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Original Article

The Influence of a Virtual Reality Leisure Intervention Program on the Motivation of Older Adult Stroke Survivors: A Pilot Study

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Pages 1-19 | Received 05 Aug 2003, Accepted 22 Sep 2003, Published online: 28 Jul 2009

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Read on this site (8)

Yuchen Xu, Haizhou Zhang, Lin Lu & Xiaoli Zha. (2020) Cultural Tourists’ Satisfaction from a Leisure Experience Perspective: An Empirical Study in China. Journal of China Tourism Research 16:3, pages 368-390.
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Chia-Wei Fan, Riitta Keponen, Sanna Piikki, Evguenia Popova & Renee Taylor. (2020) Volitional questionnaire: Psychometric evaluation of the finnish translation. Scandinavian Journal of Occupational Therapy 27:2, pages 154-162.
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Stephanie M. N. Glegg, Liisa Holsti, Sue Stanton, Steven Hanna, Diana Velikonja, Barbara Ansley, Denise Sartor & Christine Brum. (2017) Evaluating change in virtual reality adoption for brain injury rehabilitation following knowledge translation. Disability and Rehabilitation: Assistive Technology 12:3, pages 217-226.
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Stephanie M. N. Glegg, Sandy K. Tatla & Liisa Holsti. (2014) The GestureTek virtual reality system in rehabilitation: a scoping review. Disability and Rehabilitation: Assistive Technology 9:2, pages 89-111.
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Jinmoo Heo, RobertA. Stebbins, Junhyoung Kim & Inheok Lee. (2013) Serious Leisure, Life Satisfaction, and Health of Older Adults. Leisure Sciences 35:1, pages 16-32.
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Dora Celinder & Hanne Peoples. (2012) Stroke patients' experiences with Wii Sports® during inpatient rehabilitation. Scandinavian Journal of Occupational Therapy 19:5, pages 457-463.
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Gwyn N. Lewis, Claire Woods, Juliet A. Rosie & Kathryn M. Mcpherson. (2011) Virtual reality games for rehabilitation of people with stroke: perspectives from the users. Disability and Rehabilitation: Assistive Technology 6:5, pages 453-463.
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Denise Reid. (2005) A model of Occupational Presence. Journal of Occupational Science 12:2, pages 110-113.
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Articles from other publishers (9)

Nur A. HASHIM, Nasrul A. ABD RAZAK, Thilagavathi SHANMUGANATHAN, Rafidah A. JALADIN, Hossein GHOLIZADEH & Noor A. ABU OSMAN. (2022) On the use of virtual reality for individuals with upper limb loss: a systematic scoping review. European Journal of Physical and Rehabilitation Medicine 58:4.
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Min-Jae Jeon, Jong-Hoon Moon & Hwi-young Cho. (2019) Effects of virtual reality combined with balance training on upper limb function, balance, and activities of daily living in persons with acute stroke: a preliminary study. Physical Therapy Rehabilitation Science 8:4, pages 187-193.
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Min Hun Lee, Daniel P. Siewiorek, Asim Smailagic, Alexandre Bernardino & Sergi Bermúdez i Badia. (2019) Learning to assess the quality of stroke rehabilitation exercises. Learning to assess the quality of stroke rehabilitation exercises.
Maicon Gabriel Gonçalves, Mariana Floriano Luiza Piva, Carlos Leonardo Sacomani Marques, Rafael Dalle Molle da Costa, Rodrigo Bazan, Gustavo José Luvizutto & Luiz Eduardo Gomes Garcia Betting. (2018) Effects of virtual reality therapy on upper limb function after stroke and the role of neuroimaging as a predictor of a better response. Arquivos de Neuro-Psiquiatria 76:10, pages 654-662.
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Allison Ellington, Richard Adams, Marga White & Paul Diamond. (2015) Behavioral Intention to Use a Virtual Instrumental Activities of Daily Living System Among People With Stroke. The American Journal of Occupational Therapy 69:3, pages 6903290030p1-6903290030p8.
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Di Loreto Ines & Gouaich Abdelkader. (2011) Mixed reality serious games: The therapist perspective. Mixed reality serious games: The therapist perspective.
Gwyn N Lewis, Claire Woods, Juliet A Rosie & Kathryn M McPherson. (2011) Virtual reality games for rehabilitation: Perspectives from the users and new directions. Virtual reality games for rehabilitation: Perspectives from the users and new directions.
Christopher L. F. Chan, Elena K. Y. Ngai, Paul K. H. Leung & Stephen Wong. (2009) Effect of the adapted virtual reality cognitive training program among Chinese older adults with chronic schizophrenia: a pilot study. International Journal of Geriatric Psychiatry 25:6, pages 643-649.
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Denise Reid. (2004) A Model of Playfulness and Flow in Virtual Reality Interactions. Presence: Teleoperators and Virtual Environments 13:4, pages 451-462.
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