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Original Articles

ACT-R: A Theory of Higher Level Cognition and Its Relation to Visual Attention

Pages 439-462 | Published online: 11 Nov 2009

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (13)

Min Kyu Kim, Nam Ju Kim & Ali Heidari. (2022) Learner experience in artificial intelligence-scaffolded argumentation. Assessment & Evaluation in Higher Education 47:8, pages 1301-1316.
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Joe Cutting & Sebastian Deterding. (2022) The task-attention theory of game learning: a theory and research agenda. Human–Computer Interaction 0:0, pages 1-31.
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Sangwon Lee & Young June Sah. (2020) Development of an Approach to Measuring Learnability Based on NGOMSL from Perspectives of Extended Learnability. International Journal of Human–Computer Interaction 36:2, pages 199-209.
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Alessandro Calvi. (2015) A Study on Driving Performance Along Horizontal Curves of Rural Roads. Journal of Transportation Safety & Security 7:3, pages 243-267.
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Tim Halverson & AnthonyJ. Hornof. (2011) A Computational Model of “Active Vision” for Visual Search in Human–Computer Interaction. Human–Computer Interaction 26:4, pages 285-314.
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Philip Alexander Furley & Daniel Memmert. (2010) The role of working memory in sport. International Review of Sport and Exercise Psychology 3:2, pages 171-194.
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Robert W. Proctor & Kim-Phuong L. Vu. (2006) The Cognitive Revolution at Age 50: Has the Promise of the Human Information-Processing Approach Been Fulfilled?. International Journal of Human–Computer Interaction 21:3, pages 253-284.
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Michael D. Fleetwood & Michael D. Byrne. (2006) Modeling the Visual Search of Displays: A Revised ACT-R Model of Icon Search Based on Eye-Tracking Data. Human–Computer Interaction 21:2, pages 153-197.
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PJ Edwards, L Barnard, VK Leonard, JS Yi, KP Moloney, T Kongnakorn, JA Jacko & F Sainfort. (2005) Understanding users with Diabetic Retinopathy: factors that affect performance in a menu selection task. Behaviour & Information Technology 24:3, pages 175-186.
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Anthony J. Hornof. (2004) Cognitive Strategies for the Visual Search of Hierarchical Computer Displays. Human–Computer Interaction 19:3, pages 183-223.
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Janice Langan-Fox, Kathy Armstrong, Nikola Balvin & Jeromy Anglim. (2002) Process in skill acquisition: motivation, interruptions, memory, affective states, and metacognition. Australian Psychologist 37:2, pages 104-117.
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Andrew Howes & Richard M. Young. (1997) The Role of Cognitive Architecture in Modeling the User: Soar's Learning Mechanism. Human–Computer Interaction 12:4, pages 311-343.
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