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Original Articles

Entertainment is Emotion: The Functional Architecture of the Entertainment Experience

Pages 28-51 | Published online: 19 Mar 2008

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (15)

Kevin E. Tiede & Markus Appel. (2020) Reviews, expectations, and the experience of stories. Media Psychology 23:3, pages 365-390.
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Helena Bilandzic, Cornelia Schnell & Freya Sukalla. (2019) The Cultivation of Idealistic Moral Expectations: The Role of Television Exposure and Narrative Engageability. Mass Communication and Society 22:5, pages 604-630.
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Shu-Fang Lin, Katherine R. Dale, Daniel G. McDonald, James G. Collier & Kaitlyn Jones. (2019) Narrative Engagement and Vicarious Interaction with Multiple Characters. Mass Communication and Society 22:3, pages 324-343.
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Hellen Pham & Christopher A. Sanchez. (2019) Text Segment Length Can Impact Emotional Reactions to Narrative Storytelling. Discourse Processes 56:3, pages 210-228.
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Scott H. Hemenover & Nicholas D. Bowman. (2018) Video games, emotion, and emotion regulation: expanding the scope. Annals of the International Communication Association 42:2, pages 125-143.
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Kate Keib, Camila Espina, Yen-I Lee, Bartosz W. Wojdynski, Dongwon Choi & Hyejin Bang. (2018) Picture This: The Influence of Emotionally Valenced Images, On Attention, Selection, and Sharing of Social Media News. Media Psychology 21:2, pages 202-221.
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Kineta Hung. (2014) Why Celebrity Sells: A Dual Entertainment Path Model of Brand Endorsement. Journal of Advertising 43:2, pages 155-166.
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Mengxiang Li, Qiqi Jiang, Chuan-Hoo Tan & Kwok-Kee Wei. (2014) Enhancing User-Game Engagement Through Software Gaming Elements. Journal of Management Information Systems 30:4, pages 115-150.
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RaymondA. Mar, Keith Oatley, Maja Djikic & Justin Mullin. (2011) Emotion and narrative fiction: Interactive influences before, during, and after reading. Cognition and Emotion 25:5, pages 818-833.
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AndrewJ. Weaver. (2011) A Meta-Analytical Review of Selective Exposure to and the Enjoyment of Media Violence. Journal of Broadcasting & Electronic Media 55:2, pages 232-250.
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AndrewJ. Weaver, JakobD. Jensen, Nicole Martins, RyanJ. Hurley & BarbaraJ. Wilson. (2011) Liking Violence and Action: An Examination of Gender Differences in Children's Processing of Animated Content. Media Psychology 14:1, pages 49-70.
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Jochen Peter & PattiM. Valkenburg. (2010) Adolescents' Use of Sexually Explicit Internet Material and Sexual Uncertainty: The Role of Involvement and Gender. Communication Monographs 77:3, pages 357-375.
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Lauren Christophers, Chi Tak Lee & Brendan Rooney. (2023) Exploring Subjective Realism: Do evaluative realism and felt realism respond differently to different cues?. International Journal of Human-Computer Studies 175, pages 103027.
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Astrid Nørfelt, Florian Kock, Ingo Oswald Karpen & Alexander Josiassen. (2022) Pleasure Through Pain: An Empirical Examination of Benign Masochism in Tourism. Journal of Travel Research 62:2, pages 448-468.
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Ashraf M. Salama, Nikos A. Salingaros & Laura MacLean. (2023) A Multimodal Appraisal of Zaha Hadid’s Glasgow Riverside Museum—Criticism, Performance Evaluation, and Habitability. Buildings 13:1, pages 173.
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Hamidreza Sakhaei, Nimish Biloria & Mehdi Azizmohammad Looha. (2022) Spatial stimuli in films: Uncovering the relationship between cognitive emotion and perceived environmental quality. Frontiers in Psychology 13.
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Rohit Yadav, Mohit Yadav & Amit Mittal. (2021) Effects of gain-loss-framed messages on virtual reality intervened fitness exercise. Information Discovery and Delivery 50:4, pages 374-386.
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Fuzhong Wu, Mingjie Zhou & Zheng Zhang. (2022) Can science fiction engagement predict identification with all humanity? Testing a moderated mediation model. Frontiers in Psychology 13.
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Dai-Yun Wu, Jih-Hsuan Tammy Lin & Nicholas David Bowman. (2022) Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising. Computers in Human Behavior 133, pages 107255.
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Nicoló Dozio, Federica Marcolin, Giulia Wally Scurati, Luca Ulrich, Francesca Nonis, Enrico Vezzetti, Gabriele Marsocci, Alba La Rosa & Francesco Ferrise. (2022) A design methodology for affective Virtual Reality. International Journal of Human-Computer Studies 162, pages 102791.
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Reijo Savolainen. (2021) Infotainment as a hybrid of information and entertainment: a conceptual analysis. Journal of Documentation 78:4, pages 953-970.
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Shalin Hai-Jew. 2022. Practical Peer-to-Peer Teaching and Learning on the Social Web. Practical Peer-to-Peer Teaching and Learning on the Social Web 266 297 .
Winnifred Wijnker, Arthur Bakker, Stanislaw Schukajlow & Paul Drijvers. (2021) Modeling the mechanisms of interest raising videos in education. Human Behavior and Emerging Technologies 3:5, pages 823-831.
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Mohammad Fahmi Abu Bakar, Wenyan Wu, David Proverbs & Eirini Mavritsaki. (2021) Effective Communication for Water Resilient Communities: A Conceptual Framework. Water 13:20, pages 2880.
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Qin Gao & Yue Chen. 2021. HANDBOOK OF HUMAN FACTORS AND ERGONOMICS. HANDBOOK OF HUMAN FACTORS AND ERGONOMICS 1143 1186 .
Julian Hanich. (2021) How Many Emotions Does Film Studies Need?. Projections 15:2, pages 91-115.
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Winnifred Wijnker, Ed S. Tan, Arthur Bakker, Tamara A. J. M. van Gog & Paul H. M. Drijvers. (2021) Film as the Engine for Learning. Projections 15:2, pages 56-90.
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L. J. Theo & Nirvana Bechan. (2021) Degrees of becoming on recent Netflix docu-shows: Representations of women in Unbelievable and Mercury 13 vs. The Keepers and The Staircase. Journal of Popular Television, The 9:2, pages 179-193.
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Sicheng Zhao, Xingxu Yao, Jufeng Yang, Guoli Jia, Guiguang Ding, Tat-Seng Chua, Bjoern W Schuller & Kurt Keutzer. (2021) Affective Image Content Analysis: Two Decades Review and New Perspectives. IEEE Transactions on Pattern Analysis and Machine Intelligence, pages 1-1.
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Julie Dunn, Penny Bundy & Madonna Stinson. (2020) Process drama in five international contexts: Considering emotional responses and dramatic structuring. Applied Theatre Research 8:2, pages 177-195.
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Daniela M. Schlütz, Daniel Possler & Lucas Golombek. (2020) “Is He Talking to Me?”. Projections 14:2, pages 1-25.
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Alan Voodla, Elen Lotman, Martin Kolnes, Richard Naar & Andero Uusberg. (2020) Cinematographic High-Contrast Lighting Can Facilitate Empathetic Affective Mimicry. Projections 14:1, pages 1-17.
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Nelson ZagaloNelson Zagalo. 2020. Engagement Design. Engagement Design 11 30 .
Markus Appel, Constanze Schreiner, Maj-Britt Haffmans & Tobias Richter. (2019) The mediating role of event-congruent emotions in narrative persuasion. Poetics 77, pages 101385.
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Federica PallaviciniPhDPhD & Alessandro PepePhDPhD. (2019) Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays. Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays.
N. Shiner & M.L. Howard. (2019) The use of simulation and moulage in undergraduate diagnostic radiography education: A burns scenario. Radiography 25:3, pages 194-201.
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Dong Yoon Koh, Donghyeok Yun, Ju Yeon Kim & Youn-kyung Lim. (2019) PlayMaker. PlayMaker.
Melody M. Terras & Elizabeth A. Boyle. (2019) Integrating games as a means to develop e‐learning: Insights from a psychological perspective. British Journal of Educational Technology 50:3, pages 1049-1059.
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Jia Lu, Xinchuan Liu & Yaoyao Cheng. (2019) Cultural Proximity and Genre Proximity: How Do Chinese Viewers Enjoy American and Korean TV Dramas?. SAGE Open 9:1, pages 215824401882502.
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Mathias Weber, Stefan Aufenanger, Michael Dreier, Oliver Quiring, Leonard Reinecke, Klaus Wölfling, Kai W. Müller & Manfred E. Beutel. (2018) Gender Differences in Escapist Uses of Sexually Explicit Internet Material: Results from a German Probability Sample. Sexuality & Culture 22:4, pages 1171-1188.
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Ed S. Tan. (2018) A psychology of the film. Palgrave Communications 4:1.
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Eduard Sioe-Hao Tan & Valentijn Visch. (2018) Co-Imagination of Fictional Worlds in Film Viewing. Review of General Psychology 22:2, pages 230-244.
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Beaumie Kim & Wing Ho. (2018) Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay. International Journal of Child-Computer Interaction 16, pages 85-99.
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Jessica B. Stokes-Parish, Robbert Duvivier & Brian Jolly. (2018) Investigating the impact of moulage on simulation engagement — A systematic review. Nurse Education Today 64, pages 49-55.
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Jan-Louis Kruger, Stephen Doherty, Wendy Fox & Peter de Lissa. 2018. Innovation and Expansion in Translation Process Research. Innovation and Expansion in Translation Process Research 267 294 .
Brenden Rooney, Hanna Kubicka, Carl Plantinga, James Kendrick & Johannes Riis. (2018) Book Reviews. Projections 12:1.
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Brendan Rooney, Colun Burke, Katalin Balint, Tess O'Leary, Thomas Parsons, Chi Tak Lee & Caroline Mantei. (2017) Virtual reality, presence and social cognition: The effect of eye-gaze and narrativity on character engagement. Virtual reality, presence and social cognition: The effect of eye-gaze and narrativity on character engagement.
Andreas Gregersen, Birger Langkjær, Lene Heiselberg & Jacob Lyng Wieland. (2017) Following the viewers: Investigating television drama engagement through skin conductance measurements. Poetics 64, pages 1-13.
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Gary M. Hardee & Ryan P. McMahan. (2017) FIJI: A Framework for the Immersion-Journalism Intersection. Frontiers in ICT 4.
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Ines Schindler, Georg Hosoya, Winfried Menninghaus, Ursula Beermann, Valentin Wagner, Michael Eid & Klaus R. Scherer. (2017) Measuring aesthetic emotions: A review of the literature and a new assessment tool. PLOS ONE 12:6, pages e0178899.
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Jessica B. Stokes-Parish, Robbert Duvivier & Brian Jolly. (2017) Does Appearance Matter? Current Issues and Formulation of a Research Agenda for Moulage in Simulation. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 12:1, pages 47-50.
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Winfried Menninghaus, Valentin Wagner, Julian Hanich, Eugen Wassiliwizky, Thomas Jacobsen & Stefan Koelsch. (2017) The Distancing-Embracing model of the enjoyment of negative emotions in art reception. Behavioral and Brain Sciences 40.
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Craig Standing, Markus Holzweber & Jan Mattsson. (2016) Exploring emotional expressions in e-word-of-mouth from online communities. Information Processing & Management 52:5, pages 721-732.
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Nicky Lewis & Andrew J. Weaver. (2016) Emotional Responses to Social Comparisons in Reality Television Programming. Journal of Media Psychology 28:2, pages 65-77.
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Daniela SchlützDaniela Schlütz. 2016. Quality-TV als Unterhaltungsphänomen. Quality-TV als Unterhaltungsphänomen 173 255 .
William J. Brown. (2015) Examining Four Processes of Audience Involvement With Media Personae: Transportation, Parasocial Interaction, Identification, and Worship. Communication Theory 25:3, pages 259-283.
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Thomas ZielhorstDaphne van den BruleValentijn VischMarijke MellesSam van TienhovenHelle SinkbaekBart SchriekenEduard S.-H. TanAlfred Lange. (2015) Using a Digital Game for Training Desirable Behavior in Cognitive–Behavioral Therapy of Burnout Syndrome: A Controlled Study. Cyberpsychology, Behavior, and Social Networking 18:2, pages 101-111.
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Milena Kuehnast, Valentin Wagner, Eugen Wassiliwizky, Thomas Jacobsen & Winfried Menninghaus. (2014) Being moved: linguistic representation and conceptual structure. Frontiers in Psychology 5.
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Joyce L.D. Neys, Jeroen Jansz & Ed S.H. Tan. (2014) Exploring persistence in gaming: The role of self-determination and social identity. Computers in Human Behavior 37, pages 196-209.
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Keith Oatley. (2013) Worlds of the possible. Pragmatics & Cognition Pragmatics and Cognition 21:3, pages 448-468.
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Qihao Ji, Jessica Tanca & Sophie Janicke. (2013) Does 3D increase the enjoyment experience? A comparative experiment on the psychological effects of 3D. 3D Research 4:4.
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Chih-Ching Teng & Jung-Hua Chang. (2013) Mechanism of customer value in restaurant consumption: Employee hospitality and entertainment cues as boundary conditions. International Journal of Hospitality Management 32, pages 169-178.
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Anna Maria Giannini, Fabio Ferlazzo, Roberto Sgalla, Pierluigi Cordellieri, Francesca Baralla & Silvia Pepe. (2013) The use of videos in road safety training: Cognitive and emotional effects. Accident Analysis & Prevention 52, pages 111-117.
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Tilo Hartmann. 2012. The International Encyclopedia of Media Studies. The International Encyclopedia of Media Studies.
Brendan Rooney, Ciarán Benson & Eilis Hennessy. (2012) The apparent reality of movies and emotional arousal: A study using physiological and self-report measures. Poetics 40:5, pages 405-422.
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B. Till & P. Vitouch. (2012) Capital Punishment in Films: The Impact of Death Penalty Portrayals on Viewers' Mood and Attitude Toward Capital Punishment. International Journal of Public Opinion Research 24:3, pages 387-399.
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Elizabeth A. Boyle, Thomas M. Connolly, Thomas Hainey & James M. Boyle. (2012) Engagement in digital entertainment games: A systematic review. Computers in Human Behavior 28:3, pages 771-780.
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Andrew J. Weaver & Matthew J. Kobach. (2012) The Relationship Between Selective Exposure and the Enjoyment of Television Violence. Aggressive Behavior 38:2, pages 175-184.
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Colleen Bee & Robert Madrigal. (2012) Outcomes Are in the Eye of the Beholder. Journal of Media Psychology 24:4, pages 143-153.
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Keith Oatley. 2011. Such Stuff as Dreams. Such Stuff as Dreams 239 262 .
Benedikt Till, Thomas Niederkrotenthaler, Arno Herberth, Martin Voracek, Gernot Sonneck & Peter Vitouch. (2011) Coping and Film Reception. Journal of Media Psychology 23:3, pages 149-160.
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ANNE BARTSCH. (2010) Vivid Abstractions: On the Role of Emotion Metaphors in Film Viewers' Search for Deeper Insight and Meaning. Midwest Studies In Philosophy 34:1, pages 240-260.
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Tonny KrijnenEd Tan. (2009) Reality TV as a moral laboratory: A dramaturgical analysis of The Golden Cage . COMM 34:4, pages 449-472.
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Andrew J. Weaver & Barbara J. Wilson. (2009) The Role of Graphic and Sanitized Violence in the Enjoyment of Television Dramas. Human Communication Research 35:3, pages 442-463.
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Kata Szita & Brendan Rooney. (2022) Smartphone Spectatorship in Unenclosed Environments: The Physiological Impacts of Visual and Sonic Distraction During Movie Watching on Mobile Devices. SSRN Electronic Journal.
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Maria Maslova. (2017) Revisiting Tourism Experience in the Experience Economy: Sociological and Psychological Perspectives. SSRN Electronic Journal.
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