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Farzan Baradaran Rahimi & Beaumie Kim. (2023) Playce-making: transformation of space in a participatory game design project within a Canadian junior high school. Learning, Media and Technology 48:3, pages 387-400.
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Articles from other publishers (1)
Bruno De Paula. (2021) Exploring game grammars: a sociosemiotic account of young people’s game-making practices. Visual Communication, pages 147035722110272.
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