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Articles

Directing for Cinematic Virtual Reality: how the traditional film director’s craft applies to immersive environments and notions of presence

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Mariapina Trunfio, Salvatore Campana & Adele Magnelli. (2023) Experimenting hybrid reality in cultural heritage reconstruction. The Peasant Civilisation Park and the ‘Vicinato a Pozzo’ museum of Matera (Italy). Museum Management and Curatorship 38:4, pages 428-450.
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Rudy Carpio, James Birt & Oliver Baumann. (2023) Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films. Creative Industries Journal 0:0, pages 1-22.
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Rudy Carpio & James Birt. (2022) The role of the Embodiment Director in virtual reality film production. Creative Industries Journal 15:2, pages 189-198.
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Mariana Berga Rodrigues & Sandra Maria Correia Loureiro. (2022) Virtual Reality in the Motion Picture Industry: The Relationship among Movie Coolness, Sympathy, Empathy, and Word-of-Mouth. Journal of Promotion Management 28:2, pages 144-159.
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Tim Gruenewald & Saskia Witteborn. (2022) Feeling good: humanitarian virtual reality film, emotional style and global citizenship. Cultural Studies 36:1, pages 141-161.
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Zexin Ma & Douglas Zytko. (2021) Designing Immersive Stories for Health: Choosing Character Perspective Based on the Viewer’s Modality. International Journal of Human–Computer Interaction 37:15, pages 1423-1435.
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. (2021) Theorizing the Virtual: An Unfinished Conversation with Thomas Elsaesser. Quarterly Review of Film and Video 38:7, pages 676-693.
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Miguel Barreda-Ángeles, Sara Aleix-Guillaume & Alexandre Pereda-Baños. (2021) Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360°-video is associated with impaired cognitive information processing. Communication Monographs 88:2, pages 154-173.
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Kath Dooley, Stuart Bender, Gregory Ferris, Bettina Frankham, Alex Munt & Max Schleser. (2020) Immersive media practices in the classroom: models of the teaching research nexus in an Australian context. Media Practice and Education 21:4, pages 241-260.
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Stuart Bender. (2019) Headset attentional synchrony: tracking the gaze of viewers watching narrative virtual reality. Media Practice and Education 20:3, pages 277-296.
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Kath Dooley. (2017) Storytelling with virtual reality in 360-degrees: a new screen grammar. Studies in Australasian Cinema 11:3, pages 161-171.
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