3,158
Views
50
CrossRef citations to date
0
Altmetric
Original Articles

Gut or Game? The Influence of Moral Intuitions on Decisions in Video Games

, &
Pages 460-485 | Received 28 Aug 2011, Published online: 28 Nov 2012

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (14)

Marina A. Klimenko, Kevin Kapadia & Gaillot Jr Andre. (2023) What Are the Morals of Video Game Stories? A Content Analysis of the Most Popular Video Games. Journal of Broadcasting & Electronic Media 0:0, pages 1-21.
Read now
Johnie J. Allen & Craig A. Anderson. (2021) Does avatar identification make unjustified video game violence more morally consequential?. Media Psychology 24:2, pages 236-258.
Read now
Chingching Chang. (2021) How morality judgments influence humor perceptions of prankvertising. International Journal of Advertising 40:2, pages 246-271.
Read now
Matthew Grizzard, Kaitlin Fitzgerald, C. Joseph Francemone, Changhyun Ahn, Jialing Huang, Jess Walton, Cass McAllister & Allison Eden. (2020) Validating the extended character morality questionnaire. Media Psychology 23:1, pages 107-130.
Read now
Karyn Riddle, Swee Kiat Tay & Jiaxi Wu. (2019) “It Lets Me Fight the Bad Guys”: An Exploration Into the Factors Predicting Enjoyment of Violent Video Games. Communication Studies 70:1, pages 36-58.
Read now
Lacey J. Hilliard, Mary H. Buckingham, G. John Geldhof, Patricia Gansert, Caroline Stack, Erin S. Gelgoot, Marina U. Bers & Richard M. Lerner. (2018) Perspective taking and decision-making in educational game play: A mixed-methods study. Applied Developmental Science 22:1, pages 1-13.
Read now
Matthew Grizzard, Jialing Huang, Julia K. Weiss, Eric Robert Novotny, Kaitlin S. Fitzgerald, Changhyun Ahn, Zed Ngoh, Alexandra Plante & Haoran Chu. (2017) Graphic Violence as Moral Motivator: The Effects of Graphically Violent Content in News. Mass Communication and Society 20:6, pages 763-783.
Read now
Matthew Grizzard, Allison Z. Shaw, Emily A. Dolan, Kenton B. Anderson, Lindsay Hahn & Sujay Prabhu. (2017) Does Repeated Exposure to Popular Media Strengthen Moral Intuitions?: Exploratory Evidence Regarding Consistent and Conflicted Moral Content. Media Psychology 20:4, pages 557-583.
Read now
Gregory A. Cranmer, Nicholas D. Bowman & Zachary W. Goldman. (2017) A Preliminary Study of Racialized Brawn and Brain Framing Effects. Communication Research Reports 34:1, pages 78-83.
Read now
Marina Krcmar & Drew P. Cingel. (2016) Moral Foundations Theory and Moral Reasoning in Video Game Play: Using Real-Life Morality in a Game Context. Journal of Broadcasting & Electronic Media 60:1, pages 87-103.
Read now
Gregory A. Cranmer & Matthew M. Martin. (2015) An Examination of Aggression and Adaption Traits with Moral Foundation. Communication Research Reports 32:4, pages 360-366.
Read now
Qihao Ji & Arthur A. Raney. (2015) Morally Judging Entertainment: A Case Study of Live Tweeting During Downton Abbey. Media Psychology 18:2, pages 221-242.
Read now
Mike Schmierbach & AnthonyM. Limperos. (2013) Virtual Justice: Testing Disposition Theory in the Context of a Story-Driven Video Game. Journal of Broadcasting & Electronic Media 57:4, pages 526-542.
Read now
Anthony Mlimperos, Edward Downs, James Divory & Nicholas Davidbowman. (2013) Leveling Up: A Review of Emerging Trends and Suggestions for the Next Generation of Communication Research Investigating Video Games’ Effects. Annals of the International Communication Association 37:1, pages 349-377.
Read now

Articles from other publishers (36)

C. Joseph Francemone & Nicholas L. Matthews. (2023) Moral Tipping Points. Journal of Media Psychology 35:4, pages 221-227.
Crossref
Malcolm Ryan, Mitchell McEwan, Paul Formosa, Jane Messer & Stephanie Howarth. (2023) The effect of morality meters on ethical decision making in video games: A quantitative study. Computers in Human Behavior 142, pages 107623.
Crossref
Jaime Pérez, Mario Castro & Gregorio López. (2023) Serious Games and AI: Challenges and Opportunities for Computational Social Science. IEEE Access 11, pages 62051-62061.
Crossref
Karen Schrier, Sawsan Eskander, Gregory Beaudoin, Nicholas Fisher, Paul Harden, Samuel Levine, Katie Sarnecky, Alyssa Shaenfield & Erin Alvarico. 2023. Creativity and Morality. Creativity and Morality 221 254 .
Stefan Becker & Christian W. Scheiner. 2023. Social Computing and Social Media. Social Computing and Social Media 435 449 .
Brandon L. Bretl & David M. Hansen. (2022) An exploration of the structure of moral intuitions in early adolescence. Cognitive Development 64, pages 101248.
Crossref
Elisabeth Holl & André Melzer. (2022) Moral Minds in Gaming. Journal of Media Psychology 34:5, pages 287-298.
Crossref
Brandon L. Bretl. (2022) Adolescent Ratings of Moral Violations Moderated by Gender and Political Identity. Trends in Psychology 30:3, pages 608-619.
Crossref
Arienne Ferchaud, Stephanie Orme & Emory S. Daniel. (2022) Morality inside the matrix: A qualitative exploration of gamers’ moral considerations in video games. Journal of Gaming & Virtual Worlds 14:2, pages 161-179.
Crossref
Nicholas David Bowman, Daniel A Bowen, Melissa C Mercado, Lindsey Jean Resignato & Philippe de Villemor Chauveau. (2022) “I did it without hesitation. Am I the bad guy?”: Online conversations in response to controversial in-game violence. New Media & Society, pages 146144482210788.
Crossref
Karoline A. Anderson. (2022) Moral distress in The Last of Us: Moral agency, character realism, and navigating fixed gaming narratives. Computers in Human Behavior Reports 5, pages 100163.
Crossref
Brandon L. Bretl & Marlon Goering. (2022) Age- and sex-based differences in the moral intuitions of American early adolescents. Evolutionary Human Sciences 4.
Crossref
Velvet Spors & Imo Kaufman. (2021) Respawn, Reload, Relate. Proceedings of the ACM on Human-Computer Interaction 5:CHI PLAY, pages 1-31.
Crossref
Alexandra Zapko-Willmes, Shalom H. Schwartz, Julia Richter & Christian Kandler. (2021) Basic value orientations and moral foundations: Convergent or discriminant constructs?. Journal of Research in Personality 92, pages 104099.
Crossref
Reyhan Pradantyo, Max V. Birk & Scott Bateman. (2021) How the Visual Design of Video Game Antagonists Affects Perception of Morality. Frontiers in Computer Science 3.
Crossref
Morgan Spencer Yao, John Casey Bandiola, John Michael Vince Lim & Jonathan Casano. 2021. HCI International 2021 - Late Breaking Posters. HCI International 2021 - Late Breaking Posters 486 493 .
Nicholas David Bowman, Sun Joo Ahn & Laura M. Mercer Kollar. (2020) The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention. Frontiers in Communication 5.
Crossref
Lindsay Hahn & Ron Tamborini. 2020. The International Encyclopedia of Media Psychology. The International Encyclopedia of Media Psychology 1 11 .
Elisabeth Holl, Steve Bernard & André Melzer. (2020) Moral decision‐making in video games: A focus group study on player perceptions. Human Behavior and Emerging Technologies 2:3, pages 278-287.
Crossref
Sarah E. Hodge, Jacqui Taylor & John McAlaney. (2020) Is It Still Double Edged? Not for University Students’ Development of Moral Reasoning and Video Game Play. Frontiers in Psychology 11.
Crossref
Jens Kjeldgaard-Christiansen. (2019) Splintering the gamer’s dilemma: moral intuitions, motivational assumptions, and action prototypes. Ethics and Information Technology 22:1, pages 93-102.
Crossref
Malcolm Ryan, Paul Formosa, Stephanie Howarth & Dan Staines. (2019) Measuring morality in videogames research. Ethics and Information Technology 22:1, pages 55-68.
Crossref
Nicholas David Bowman. (2019) Editorial: Video Games as Demanding Technologies. Media and Communication 7:4, pages 144-148.
Crossref
Sarah E. Hodge, Jacqui Taylor & John McAlaney. (2019) (A)morally Demanding Game? An Exploration of Moral Decision-Making in a Purpose-Made Video Game. Media and Communication 7:4, pages 213-225.
Crossref
Sarah E. Hodge, Jacqui Taylor & John McAlaney. (2019) It’s Double Edged: The Positive and Negative Relationships Between the Development of Moral Reasoning and Video Game Play Among Adolescents. Frontiers in Psychology 10.
Crossref
Marina Krcmar & Allison Eden. (2019) Rational Versus Intuitive Processing. Journal of Media Psychology 31:1, pages 2-11.
Crossref
Patrick J. Ewell, James C. Hamilton & Rosanna E. Guadagno. (2018) How do videogame players identify their actions? Integrating Action Identification Theory and videogame play via the Behavior Identification Form - Gamer. Computers in Human Behavior 81, pages 189-197.
Crossref
Ron Tamborini, Nicholas David Bowman, Sujay Prabhu, Lindsay Hahn, Brian Klebig, Clare Grall & Eric Novotny. (2016) The effect of moral intuitions on decisions in video game play: The impact of chronic and temporary intuition accessibility. New Media & Society 20:2, pages 564-580.
Crossref
Qun Yang, Canhuang Luo & Ye Zhang. (2017) Individual differences in the early recognition of moral information in lexical processing: An event-related potential study. Scientific Reports 7:1.
Crossref
Nicholas David Bowman. 2017. The International Encyclopedia of Media Effects. The International Encyclopedia of Media Effects 1 10 .
Brian J. Bowe & Jennifer Hoewe. (2016) Night and Day. Journalism & Mass Communication Quarterly 93:4, pages 967-985.
Crossref
Stefano Triberti, Daniela Villani & Giuseppe Riva. 2016. Games and Learning Alliance. Games and Learning Alliance 342 347 .
Ryan Lange, Nicholas David Bowman, Jaime Banks & Amanda Lange. (2015) Grand Theft Auto(mation). International Journal of Technology and Human Interaction 11:3, pages 35-50.
Crossref
Nicholas D. Bowman, Rachel Kowert & Christopher J. Ferguson. 2015. Video Games and Creativity. Video Games and Creativity 39 60 .
Matthew GrizzardRon TamboriniRobert J. LewisLu WangSujay Prabhu. (2014) Being Bad in a Video Game Can Make Us Morally Sensitive. Cyberpsychology, Behavior, and Social Networking 17:8, pages 499-504.
Crossref
Malte Elson, Johannes Breuer, James D. Ivory & Thorsten Quandt. (2014) More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games. Journal of Communication 64:3, pages 521-542.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.