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Original Articles

A MUVE Towards PBL Writing

Effects of a Digital Learning Environment Designed to Improve Elementary Student Writing

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Pages 113-140 | Published online: 21 Feb 2014

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Jamie Day, Kelley Regan, Anya S. Evmenova, Courtney Verbiest, Amy Hutchison & Boris Gafurov. (2023) The Resilience of Students and Teachers Using a Virtual Writing Intervention during COVID-19. Reading & Writing Quarterly 39:5, pages 390-412.
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Wan-Chen Chang, Chang-Yen Liao & Tak-Wai Chan. (2021) Improving children’s textual cohesion and writing attitude in a game-based writing environment. Computer Assisted Language Learning 34:1-2, pages 133-158.
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Chien-pang Wang, Yu-Ju Lan, Wen-Ta Tseng, Yen-Ting R. Lin & Kao Chia-Ling Gupta. (2020) On the effects of 3D virtual worlds in language learning – a meta-analysis. Computer Assisted Language Learning 33:8, pages 891-915.
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Kathy L. Schuh & Yi-Lung Kuo. (2015) Seeking construct validity grounded in constructivist epistemology: development of the survey of contemporary learning environments. International Journal of Research & Method in Education 38:4, pages 388-412.
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RobinR. Mellecker, Lisa Witherspoon & Tom Watterson. (2013) Active Learning: Educational Experiences Enhanced Through Technology-Driven Active Game Play. The Journal of Educational Research 106:5, pages 352-359.
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M. Mahruf C. Shohel, Md. Ashrafuzzaman, Iffat Naomee, Sanjida Akter Tanni & Farhan Azim. 2022. Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning. Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning 78 106 .
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