, Matthew Rockloff, Matthew Browne & En Li. (2018) An Exploration of How Simulated Gambling Games May Promote Gambling with Money. Journal of Gambling Studies 34:4, pages 1165-1184.
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Tobias Hayer, Jens Kalke, Gerhard Meyer & Tim Brosowski. (2018) Do Simulated Gambling Activities Predict Gambling with Real Money During Adolescence? Empirical Findings from a Longitudinal Study. Journal of Gambling Studies 34:3, pages 929-947.
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Hyoun S. Kim, Michael J. A. Wohl, Rina Gupta & Jeffrey L. Derevensky. (2017) Why do young adults gamble online? A qualitative study of motivations to transition from social casino games to online gambling. Asian Journal of Gambling Issues and Public Health 7:1.
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