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Articles

Exploring the effects of integrating the iPad to improve students’ motivation and badminton skills: a WISER model for physical education

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Pages 265-278 | Received 17 Mar 2016, Accepted 01 Aug 2017, Published online: 11 Oct 2017

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Kuo-Chin Lin, Cheng-Wen Ko, Hui-Chun Hung & Nian-Shing Chen. (2023) The effect of real-time pose recognition on badminton learning performance. Interactive Learning Environments 31:8, pages 4772-4786.
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Lu-Ho Hsia, Gwo-Jen Hwang & Jan-Pan Hwang. (2023) AI-facilitated reflective practice in physical education: an auto-assessment and feedback approach. Interactive Learning Environments 0:0, pages 1-20.
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J. T. Mckeever & L. E. Runceanu. (2022) Replay the game and teach for understanding: exploring the use of video tagging in an invasion games unit. Physical Education and Sport Pedagogy 0:0, pages 1-15.
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Susan Marron & Maura Coulter. (2021) Initial teacher educators’ integrating iPads into their physical education teaching. Irish Educational Studies 40:4, pages 611-626.
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F. Potdevin, O. Vors, A. Huchez, M. Lamour, K. Davids & C. Schnitzler. (2018) How can video feedback be used in physical education to support novice learning in gymnastics? Effects on motor learning, self-assessment and motivation. Physical Education and Sport Pedagogy 23:6, pages 559-574.
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Olivia Wohlfart, Moritz Mödinger & Ingo Wagner. (2023) Information and communication technologies in physical education: Exploring the association between role modeling and digital literacy. European Physical Education Review.
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Kuo-Chin Lin, Hui-Chun Hung & Nian-Shing Chen. (2023) The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education. Smart Learning Environments 10:1.
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Chen Wang, Roxana Dev Omar Dev, Kim Geok Soh, Nasnoor Juzaily Mohd Nasirudddin, Yubin Yuan & Xueyan Ji. (2023) Blended learning in physical education: A systematic review. Frontiers in Public Health 11.
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G. Kyriakidis, V. Panoutsakopoulos, I. Paraschos, D. Chatzopoulos, Α. Yiannakos & G. Papaiakovou. (2022) The Impact of Blended Learning and Direct Video Feedback on Primary School Students’ Three-Step Ball Throwing Technique. International Journal of Computer Science in Sport 21:2, pages 43-68.
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Yankun Han, Syed Kamaruzaman Bin Syed Ali & Lifu Ji. (2022) Use of Observational Learning to Promote Motor Skill Learning in Physical Education: A Systematic Review. International Journal of Environmental Research and Public Health 19:16, pages 10109.
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Chen Wang, Roxana Dev Omar Dev, Kim Geok Soh, Nasnoor Juzaily Mohd Nasiruddin & Yuansheng Wang. (2022) Effects of Blended Learning in Physical Education among University Students: A Systematic Review. Education Sciences 12:8, pages 530.
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Xixi Liu. (2022) The Effects of Tablet Use on Student Learning Achievements, Participation, and Motivation at Different Levels. International Journal of Technology-Enhanced Education 1:1, pages 1-17.
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Chenchen Liu, ChiuLin Lai, Gwo-Jen Hwang & Yun-Fang Tu. (2022) Effects of ASQE-based learning on the information literacy, problem-solving and critical thinking of students with different growth mindsets. The Electronic Library 40:3, pages 269-290.
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Jintao Su, Xiaoling Pu, Kusum Yadav & Manikandan Subramnaiyan. (2022) A physical education teacher motivation from the self-evaluation framework. Computers & Electrical Engineering 98, pages 107772.
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Yen-Nan Lin, Lu-Ho Hsia & Gwo-Jen Hwang. (2022) Fostering motor skills in physical education: A mobile technology-supported ICRA flipped learning model. Computers & Education 177, pages 104380.
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Yunwen Wang & William B. Collins. (2021) Systematic evaluation of mobile fitness apps: Apps as the Tutor, Recorder, Game Companion, and Cheerleader. Telematics and Informatics 59, pages 101552.
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Kuo-Chin Lin, Chun-Wang Wei, Chiu-Lin Lai, I-Ling Cheng & Nian-Shing Chen. (2021) Development of a badminton teaching system with wearable technology for improving students’ badminton doubles skills. Educational Technology Research and Development 69:2, pages 945-969.
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Anna Thacker, Jennifer Ho, Arsalan Khawaja & Larry Katz. (2021) Peer-to-Peer Learning: The Impact of Order of Performance on Learning Fundamental Movement Skills Through Video Analysis With Middle School Children. Journal of Teaching in Physical Education, pages 1-11.
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Yen-Nan Lin, Lu-Ho Hsia & Gwo-Jen Hwang. (2021) Promoting pre-class guidance and in-class reflection: A SQIRC-based mobile flipped learning approach to promoting students’ billiards skills, strategies, motivation and self-efficacy. Computers & Education 160, pages 104035.
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Marina Papastergiou, Petros Natsis, Nikolaos Vernadakis & Panagiotis Antoniou. (2020) Introducing tablets and a mobile fitness application into primary school physical education. Education and Information Technologies 26:1, pages 799-816.
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Lu‐Ho Hsia & Gwo‐Jen Hwang. (2020) From reflective thinking to learning engagement awareness: A reflective thinking promoting approach to improve students’ dance performance, self‐efficacy and task load in flipped learning. British Journal of Educational Technology 51:6, pages 2461-2477.
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Vinh Huy Chau. (2020) Assessment of Male Students’ Basic Badminton Technique Development at High Schools. The Open Sports Sciences Journal 13:1, pages 60-65.
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Rumo Julien & Melly Alain. (2019) Le long chemin de l’intégration des tablettes tactiles dans l’enseignement de l’éducation physique et sportive : récit d’expérience d’un formateur d’enseignants. Ejournal de la recherche sur l'intervention en éducation physique et sport -eJRIEPS:Hors-série N° 3.
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