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Articles

Reflections on the role of the ‘users’: challenges in a multi-disciplinary context of learner-centred design for children on the autism spectrum

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Pages 421-441 | Received 08 Sep 2013, Accepted 19 Jan 2014, Published online: 17 Mar 2014

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Sarah Martin. (2023) Applying User-Centered Design to U.S. Military Acquisition Requests. International Journal of Human–Computer Interaction 39:1, pages 123-139.
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Harriet Hummerstone & Sarah Parsons. (2023) Co-designing methods with autistic students to facilitate discussions of sensory preferences with school staff: exploring the double empathy problem. International Journal of Research & Method in Education 46:1, pages 70-82.
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Sarah Parsons, Nicola Yuill, Judith Good & Mark Brosnan. (2020) ‘Whose agenda? Who knows best? Whose voice?’ Co-creating a technology research roadmap with autism stakeholders. Disability & Society 35:2, pages 201-234.
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Deborah Sturm, Michael Kholodovsky, Rayan Arab, David Shane Smith, Pavel Asanov & Kristen Gillespie-Lynch. (2019) Participatory Design of a Hybrid Kinect Game to Promote Collaboration between Autistic Players and Their Peers. International Journal of Human–Computer Interaction 35:8, pages 706-723.
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Melanie Nind, Alan Armstrong, Mal Cansdale, Anne Collis, Clare Hooper, Sarah Parsons & Andrew Power. (2017) TimeBanking: towards a co-produced solution for power and money issues in inclusive research. International Journal of Social Research Methodology 20:4, pages 387-400.
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Sarah Parsons, Karen Guldberg, Kaśka Porayska-Pomsta & Rachael Lee. (2015) Digital stories as a method for evidence-based practice and knowledge co-creation in technology-enhanced learning for children with autism. International Journal of Research & Method in Education 38:3, pages 247-271.
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M. Hochhauser, E. Gal & P. L. Weiss. (2015) Negotiation Strategy Video Modeling Training for Adolescents with Autism Spectrum Disorder: A Usability Study. International Journal of Human–Computer Interaction 31:7, pages 472-480.
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Articles from other publishers (35)

Matthew Martin Schmidt, Minyoung Lee, Marc-Sonley Francois, Jie Lu, Rui Huang, Li Cheng & Yueqi Weng. (2023) Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development. Journal of Formative Design in Learning 7:1, pages 27-45.
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Javier Alejandro Rojas. 2023. Handbook of Research on Advancing Equity and Inclusion Through Educational Technology. Handbook of Research on Advancing Equity and Inclusion Through Educational Technology 52 94 .
Charline Grossard, Carlotta Bettencourt, Ryan Kellems, Mohamed Chetouani & David Cohen. (2023) Building the design ICT inventory (DICTI): A Delphi study. Computers in Human Behavior Reports 9, pages 100261.
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Luisa Varriale, Roberta Cuel, Aurelio Ravarini, Paola Briganti & Giovanni Minucci. 2023. Sustainable Digital Transformation. Sustainable Digital Transformation 133 152 .
Andrea Gauthier, Kaśka Porayska-Pomsta, Sveta Mayer, Iroise Dumontheil, Emily K. Farran, Derek Bell & Denis Mareschal. (2022) Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think. International Journal of Child-Computer Interaction 33, pages 100503.
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Verity Ward, Sarah Parsons, Hanna Kovshoff & Ben Crump. (2022) Co-creation of Research and Design During a Coding Club With Autistic Students Using Multimodal Participatory Methods and Analysis. Frontiers in Education 7.
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Nenad Glumbić, Mirjana Đorđević & Branislav BrojčinNenad Glumbić, Mirjana Đorđević & Branislav Brojčin. 2022. Digital Inclusion of Individuals with Autism Spectrum Disorder. Digital Inclusion of Individuals with Autism Spectrum Disorder 19 45 .
Ari Tuhkala. (2021) A systematic literature review of participatory design studies involving teachers. European Journal of Education 56:4, pages 641-659.
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Mugula Chris Safari, Sofie Wass & Elin Thygesen. (2021) ‘I Got To Answer the Way I Wanted To’: Intellectual Disabilities and Participation in Technology Design Activities. Scandinavian Journal of Disability Research 23:1, pages 192.
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Dimitra Magkafa, Nigel Newbutt & Mark Palmer. 2021. Recent Advances in Technologies for Inclusive Well-Being. Recent Advances in Technologies for Inclusive Well-Being 421 443 .
Juan C. Torrado, Javier Gomez & German Montoro. (2020) Hands-On Experiences With Assistive Technologies for People With Intellectual Disabilities: Opportunities and Challenges. IEEE Access 8, pages 106408-106424.
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Tania Di Mascio & Laura Tarantino. 2020. Project and Design Literacy as Cornerstones of Smart Education. Project and Design Literacy as Cornerstones of Smart Education 247 259 .
Julia S. Y. Tang, Marita Falkmer, Nigel T. M. Chen, Sven Bӧlte & Sonya Girdler. (2018) Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals. Journal of Autism and Developmental Disorders 49:3, pages 978-995.
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B. Bossavit & S. Parsons. (2018) Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study. Journal of Computer Assisted Learning 34:3, pages 293-305.
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Lal Bozgeyikli, Andrew Raij, Srinivas Katkoori & Redwan Alqasemi. (2018) A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations. IEEE Transactions on Learning Technologies 11:2, pages 133-151.
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V. Paige Hale & Matthew Schmidt. 2018. Educational Technology and Narrative. Educational Technology and Narrative 113 127 .
Benoît Bossavit & Sarah Parsons. (2017) From start to finish: teenagers on the autism spectrum developing their own collaborative game. Journal of Enabling Technologies 11:2, pages 31-42.
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Karen Guldberg, Sarah Parsons, Kaśka Porayska-Pomsta & Wendy Keay-Bright. (2017) Challenging the knowledge-transfer orthodoxy: Knowledge co-construction in technology-enhanced learning for children with autism. British Educational Research Journal 43:2, pages 394-413.
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Daniel Gooch, Asimina Vasalou & Laura Benton. (2017) Impact in interdisciplinary and cross-sector research: Opportunities and challenges. Journal of the Association for Information Science and Technology 68:2, pages 378-391.
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Alexandros Xafopoulos. 2017. Remote Work and Collaboration. Remote Work and Collaboration 536 568 .
Samantha Holt & Nicola Yuill. (2017) Tablets for two: How dual tablets can facilitate other-awareness and communication in learning disabled children with autism. International Journal of Child-Computer Interaction 11, pages 72-82.
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Kristen Gillespie, Gabriel Goldstein, David Shane Smith, Ariana Riccio, Michael Kholodovsky, Cali Merendino, Stanislav Leskov, Rayan Arab, Hassan Elsherbini, Pavel Asanov & Deborah Sturm. 2017. Design, User Experience, and Usability: Designing Pleasurable Experiences. Design, User Experience, and Usability: Designing Pleasurable Experiences 398 413 .
Sarah Parsons. (2016) Authenticity in Virtual Reality for assessment and intervention in autism: A conceptual review. Educational Research Review 19, pages 138-157.
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C. Volioti, T. Tsiatsos, S. Mavropoulou & C. Karagiannidis. (2015) VLEs, social stories and children with autism: A prototype implementation and evaluation. Education and Information Technologies 21:6, pages 1679-1697.
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Nigel Newbutt, Connie Sung, Hung-Jen Kuo, Michael J. Leahy, Chien-Chun Lin & Boyang Tong. (2016) Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations. Journal of Autism and Developmental Disorders 46:9, pages 3166-3176.
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Benoît Bossavit & Sarah Parsons. (2016) Designing an educational game for and with teenagers with high functioning autism. Designing an educational game for and with teenagers with high functioning autism.
Mark Brosnan, Sarah Parsons, Judith Good & Nicola Yuill. (2016) How can participatory design inform the design and development of innovative technologies for autistic communities?. Journal of Assistive Technologies 10:2, pages 115-120.
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Benoît Bossavit & Sarah Parsons. (2016) "This is how I want to learn". "This is how I want to learn".
Alexandros Xafopoulos. 2016. Cultural, Behavioral, and Social Considerations in Electronic Collaboration. Cultural, Behavioral, and Social Considerations in Electronic Collaboration 114 146 .
Sarah Parsons, Nicola Yuill, Judith Good, Mark Brosnan, Lisa Austin, Clarence Singleton, Benoît Bossavit & Barnabear. 2016. Computers Helping People with Special Needs. Computers Helping People with Special Needs 343 350 .
Marion Hersh. 2016. Computers Helping People with Special Needs. Computers Helping People with Special Needs 475 482 .
Sarah Parsons, Andrew Power, Melanie Nind, Ken Meacham, Clare Hooper, Anne Collis, Mal Cansdale & Alan Armstrong. 2016. Computers Helping People with Special Needs. Computers Helping People with Special Needs 81 88 .
Sarah Parsons. (2015) Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism. International Journal of Child-Computer Interaction 6, pages 28-38.
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Micah O. Mazurek, Christopher R. Engelhardt & Kelsey E. Clark. (2015) Video games from the perspective of adults with autism spectrum disorder. Computers in Human Behavior 51, pages 122-130.
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Clare J. Hooper, Melanie Nind, Sarah Parsons, Andrew Power & Anne Collis. (2015) Building a Social Machine. Building a Social Machine.

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