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Original Articles

Avatar-Based Advertising in Second Life

The Role of Presence and Attractiveness of Virtual Spokespersons

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Pages 51-60 | Published online: 01 Jul 2013

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (16)

Jengchung Victor Chen, Quang-An Ha & Minh Tam Vu. (2023) The Influences of Virtual Reality Shopping Characteristics on Consumers’ Impulse Buying Behavior. International Journal of Human–Computer Interaction 39:17, pages 3473-3491.
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Shangshang Zhu, Wei Hu, Wenjie Li & Yenan Dong. (2023) Virtual Agents in Immersive Virtual Reality Environments: Impact of Humanoid Avatars and Output Modalities on Shopping Experience. International Journal of Human–Computer Interaction 0:0, pages 1-23.
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Sun Joo (Grace) Ahn, Jooyoung Kim & Jaemin Kim. (2022) The Bifold Triadic Relationships Framework: A Theoretical Primer for Advertising Research in the Metaverse. Journal of Advertising 51:5, pages 592-607.
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Regina Jihea Ahn, Su Yeon Cho & Wanhsiu Sunny Tsai. (2022) Demystifying Computer-Generated Imagery (CGI) Influencers: The Effect of Perceived Anthropomorphism and Social Presence on Brand Outcomes. Journal of Interactive Advertising 22:3, pages 327-335.
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Daniela Langaro, Pedro Oliveira & Sandra Maria Correia Loureiro. (2022) Exploring a New Form of Interaction in the Match Day: Virtual Reality Technologies among Fans of Soccer. Journal of Promotion Management 28:6, pages 729-748.
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Fernando R. Jiménez, Bashar S. Gammoh & Rand Wergin. (2020) The effect of imagery and product involvement in copy testing scores of animatics and finished ads: a schemata approach. Journal of Marketing Theory and Practice 28:4, pages 460-471.
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Su-Mae Tan & Tze Wei Liew. (2020) Designing Embodied Virtual Agents as Product Specialists in a Multi-Product Category E-Commerce: The Roles of Source Credibility and Social Presence. International Journal of Human–Computer Interaction 36:12, pages 1136-1149.
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Bashar S. Gammoh, Fernando R. Jiménez & Rand Wergin. (2018) Consumer Attitudes Toward Human-Like Avatars in Advertisements: The Effect of Category Knowledge and Imagery. International Journal of Electronic Commerce 22:3, pages 325-348.
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Terry Daugherty, Vanja Djuric, Hairong Li & John Leckenby. (2017) Establishing a Paradigm: A Systematic Analysis of Interactive Advertising Research. Journal of Interactive Advertising 17:1, pages 65-78.
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David W. Stewart & Prem Shamdasani. (2017) Online Focus Groups. Journal of Advertising 46:1, pages 48-60.
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Thorsten Wuest, Karl Hribernik & Klaus-Dieter Thoben. (2015) Accessing servitisation potential of PLM data by applying the product avatar concept. Production Planning & Control 26:14-15, pages 1198-1218.
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EL-Sayed S. Aziz, Yizhe Chang, Sven K. Esche & Constantin Chassapis. (2015) Virtual Mechanical Assembly Training Based on a 3D Game Engine. Computer-Aided Design and Applications 12:2, pages 119-134.
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Jang Ho Moon, Eunice Kim, Sejung Marina Choi & Yongjun Sung. (2013) Keep the Social in Social Media: The Role of Social Interaction in Avatar-Based Virtual Shopping. Journal of Interactive Advertising 13:1, pages 14-26.
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Articles from other publishers (58)

Mohamed H. Elsharnouby, Chanaka Jayawardhena & Gunjan Saxena. (2023) Avatar taxonomy: a new technological tool to enhance the consumer-brand relationships. Management & Sustainability: An Arab Review.
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Jian-Ren Hou & Sarawut Kankham. (2023) Follow and spread the word: the effects of avatars and message framing in promoting fact checking posts on social media. Information Technology & People.
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Mohamed H. Elsharnouby, Chanaka Jayawardhena, Hongfei Liu & Alaa M. Elbedweihy. (2023) Strengthening consumer–brand relationships through avatars. Journal of Research in Interactive Marketing 17:4, pages 581-601.
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세라 이, 주하 박, 태연 김 & 재훈 전. (2023) 가상 패션 인플루언서의 실재감이 평가속성과 관계유지행동에 미치는 영향. Journal of the Korean Society of Clothing and Textiles 47:2, pages 295-310.
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Hyejune Park & Seeun Kim. (2021) Do Augmented and Virtual Reality Technologies Increase Consumers’ Purchase Intentions? The Role of Cognitive Elaboration and Shopping Goals. Clothing and Textiles Research Journal 41:2, pages 91-106.
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Xiaoyi Wang & Xingyi Qiu. (2023) The Influence of Image Realism of Digital Endorsers on the Purchase Intention of Gift Products for the Elderly. Behavioral Sciences 13:1, pages 74.
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Kevin Giang Barrera & Denish Shah. (2023) Marketing in the Metaverse: Conceptual understanding, framework, and research agenda. Journal of Business Research 155, pages 113420.
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Minjung Park & Hyeon-Jeong Suk. (2022) The characteristics of facial emotions expressed in Memojis. Computers in Human Behavior Reports 8, pages 100241.
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Chisa Kondo, Hiroshi Sakuma & Yoshinori Hijikata. (2022) A Study on Agent Expression and User Gaze Behavior in Product Endorsement Videos. A Study on Agent Expression and User Gaze Behavior in Product Endorsement Videos.
Amira Trabelsi-Zoghlami, Mourad Touzani, Molka Abbes & Ahmed Anis Charfi. (2022) Les composantes de l’expérience de consommation des joueurs en ligne : de la réalisation virtuelle à la virtualisation réelle. Recherche et Applications en Marketing (French Edition) 37:4, pages 129-157.
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Jason C. Deska, Sean T. Hingston, Devon DelVecchio, Eric P. Stenstrom, Ryan J. Walker & Kurt Hugenberg. (2022) The face of the brand: Spokesperson facial width‐to‐height ratio predicts brand personality judgments. Psychology & Marketing 39:8, pages 1487-1503.
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Yuumi Ogura. (2022) Marketing Communication with Online Characters:オンラインキャラクターによるマーケティング・コミュニケーション. Japan Marketing Journal 42:1, pages 65-72.
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Hussein Lakkis & Helmi Issa. (2022) Continuous Usage Intention Toward Interactive Mixed Reality Technologies. International Journal of Technology and Human Interaction 18:1, pages 1-22.
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Keiichi Zempo, Azusa Yamazaki, Naoto Wakatsuki, Koichi Mizutani & Yukihiko Okada. (2022) Mouth-in-the-Door: The Effect of a Sound Image of an Avatar Intruding on Personal Space That Deviates in Position From the Visual Image. IEEE Access 10, pages 125772-125791.
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Denis Berberović, Adi Alić & Merima Činjarević. 2022. New Technologies, Development and Application V. New Technologies, Development and Application V 1093 1102 .
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S. Venus Jin, Ehri Ryu & Aziz Muqaddam. (2021) I trust what she's #endorsing on Instagram: moderating effects of parasocial interaction and social presence in fashion influencer marketing. Journal of Fashion Marketing and Management: An International Journal 25:4, pages 665-681.
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Franklin Velasco, Zhiyong Yang & Narayanan Janakiraman. (2021) A meta-analytic investigation of consumer response to anthropomorphic appeals: The roles of product type and uncertainty avoidance. Journal of Business Research 131, pages 735-746.
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Juanjuan Wu, Sanga Song & Claire Haesung Whang. (2021) Personalizing 3D virtual fashion stores: Exploring modularity with a typology of atmospherics based on user input. Information & Management 58:4, pages 103461.
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Youngjoon Choi, Fuad Mehraliyev & Seongseop (Sam) Kim. (2020) Role of virtual avatars in digitalized hotel service. International Journal of Contemporary Hospitality Management 32:3, pages 977-997.
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