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Suleyman Cihan Gurbuz & Metin Celik. (2023) A preliminary design of a 3D maritime gamified mentoring platform to support tanker pre-vetting inspection training: ‘Maritime Gamentor’. Ships and Offshore Structures 18:12, pages 1627-1637.
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Shian-Shyong Tseng, Tsung-Yu Yang, Wen-Chung Shih & Bo-Yang Shan. (2022) Building a self-evolving iMonsters board game for cyber-security education. Interactive Learning Environments 0:0, pages 1-19.
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Ali Soyoof, Barry Lee Reynolds, Rustam Shadiev & Boris Vazquez-Calvo. (2022) A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play. Computer Assisted Language Learning 0:0, pages 1-34.
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Articles from other publishers (23)
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Hakan Tüzün, Sedef Sert & Ömer Demir. (2022) The effect of digital game-based learning on secondary level students’ learning of Internet literacy. Education and Information Technologies 28:7, pages 8837-8853.
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Nikki Squire. (2023) Undergraduate Game-Based Student Response Systems (SRSs): A Systematic Review. Technology, Knowledge and Learning.
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M. Homen & V. Juričić. (2023) Teenagers’ Gaming Practices and Their Performance in STEM Courses. Teenagers’ Gaming Practices and Their Performance in STEM Courses.
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Suleyman C. Gurbuz & Metin Celik. (2022) Serious games in future skills development: A systematic review of the design approaches. Computer Applications in Engineering Education 30:5, pages 1591-1612.
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I Putu George Budiananta Merta, N. Trinanasari & I Wayan Bagia. (2022) Influential Factors of Online Shopping Decision. International Journal of Social Science and Business 6:2, pages 246-252.
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Ebru YILMAZ İNCE & Murat Emre SANCAK. (2022) Educational Computer Game for Eartquake. Journal of Learning and Teaching in Digital Age 7:1, pages 99-107.
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Praveen Kumar G. Vasimalairaja M.. (2022) Influence of Educational Video Games for the Achievement of the Mathematics and Problem-Solving Abilities of Upper Primary School Students. International Journal of Information and Communication Technology Education 18:1, pages 1-15.
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Felicity DeBari Herrington, Paul M. Rea & Matthieu Poyade. 2022. Medical Visualization and Applications of Technology. Medical Visualization and Applications of Technology
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Oran Devilly, Jamil Jasin, Sok Mui Lim & Yong Lim Foo. (2021) Experience of students in cooperative education – A case study of Singapore’s work-study degree programme. Journal of Adult and Continuing Education, pages 147797142110309.
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Kevin F. Hulme, Mark Schiferle, Rachel Su Ann Lim, Aaron Estes & Matthias Schmid. (2021) Incorporation of Modeling, Simulation, and Game-Based Learning in Engineering Dynamics Education towards Improving Vehicle Design and Driver Safety. Safety 7:2, pages 30.
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Yogi Tri Prasetyo, Patrick Viquiera, Christine M. Pudadera & Myka Sobremonte. (2021) The Effect of Gaming Habits on Achievement Motivation, Social Support, and Personal Achievements: A Structural Equation Modeling Approach. The Effect of Gaming Habits on Achievement Motivation, Social Support, and Personal Achievements: A Structural Equation Modeling Approach.
Rudy McDaniel & Peter Telep. (2020) Game Design Tactics for Teaching Technical Communication in Online Courses. Journal of Technical Writing and Communication 51:1, pages 70-92.
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Andrea Filatro & Marilene Santana dos Santos Garcia. 2021. Smart Pedagogy of Game-based Learning. Smart Pedagogy of Game-based Learning
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Ghaliya Alfarsi, Azmi bin Mohd. Yusof, Ragad M Tawafak, Sohail Iqbal Malik, Roy Mathew & Mohammed Waseem Ashfaque. (2020) An Overview of Electronic Games in the Academic Areas. An Overview of Electronic Games in the Academic Areas.
Neila Campos, Maria Nogal, Cristina Caliz & Angel A. Juan. (2020) Simulation-based education involving online and on-campus models in different European universities. International Journal of Educational Technology in Higher Education 17:1.
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Maria Khan & Ghulam Rasool. (2020) Recovery of Mobile Game Design Patterns. Recovery of Mobile Game Design Patterns.
Eduardo Enrique Sandoval-Obando. (2020) Caracterización del trastorno por videojuegos: ¿Una problemática emergente?. Pensamiento Psicológico 18:1, pages 87-102.
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Mohammad Reza Ghasemi, Hossein Karimi Moonaghi & Abbas Heydari. (2020) Strategies for sustaining and enhancing nursing students’ engagement in academic and clinical settings: a narrative review. Korean Journal of Medical Education 32:2, pages 103-117.
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Damilola Oyesiku, Adewole Adewumi, Sanjay Misra, Ravin Ahuja, Robertas Damasevicius & Rytis Maskeliunas. 2018. Applied Informatics. Applied Informatics
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