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Research Article

Home-based digital leisure: Doing the same leisure activities, but digital

ORCID Icon, ORCID Icon & | (Reviewing Editor)
Article: 1309741 | Received 22 Sep 2016, Accepted 19 Mar 2017, Published online: 31 Mar 2017

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Read on this site (5)

Giuseppe Lamberti, Jordi López-Sintas & Pilar Lopez Belbeze. (2023) The impact of internet use on leisure: Gender and age heterogeneity in young people. Journal of Leisure Research 54:5, pages 581-601.
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Anthony D. Pizzo. (2023) Hypercasual and Hybrid-Casual Video Gaming: A Digital Leisure Perspective. Leisure Sciences 0:0, pages 1-20.
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Jordi Lopez Sintas, María Pilar López Belbeze & Giuseppe Lamberti. (2023) Socially Patterned Strategic Complementarity between Offline Leisure Activities and Internet Practices among Young People. Leisure Sciences 45:1, pages 24-45.
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Walter Matli & S.F. Wamba. (2023) Work from anywhere: inequalities in technology infrastructure distribution for digit workers. Digital Transformation and Society 2:2, pages 149-162.
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Delphine Labbé, Namra Desai, Cassandra Herman & Chelsea Elder. (2023) “I never really thought that a virtual ride would be that good!”: Experiences of participants with disabilities in online leisure-time physical activity during COVID-19. Disability and Health Journal 16:1, pages 101395.
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Estefanía de los Dolores Gil García, Pedro Francisco Alemán Ramos, Juan Carlos Martín Quintana & Javier García Santana. (2022) role of digital leisure in family context with adolescents. TECHNO REVIEW. International Technology, Science and Society Review /Revista Internacional de Tecnología, Ciencia y Sociedad 11:2.
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Heng Yang & Jianbin Jin. (2022) Shared Destiny in the Digital Era: Sensation Seeking, Loneliness, and Excessive Internet Use among Middle-Aged and Older Adults in Mainland China. International Journal of Environmental Research and Public Health 19:21, pages 13766.
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Ivana Olecká, Ludmila Trochtová, Jiří Pospíšil & Helena Pospíšilová. (2022) Social Networking as Leisure: An Attempt to Conceptualize Liquid Leisure. Sustainability 14:9, pages 5483.
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Ramalatha Marimuthu, Bindu A. Thomas, Namratha DCruz & Aawatif Hayar. 2022. IoT and WSN based Smart Cities: A Machine Learning Perspective. IoT and WSN based Smart Cities: A Machine Learning Perspective 257 273 .
Sebastian Weingartner. (2020) Digital omnivores? How digital media reinforce social inequalities in cultural consumption. New Media & Society 23:11, pages 3370-3390.
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Irma Arts, Anke Fischer, Dominic Duckett & René van der Wal. (2021) Information technology and the optimisation of experience – The role of mobile devices and social media in human-nature interactions. Geoforum 122, pages 55-62.
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Lu Han, Hechen Zhang, Zhongxia Xiang, Jinze Shang, Shabila Anjani, Yu Song & Peter Vink. (2021) Desktop lighting for comfortable use of a computer screen. Work 68:s1, pages S209-S221.
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Erik Sigmund & Dagmar Sigmundová. 2021. Pohybová aktivita, sedavé chování a obezita rodičů a jejich dětí. Pohybová aktivita, sedavé chování a obezita rodičů a jejich dětí.
Marina I. Dolzhenkova & Tatyana G. Bortnikova. (2021) Problems of organizing digital leisure in foreign research practice. Tambov University Review. Series: Humanities:195, pages 210-222.
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Metin ARGAN, Şöhret PAKİŞ, Ümit KESİM & Mehpare TOKAY ARGAN. (2020) Flow in Home-Based Leisure During the COVID-19 Lockdown: A Case Study for People Aged 65 and Over in Turkey. International Journal of Recreation and Sports Science 4:1, pages 5-17.
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Divya Bharathi & G.P. Dinesh. (2019) Female Consumers and Their Leisure Spending in a Digital World. SSRN Electronic Journal.
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