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Editorial

Where are we now? Re-visiting the Digital Earth through human-centered virtual and augmented reality geovisualization environments

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Alessandro Annoni, Stefano Nativi, Arzu Çöltekin, Cheryl Desha, Eugene Eremchenko, Caroline M. Gevaert, Gregory Giuliani, Min Chen, Luis Perez-Mora, Joseph Strobl & Stephanie Tumampos. (2023) Digital earth: yesterday, today, and tomorrow. International Journal of Digital Earth 16:1, pages 1022-1072.
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Bing Liu, Linfang Ding & Liqiu Meng. (2021) Spatial knowledge acquisition with virtual semantic landmarks in mixed reality-based indoor navigation. Cartography and Geographic Information Science 48:4, pages 305-319.
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Articles from other publishers (17)

Salla Eilola, Kaisa Jaalama, Petri Kangassalo, Pilvi Nummi, Aija Staffans & Nora Fagerholm. (2023) 3D visualisations for communicative urban and landscape planning: What systematic mapping of academic literature can tell us of their potential?. Landscape and Urban Planning 234, pages 104716.
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Arash Shahbaz Badr & Raffaele De Amicis. (2023) An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environments. Frontiers in Virtual Reality 3.
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Maciej Smaczyński, Dariusz Lorek, Krzysztof Zagata & Tymoteusz Horbiński. (2022) Cultural Heritage with the Use of Low-Level Aerial Survey Techniques, Space Modelling and Multimedia Reconstruction of the Topographic Landscape (Example of a Windmill in Western Poland)Kulturerbe mit dem Einsatz von Low-Level-Befliegungsverfahren, Raummodellierung und multimedialer Rekonstruktion der topographischen Landschaft (am Beispiel einer Windmühle in Westpolen). KN - Journal of Cartography and Geographic Information 72:4, pages 279-291.
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Claudia Lindner, Annette Ortwein, Kilian Staar & Andreas Rienow. (2021) Different Levels of Complexity for Integrating Textured Extra-terrestrial Elevation Data in Game Engines for Educational Augmented and Virtual Reality ApplicationsUnterschiedliche Komplexitätsebenen bei der Integration texturierter extra-terrestrischer Geländedaten in Spiele-Engines für Augmented und Virtual Reality Anwendungen im Bildungsbereich. KN - Journal of Cartography and Geographic Information 71:4, pages 253-267.
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Olaf Kühne, Dennis Edler & Corinna Jenal. (2021) A Multi-Perspective View on Immersive Virtual Environments (IVEs). ISPRS International Journal of Geo-Information 10:8, pages 518.
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Julian Keil, Dennis Edler, Denise O’Meara, Annika Korte & Frank Dickmann. (2021) Effects of Virtual Reality Locomotion Techniques on Distance Estimations. ISPRS International Journal of Geo-Information 10:3, pages 150.
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Maciej Smaczyński & Tymoteusz Horbiński. (2020) Creating a 3D Model of the Existing Historical Topographic Object Based on Low-Level Aerial Imagery. KN - Journal of Cartography and Geographic Information 71:1, pages 33-43.
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Abdullah Alshahrani, Ibrahim A. Elgendy, Ammar Muthanna, Ahmed Mohammed Alghamdi & Adel Alshamrani. (2020) Efficient Multi-Player Computation Offloading for VR Edge-Cloud Computing Systems. Applied Sciences 10:16, pages 5515.
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Dennis Edler. (2020) Where Spatial Visualization Meets Landscape Research and “Pinballology”: Examples of Landscape Construction in Pinball GamesRaumbezogene Visualisierung trifft auf Landschaftsforschung und „Pinballology“: Beispiele der Landschaftskonstruktion in Flipperspielen. KN - Journal of Cartography and Geographic Information 70:2, pages 55-69.
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Julian Keil, Annika Korte, Anna Ratmer, Dennis Edler & Frank Dickmann. (2020) Augmented Reality (AR) and Spatial Cognition: Effects of Holographic Grids on Distance Estimation and Location Memory in a 3D Indoor Scenario. PFG – Journal of Photogrammetry, Remote Sensing and Geoinformation Science 88:2, pages 165-172.
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Yaxiong Ma, Jessica Wright, Sucharita Gopal & Nathan Phillips. (2020) Seeing the invisible: From imagined to virtual urban landscapes. Cities 98, pages 102559.
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Dennis Edler, Julian Keil & Frank Dickmann. 2020. Modern Approaches to the Visualization of Landscapes. Modern Approaches to the Visualization of Landscapes 279 291 .
Alexander Kleber, Dennis Edler & Frank Dickmann. 2020. Modern Approaches to the Visualization of Landscapes. Modern Approaches to the Visualization of Landscapes 173 186 .
Claire Ancient & Richard Teeuw. 2020. Design, User Experience, and Usability. Design for Contemporary Interactive Environments. Design, User Experience, and Usability. Design for Contemporary Interactive Environments 391 408 .
Dennis Edler, Julian Keil, Timo Wiedenlübbert, Melvin Sossna, Olaf Kühne & Frank Dickmann. (2019) Immersive VR Experience of Redeveloped Post-industrial Sites: The Example of “Zeche Holland” in Bochum-WattenscheidImmersive Erfahrung umstrukturierter post-industrieller Standorte in VR: Das Beispiel der „Zeche Holland“ in Bochum-Wattenscheid. KN - Journal of Cartography and Geographic Information 69:4, pages 267-284.
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Julian Keil, Dennis Edler & Frank Dickmann. (2019) Preparing the HoloLens for user Studies: an Augmented Reality Interface for the Spatial Adjustment of Holographic Objects in 3D Indoor Environments. KN - Journal of Cartography and Geographic Information 69:3, pages 205-215.
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Florian Hruby, Rainer Ressl, Genghis De la Borbolla del Valle, Oscar Rodríguez Paz, Verónica Aguilar Sierra & Jorge Humberto Muñoa Coutiño. 2019. Telematics and Computing. Telematics and Computing 3 15 .

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