Publication Cover
LEUKOS
The Journal of the Illuminating Engineering Society
Volume 15, 2019 - Issue 2-3: Lighting Research Methods
8,921
Views
92
CrossRef citations to date
0
Altmetric
Articles

Adequacy of Immersive Virtual Reality for the Perception of Daylit Spaces: Comparison of Real and Virtual Environments

ORCID Icon, ORCID Icon & ORCID Icon
Pages 203-226 | Received 02 Jul 2017, Accepted 10 Nov 2017, Published online: 17 Jan 2018

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (11)

Jingyuan Wang, Shining Ma, Yue Liu, Yongtian Wang & Weitao Song. (2023) Effects of Luminance Contrast on Depth Perception in Optical See-Through Augmented Reality. LEUKOS 0:0, pages 1-15.
Read now
Seung Hyun Cha, Jae Hoon Ma, JoonOh Seo, Jung In Kim & SangUk Han. (2023) Empirical comparison of spatial experience between photo-based IVE and real space. Architectural Science Review 66:1, pages 1-16.
Read now
Anastasia Globa, Rui Wang, Olubukola Tokede & Chin Koi Khoo. (2022) Pre-Occupancy evaluation of buildings in VR: development of the prototype and user studies. Architectural Science Review 65:5, pages 407-419.
Read now
Won Hee Ko, Stefano Schiavon, Sergio Altomonte, Marilyne Andersen, Ayesha Batool, William Browning, Galen Burrell, Kynthia Chamilothori, Ying-Chieh Chan, Giorgia Chinazzo, Jens Christoffersen, Nancy Clanton, Christopher Connock, Timur Dogan, Billie Faircloth, Luís Fernandes, Lisa Heschong, Kevin W. Houser, Mehlika Inanici, Alstan Jakubiec, Anjali Joseph, Caroline Karmann, Michael Kent, Kyle Konis, Iason Konstantzos, Kera Lagios, Linda Lam, Florence Lam, Eleanor Lee, Brendon Levitt, Wenting Li, Piers MacNaughton, Ahoo Malekafzali Ardakan, John Mardaljevic, Barbara Matusiak, Werner Osterhaus, Steffen Petersen, Matt Piccone, Clotilde Pierson, Brent Protzman, Tarek Rakha, Christoph Reinhart, Siobhan Rockcastle, Holly Samuelson, Luis Santos, Azadeh Sawyer, Stephen Selkowitz, Eloïse Sok, Jakob Strømann-Andersen, William C. Sullivan, Irmak Turan, Gayathri Unnikrishnan, Will Vicent, Dan Weissman & Jan Wienold. (2022) Window View Quality: Why It Matters and What We Should Do. LEUKOS 18:3, pages 259-267.
Read now
Claudia Moscoso, Kynthia Chamilothori, Jan Wienold, Marilyne Andersen & Barbara Matusiak. (2022) Regional Differences in the Perception of Daylit Scenes across Europe Using Virtual Reality. Part I: Effects of Window Size. LEUKOS 18:3, pages 294-315.
Read now
Taesu Kim, Aigerim Shunayeva, Gyunpyo Lee & Hyeon-Jeong Suk. (2022) Sketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz method. Digital Creativity 33:1, pages 49-63.
Read now
Joao P. Carneiro, Ashrant Aryal & Burcin Becerik-Gerber. (2021) Understanding the influence of orientation, time-of-day and blind use on user’s lighting choices and energy consumption using immersive virtual environments. Advances in Building Energy Research 15:5, pages 603-629.
Read now
Claudia Moscoso, Kynthia Chamilothori, Jan Wienold, Marilyne Andersen & Barbara Matusiak. (2021) Window Size Effects on Subjective Impressions of Daylit Spaces: Indoor Studies at High Latitudes Using Virtual Reality. LEUKOS 17:3, pages 242-264.
Read now
Luisa Caldas & Mohammad Keshavarzi. (2019) Design Immersion and Virtual Presence. Technology|Architecture + Design 3:2, pages 249-251.
Read now
Jennifer A. Veitch & Robert G. Davis. (2019) Lighting Research Today: The More Things Change, the More They Stay the Same. LEUKOS 15:2-3, pages 77-83.
Read now

Articles from other publishers (81)

Keming Hou, Xinyue Liu, Zhe Kong, Haining Wang, Mingli Lu & Songtao Hu. (2023) Impacts of corridor design: An investigation on occupant perception of corridor forms in elderly facilities. Frontiers of Architectural Research 12:6, pages 1047-1064.
Crossref
M Leontopoulos, S Leontopoulos & M Knoop. (2023) Consideration of blue light hazard for virtual reality head mounted displays. Lighting Research & Technology 55:7-8, pages 759-771.
Crossref
R Jedon, A Haans & Y de Kort. (2022) Proposing a research framework for urban lighting: The alertness, arousal and anxiety triad. Lighting Research & Technology 55:7-8, pages 658-668.
Crossref
Yunni Cho, Caroline Karmann & Marilyne Andersen. (2023) A VR-based workflow to assess perception of daylit views-out with a focus on dynamism and immersion. Journal of Physics: Conference Series 2600:11, pages 112002.
Crossref
Vania Ceccato & Chloé Martin. (2023) Who takes part in virtual reality studies? An analysis of lighting research. Sustainable Futures, pages 100134.
Crossref
Jae Hoon Ma, Ece Erdogmus & Seung Hyun Cha. (2023) Integration of a choice modeling approach with immersive virtual environments for accurate space utilization prediction. Journal of Building Engineering 76, pages 107126.
Crossref
Di Yan & Qishen Guo. (2023) Effect of Indoor Wall Wood Coverage on the Elderly Group—A Case Study of Activity Rooms in Old-Age Buildings. Buildings 13:8, pages 2086.
Crossref
Zhong Wang, Yulun Wu, Vicente A. González, Yang Zou, Enrique del Rey Castillo, Mehrdad Arashpour & Guillermo Cabrera-Guerrero. (2023) User-centric immersive virtual reality development framework for data visualization and decision-making in infrastructure remote inspections. Advanced Engineering Informatics 57, pages 102078.
Crossref
Yuanfa Dong, Zerong Tan, Wei Peng, Rongzhen Zhu & Bin Zhou. (2023) Towards effective communication with users in the design process: an experimental study on the validity differences of different representation forms in delivering conceptual design information. International Journal on Interactive Design and Manufacturing (IJIDeM) 17:4, pages 1665-1676.
Crossref
Xiaohui Du, Sijia Zhao, Dazhao Zhang & Yue Yu. (2023) Comparative analysis of light environment perception, eye movement and physiology in university professional classroom based on virtual reality experiment. Indoor and Built Environment 32:6, pages 1152-1169.
Crossref
Sandra Arranz-Paraíso & Daniel Arranz-Paraíso. 2023. Intersecting Health, Livability, and Human Behavior in Urban Environments. Intersecting Health, Livability, and Human Behavior in Urban Environments 251 272 .
Michelangelo Scorpio, Davide Carleo, Martina Gargiulo, Pilar Chías Navarro, Yorgos Spanodimitriou, Parinaz Sabet, Massimiliano Masullo & Giovanni Ciampi. (2023) A Review of Subjective Assessments in Virtual Reality for Lighting Research. Sustainability 15:9, pages 7491.
Crossref
Won Hee Ko, Stefano Schiavon, Luis Santos, Michael G. Kent, Hanwook Kim & Mohammad Keshavarzi. (2023) View access index: The effects of geometric variables of window views on occupants’ satisfaction. Building and Environment 234, pages 110132.
Crossref
Sara Eloy, Marina Andrade, Luís Dias & Miguel Sales Dias. (2023) The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking. Applied Ergonomics 108, pages 103957.
Crossref
Cleo Valentine. (2023) Health Implications of Virtual Architecture: An Interdisciplinary Exploration of the Transferability of Findings from Neuroarchitecture. International Journal of Environmental Research and Public Health 20:3, pages 2735.
Crossref
Massimiliano Masullo, Federico Cioffi, Jian Li, Luigi Maffei, Giovanni Ciampi, Sergio Sibilio & Michelangelo Scorpio. (2023) Urban Park Lighting Quality Perception: An Immersive Virtual Reality Experiment. Sustainability 15:3, pages 2069.
Crossref
Arianna Latini, Simone Torresin, Tin Oberman, Elisa Di Giuseppe, Francesco Aletta, Jian Kang & Marco D'Orazio. (2023) Effects of Biophilic Design Interventions on University Students' Cognitive Performance: An Audio-Visual Experimental Study in an Immersive Virtual Office Environment. SSRN Electronic Journal.
Crossref
Seunguk Shin, Matthew H.E.M. BrowningAngel M. Dzhambov. (2022) Window Access to Nature Restores: A Virtual Reality Experiment with Greenspace Views, Sounds, and Smells. Ecopsychology 14:4, pages 253-265.
Crossref
Aslıhan Çevik, Zehra Tuğçe Kazanasmaz, Giuseppe Tambellini, Giacomo Salvadori & Francesco Leccese. (2022) Perception of Light in Museum Environments: Comparison between Real-Life and Virtual Visual Experiences. Sustainability 14:21, pages 14288.
Crossref
Krzysztof Skarżyński & Wojciech Żagan. (2022) Improving the quantitative features of architectural lighting at the design stage using the modified design algorithm. Energy Reports 8, pages 10582-10593.
Crossref
Ning HOUDaisaku NISHINASo SUGITA, Rui JIANGSayaka KINDAICHIHiroshi OISHI. (2022) A STUDY ON POSSIBILITY OF VR SPACE IN DESIGN EDUCATION建築設計教育におけるVR空間の適用性に関する研究. AIJ Journal of Technology and Design 28:70, pages 1254-1259.
Crossref
Zhe Kong, Keming Hou, Zhongyu Wang, Feifei Chen, Yunhao Li, Xinyue Liu & Chengyu Liu. (2022) Subjective and Physiological Responses towards Interior Natural Lightscape: Influences of Aperture Design, Window Size and Sky Condition. Buildings 12:10, pages 1612.
Crossref
Tim Scargill, Ying Chen, Nathan Marzen & Maria Gorlatova. (2022) Integrated Design of Augmented Reality Spaces Using Virtual Environments. Integrated Design of Augmented Reality Spaces Using Virtual Environments.
Azadeh Omidfar Sawyer, Mojtaba Navvab, Dan Weissman & Guanzhou Ji. (2022) Facade Photometry: Linking Annual Daylight Performance to Facade Design. Buildings 12:10, pages 1556.
Crossref
Mohamed Marzouk, Maryam ElSharkawy & Ayman Mahmoud. (2022) Analysing user daylight preferences in heritage buildings using virtual reality. Building Simulation 15:9, pages 1561-1576.
Crossref
Haoyu Huang, Junhui Zhang, Jim Uttley, Wen-Shao Chang & Brad Jianhe Wang. (2022) The Effect of the Environment on the Serviceability of the Cross-Laminated Timber (CLT) Floor: Virtual Reality as a Research Tool. Advances in Civil Engineering 2022, pages 1-12.
Crossref
Yi Fang Wu & Eun Young Kim. (2022) Users’ Perceptions of Technological Features in Augmented Reality (AR) and Virtual Reality (VR) in Fashion Retailing: A Qualitative Content Analysis. Mobile Information Systems 2022, pages 1-13.
Crossref
Paolo Presti, Davide Ruzzon, Pietro Avanzini, Fausto Caruana, Giacomo Rizzolatti & Giovanni Vecchiato. (2022) Measuring arousal and valence generated by the dynamic experience of architectural forms in virtual environments. Scientific Reports 12:1.
Crossref
K. Chamilothori, J. Wienold, C. Moscoso, B. Matusiak & M. Andersen. (2022) Subjective and physiological responses towards daylit spaces with contemporary façade patterns in virtual reality: Influence of sky type, space function, and latitude. Journal of Environmental Psychology 82, pages 101839.
Crossref
Massimiliano Masullo, Federico Cioffi, Jian Li, Luigi Maffei, Michelangelo Scorpio, Tina Iachini, Gennaro Ruggiero, Antonio Malferà & Francesco Ruotolo. (2022) An Investigation of the Influence of the Night Lighting in a Urban Park on Individuals’ Emotions. Sustainability 14:14, pages 8556.
Crossref
Xin Zhang, Bo Tang, Xiaodong Chen & Yingjun Dong. (2022) Research methods and progress of human factors in architectural lighting. Chinese Science Bulletin 67:16, pages 1771-1782.
Crossref
Eleanor S. Lee, Barbara Szybinska Matusiak, David Geisler-Moroder, Stephen E. Selkowitz & Lisa Heschong. (2022) Advocating for view and daylight in buildings: Next steps. Energy and Buildings 265, pages 112079.
Crossref
VWL Lo & KA Steemers. (2021) Evaluating the overall impression of concert lighting: An integrated approach. Lighting Research & Technology 54:3, pages 261-286.
Crossref
Michelangelo Scorpio, Roberta Laffi, Ainoor Teimoorzadeh, Giovanni Ciampi, Massimiliano Masullo & Sergio Sibilio. (2022) A calibration methodology for light sources aimed at using immersive virtual reality game engine as a tool for lighting design in buildings. Journal of Building Engineering 48, pages 103998.
Crossref
Claudia Moscoso, Marzieh Nazari & Barbara Szybinska Matusiak. (2022) Stereoscopic Images and Virtual Reality techniques in daylighting research: A method-comparison study. Building and Environment 214, pages 108962.
Crossref
Hanna Vikberg, Abel Sepúlveda & Francesco De Luca. (2022) Delightful Daylighting: A Framework for Describing the Experience of Daylighting in Nordic Homes and Coupling It with Quantitative Assessments. Energies 15:5, pages 1815.
Crossref
Zhigeng Pan, Tianren Luo, Mingmin Zhang, Ning Cai, Yongheng Li, Jinda Miao, Zheng Li, Zhipeng Pan, Yuze Shen & Jijian Lu. (2021) MagicChem: a MR system based on needs theory for chemical experiments. Virtual Reality 26:1, pages 279-294.
Crossref
Ayda Montaser Koohsari & Shahin Heidari. (2022) Subdivided venetian blind control strategies considering visual satisfaction of occupants, daylight metrics, and energy analyses. Energy and Buildings 257, pages 111767.
Crossref
Jae Hoon Ma, Jin Kook Lee & Seung Hyun Cha. (2022) Effects of lighting CCT and illuminance on visual perception and task performance in immersive virtual environments. Building and Environment 209, pages 108678.
Crossref
Alice Bellazzi, Laura Bellia, Giorgia Chinazzo, Federica Corbisiero, Pierpaolo D'Agostino, Anna Devitofrancesco, Francesca Fragliasso, Matteo Ghellere, Valentino Megale & Francesco Salamone. (2022) Virtual reality for assessing visual quality and lighting perception: A systematic review. Building and Environment 209, pages 108674.
Crossref
Anna-Maria Velentza, Nikolaos Fachantidis & Ioannis Lefkos. (2022) Human-robot interaction methodology: Robot teaching activity. MethodsX 9, pages 101866.
Crossref
Xiaohui Du, Yongchao Zhang & Sijia Zhao. (2022) Research on interaction effect of thermal, light and acoustic environment on human comfort in waiting hall of high-speed railway station. Building and Environment 207, pages 108494.
Crossref
Haneen Alamirah, Marcel Schweiker & Elie Azar. (2022) Immersive virtual environments for occupant comfort and adaptive behavior research – A comprehensive review of tools and applications. Building and Environment 207, pages 108396.
Crossref
Muhammad Hegazy, Kensuke Yasufuku & Hirokazu Abe. (2021) An interactive approach to investigate brightness perception of daylighting in Immersive Virtual Environments: Comparing subjective responses and quantitative metrics. Building Simulation 15:1, pages 41-68.
Crossref
Jun Zhang & Wenhan Dai. (2021) Research on Night Light Comfort of Pedestrian Space in Urban Park. Computational and Mathematical Methods in Medicine 2021, pages 1-14.
Crossref
S Rockcastle, M Danell, E Calabrese, G Sollom-Brotherton, A Mahic, K Van Den Wymelenberg & R Davis. (2021) Comparing perceptions of a dimmable LED lighting system between a real space and a virtual reality display. Lighting Research & Technology 53:8, pages 701-725.
Crossref
Girish Rentala, Yimin Zhu & Supratik Mukhopadhyay. (2021) Application of Causal Inference to the Analysis of Occupant Thermal State and Energy Behavioral Intentions in Immersive Virtual Environments. Frontiers in Sustainable Cities 3.
Crossref
A Batool, P Rutherford, P McGraw, T Ledgeway & S Altomonte. (2020) View preference in urban environments. Lighting Research & Technology 53:7, pages 613-636.
Crossref
Adriel Machado-Buelvas, Juan Montiel-Acevedo, Vanessa Botero-Gomez & Jhon Isaza-Hurtado. (2021) Application of technological tools in teleoperation and virtualization systems of a didactic module used in automation courses in engineering. Application of technological tools in teleoperation and virtualization systems of a didactic module used in automation courses in engineering.
Girish Rentala, Yimin Zhu & Neil M. Johannsen. (2021) Impact of Outdoor Temperature Variations on Thermal State in Experiments Using Immersive Virtual Environment. Sustainability 13:19, pages 10638.
Crossref
Doga Gulhan, Szonya Durant & Johannes M. Zanker. (2021) Similarity of gaze patterns across physical and virtual versions of an installation artwork. Scientific Reports 11:1.
Crossref
Martin Swobodzinski, Mika Maruyama & Eric Mankowski. (2020) Methodological and institutional considerations for the use of 360-degree video and pet animals in human subject research: An experimental case study from the United States. Behavior Research Methods 53:3, pages 977-992.
Crossref
Parisa Mahmoudzadeh, Yasemin Afacan & Mohamad Nadim Adi. (2021) Analyzing occupants' control over lighting systems in office settings using immersive virtual environments. Building and Environment 196, pages 107823.
Crossref
Saleh Kalantari, James D. Rounds, Julia Kan, Vidushi Tripathi & Jesus G. Cruz-Garza. (2021) Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments. Scientific Reports 11:1.
Crossref
Giorgia Chinazzo, Kynthia Chamilothori, Jan Wienold & Marilyne Andersen. (2020) Temperature–Color Interaction: Subjective Indoor Environmental Perception and Physiological Responses in Virtual Reality. Human Factors: The Journal of the Human Factors and Ergonomics Society 63:3, pages 474-502.
Crossref
Francisca Rodriguez, Veronica Garcia-Hansen, Alicia Allan & Gillian Isoardi. (2021) Subjective responses toward daylight changes in window views: Assessing dynamic environmental attributes in an immersive experiment. Building and Environment 195, pages 107720.
Crossref
Mohammad Keshavarzi, Luisa Caldas & Luis Santos. (2021) RadVR: A 6DOF Virtual Reality Daylighting Analysis Tool. Automation in Construction 125, pages 103623.
Crossref
Fei Tian. (2021) Immersive 5G Virtual Reality Visualization Display System Based on Big-Data Digital City Technology. Mathematical Problems in Engineering 2021, pages 1-9.
Crossref
Rafał Krupiński. (2021) Simulation and Analysis of Floodlighting Based on 3D Computer Graphics. Energies 14:4, pages 1042.
Crossref
Shimin Yang. (2021) Intelligent Improvement Measures for the Broadcasting and Hosting Major based on Multimedia and Virtual Reality. Intelligent Improvement Measures for the Broadcasting and Hosting Major based on Multimedia and Virtual Reality.
Olena Yatsenko. (2021) VIRTUAL SPACE: A SHIFT FROM THE SOMATIC TO THE SEMANTIC LEVEL OF DEFINITION OF THE ESSENCE. Educational Discourse: collection of scientific papers:29(12), pages 24-35.
Crossref
Piotr Pracki & Rafał Krupiński. (2021) Brightness and Uniformity Perception of Virtual Corridor with Artificial Lighting Systems. Energies 14:2, pages 412.
Crossref
Mehlika Inanici. 2021. Research Methods in Building Science and Technology. Research Methods in Building Science and Technology 71 93 .
Chunyang Xu, Tin Oberman, Francesco Aletta, Huan Tong & Jian Kang. (2020) Ecological Validity of Immersive Virtual Reality (IVR) Techniques for the Perception of Urban Sound Environments. Acoustics 3:1, pages 11-24.
Crossref
Rafał Krupiński. (2020) Virtual Reality System and Scientific Visualisation for Smart Designing and Evaluating of Lighting. Energies 13:20, pages 5518.
Crossref
Mark Lindquist, Bruce Maxim, Jennifer Proctor & Francine Dolins. (2020) The effect of audio fidelity and virtual reality on the perception of virtual greenspace. Landscape and Urban Planning 202, pages 103884.
Crossref
Javier Marín-Morales, Carmen Llinares, Jaime Guixeres & Mariano Alcañiz. (2020) Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing. Sensors 20:18, pages 5163.
Crossref
Steve Nebel, Maik Beege, Sascha Schneider & Günter Daniel Rey. (2020) A Review of Photogrammetry and Photorealistic 3D Models in Education From a Psychological Perspective. Frontiers in Education 5.
Crossref
Michelangelo Scorpio, Roberta Laffi, Massimiliano Masullo, Giovanni Ciampi, Antonio Rosato, Luigi Maffei & Sergio Sibilio. (2020) Virtual Reality for Smart Urban Lighting Design: Review, Applications and Opportunities. Energies 13:15, pages 3809.
Crossref
Tianfu Zhou, Yue Wu, Qi Meng & Jian Kang. (2020) Influence of the Acoustic Environment in Hospital Wards on Patient Physiological and Psychological Indices. Frontiers in Psychology 11.
Crossref
A.M. Velentza & E. Economou. (2020) Effects of Lighting Variations in Virtual Learning Environments. Effects of Lighting Variations in Virtual Learning Environments.
Saskia Kuliga, Panagiotis Mavros, Martin Brösamle & Christoph Hölscher. 2020. Spatial Cognition XII. Spatial Cognition XII 160 179 .
Saskia Kuliga, James Charlton, Hilal Fitri Rohaidi, Lu Qian Qi Isaac, Christoph Hoelscher & Michael Joos. 2020. Spatial Cognition XII. Spatial Cognition XII 126 142 .
Daria CascianiDaria Casciani. 2020. The Human and Social Dimension of Urban Lightscapes. The Human and Social Dimension of Urban Lightscapes 43 55 .
N. Bruno. 2020. Mind and Places. Mind and Places 17 38 .
Tian Gao, Huiyi Liang, Yuxuan Chen & Ling Qiu. (2019) Comparisons of Landscape Preferences through Three Different Perceptual Approaches. International Journal of Environmental Research and Public Health 16:23, pages 4754.
Crossref
Y Chen, Z Cui & L Hao. (2019) Virtual reality in lighting research: Comparing physical and virtual lighting environments. Lighting Research & Technology 51:6, pages 820-837.
Crossref
Javier Marín-Morales, Juan Luis Higuera-Trujillo, Carla De-Juan-Ripoll, Carmen Llinares, Jaime Guixeres, Susana Iñarra & Mariano Alcañiz. (2019) Navigation Comparison between a Real and a Virtual Museum: Time-dependent Differences using a Head Mounted Display. Interacting with Computers 31:2, pages 208-220.
Crossref
K. Chamilothori, G. Chinazzo, J. Rodrigues, E.S. Dan-Glauser, J. Wienold & M. Andersen. (2019) Subjective and physiological responses to façade and sunlight pattern geometry in virtual reality. Building and Environment 150, pages 144-155.
Crossref
Anette Kreutzberg & Emanuele Naboni. (2019) 360° VR for Qualifying Daylight Design. SHS Web of Conferences 64, pages 02015.
Crossref
Mehdi Amirkhani, Veronica Garcia-Hansen, Gillian Isoardi & Alicia Allan. (2018) Innovative window design strategy to reduce negative lighting interventions in office buildings. Energy and Buildings 179, pages 253-263.
Crossref