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Original Articles

Virtual Reality Applications for Motor Rehabilitation After Stroke

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Pages 11-23 | Published online: 02 Feb 2015

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (7)

Sung Ho Jang & Woo Hyuk Jang. (2016) The effect of a finger training application using a tablet PC in chronic hemiparetic stroke patients. Somatosensory & Motor Research 33:2, pages 124-129.
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Marcela Cavalcanti Moreira, Anne Michelle de Amorim Lima, Karla Monica Ferraz & Marco Aurélio Benedetti Rodrigues. (2013) Use of virtual reality in gait recovery among post stroke patients – a systematic literature review. Disability and Rehabilitation: Assistive Technology 8:5, pages 357-362.
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M. D'angelo, S. Narayanan, D. B. Reynolds, S. Kotowski & S. Page. (2010) Application of virtual reality to the rehabilitation field to aid amputee rehabilitation: Findings from a systematic review. Disability and Rehabilitation: Assistive Technology 5:2, pages 136-142.
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Paran Govender & Lalit Kalra. (2007) Benefits of occupational therapy in stroke rehabilitation. Expert Review of Neurotherapeutics 7:8, pages 1013-1019.
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J. H. Crosbie, S. Lennon, J. R. Basford & S. M. McDonough. (2007) Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation 29:14, pages 1139-1146.
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Joann Gallichio & Patricia Kluding. (2004) Virtual Reality in Stroke Rehabilitation: Review of the Emerging Research. Physical Therapy Reviews 9:4, pages 207-212.
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Articles from other publishers (37)

Hoshang Kolivand, Ibrahim Mardenli & Shiva Asadianfam. (2021) Review on Augmented Reality Technology. Review on Augmented Reality Technology.
Merete Endresen Moan, Elise Klæbo Vonstad, Xiaomeng Su, Beatrix Vereijken, Marit Solbjør & Nina Skjæret-Maroni. (2021) Experiences of Stroke Survivors and Clinicians With a Fully Immersive Virtual Reality Treadmill Exergame for Stroke Rehabilitation: A Qualitative Pilot Study. Frontiers in Aging Neuroscience 13.
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Ehab Mohamed Abd El-Kafy, Mansour Abdullah Alshehri, Amir Abdel-Raouf El-Fiky & Mohamad Abdelhamid Guermazi. (2021) The Effect of Virtual Reality-Based Therapy on Improving Upper Limb Functions in Individuals With Stroke: A Randomized Control Trial. Frontiers in Aging Neuroscience 13.
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Büşra KAYABINAR, İpek ALEMDAROĞLU-GÜRBÜZ & Öznur YILMAZ. (2021) The effects of virtual reality augmented robot-assisted gait training on dual-task performance and functional measures in chronic stroke: a randomized controlled single-blind trial. European Journal of Physical and Rehabilitation Medicine 57:2.
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Guillermo Palacios-Navarro & Neville Hogan. (2021) Head-Mounted Display-Based Therapies for Adults Post-Stroke: A Systematic Review and Meta-Analysis. Sensors 21:4, pages 1111.
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Gelu Onose, Maria Veronica Morcov, Corina Sporea, Andrada Mirea & Vlad Ciobanu. 2021. Modern Approaches to Augmentation of Brain Function. Modern Approaches to Augmentation of Brain Function 521 548 .
Alba Yeves-Lite, Juan Carlos Zuil-Escobar, Carmen Martínez-Cepa, Helena Romay-Barrero, Asunción Ferri-Morales & Rocío Palomo-Carrión. (2020) Conventional and Virtual Reality Mirror Therapies in Upper Obstetric Brachial Palsy: A Randomized Pilot Study. Journal of Clinical Medicine 9:9, pages 3021.
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Emilia Scalona, Juri Taborri, Darren Richard Hayes, Zaccaria Del Prete, Stefano Rossi & Eduardo Palermo. (2019) Is the Neuromuscular Organization of Throwing Unchanged in Virtual Reality? Implications for Upper Limb Rehabilitation. Electronics 8:12, pages 1495.
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Thunyanoot Prasertsakul, Panya Kaimuk, Wipawee Chinjenpradit, Weerawat Limroongreungrat & Warakorn Charoensuk. (2018) The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study. BioMedical Engineering OnLine 17:1.
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Maicon Gabriel Gonçalves, Mariana Floriano Luiza Piva, Carlos Leonardo Sacomani Marques, Rafael Dalle Molle da Costa, Rodrigo Bazan, Gustavo José Luvizutto & Luiz Eduardo Gomes Garcia Betting. (2018) Effects of virtual reality therapy on upper limb function after stroke and the role of neuroimaging as a predictor of a better response. Arquivos de Neuro-Psiquiatria 76:10, pages 654-662.
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Michael McMahon & Michael Schukat. (2018) A low-cost, open-source, BCI-VR prototype for real-time signal processing of EEG to manipulate 3D VR objects as a form of neurofeedback. A low-cost, open-source, BCI-VR prototype for real-time signal processing of EEG to manipulate 3D VR objects as a form of neurofeedback.
Norio Kato, Toshiaki Tanaka, Syunichi Sugihara, Koichi Shimizu & Nobuki Kudo. (2016) A study of the effect of visual depth information on upper limb movement by use of measurement of smoothness. Journal of Physical Therapy Science 28:4, pages 1134-1141.
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Ludwig Schmid, Andrea Glässel & Corina Schuster-Amft. (2016) Therapists’ Perspective on Virtual Reality Training in Patients after Stroke: A Qualitative Study Reporting Focus Group Results from Three Hospitals. Stroke Research and Treatment 2016, pages 1-12.
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Rui Dinis Pinto & Hugo Alexandre Ferreira. (2015) Development of a Non-invasive Brain Computer Interface for Neurorehabilitation. Development of a Non-invasive Brain Computer Interface for Neurorehabilitation.
John McGhee, Angelica G. Thompson-Butel, Steven Faux, Pascal Bou-Haidar & John Bailey. (2015) The Fantastic Voyage. The Fantastic Voyage.
Ki Hun Cho & Wan Hee Lee. (2014) Effect of treadmill training based real-world video recording on balance and gait in chronic stroke patients: A randomized controlled trial. Gait & Posture 39:1, pages 523-528.
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Thunyanoot Prasertsakul & Warakorn Charoensuk. (2013) Virtual pattern classification of upper limbs motion using artificial neural networks. Virtual pattern classification of upper limbs motion using artificial neural networks.
Ki Hun Cho & Wan Hee Lee. (2013) Virtual Walking Training Program Using a Real-world Video Recording for Patients with Chronic Stroke. American Journal of Physical Medicine & Rehabilitation 92:5, pages 371-384.
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B. S. Rajaratnam, J. Gui KaiEn, K. Lee JiaLin, Kwek SweeSin, S. Sim FenRu, Lee Enting, E. Ang YiHsia, Ng KeatHwee, Su Yunfeng, W. Woo YingHowe & S. Teo SiaoTing. (2013) Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?. Rehabilitation Research and Practice 2013, pages 1-6.
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R. Ortiz-Gutiérrez, R. Cano-de la Cuerda, F. Galán-del Río, I. M. Alguacil-Diego, C. Fernández-de las Peñas, F. Molina-Rueda & J. C. Miangolarra-Page. 2013. Converging Clinical and Engineering Research on Neurorehabilitation. Converging Clinical and Engineering Research on Neurorehabilitation 997 1001 .
JH Crosbie, S Lennon, MC McGoldrick, MDJ McNeill & SM McDonough. (2012) Virtual reality in the rehabilitation of the arm after hemiplegic stroke: a randomized controlled pilot study. Clinical Rehabilitation 26:9, pages 798-806.
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Paweł Kiper, Lamberto Piron, Andrea Turolla, Joanna Stożek & Paolo Tonin. (2011) The effectiveness of reinforced feedback in virtual environment in the first 12 months after stroke. Neurologia i Neurochirurgia Polska 45:5, pages 436-444.
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Imre Cikajlo. (2010) . Journal of Medical and Biological Engineering 30:5, pages 329.
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Imre Cikajlo & Zlatko Matjacic. (2009) Virtual reality tasks to enhance the therapeutic options of the single-joint rehabilitation robot. Virtual reality tasks to enhance the therapeutic options of the single-joint rehabilitation robot.
Jayme S. Knutson, Terri Z. Hisel, Mary Y. Harley & John Chae. (2008) A Novel Functional Electrical Stimulation Treatment for Recovery of Hand Function in Hemiplegia: 12-Week Pilot Study. Neurorehabilitation and Neural Repair 23:1, pages 17-25.
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Richa Trivedi, Rakesh K. Gupta, Vipul Shah, Mukesh Tripathi, Ram K.S. Rathore, Manoj Kumar, Chandra M. Pandey & Ponnada A. Narayana. (2008) Treatment-Induced Plasticity in Cerebral Palsy: A Diffusion Tensor Imaging Study. Pediatric Neurology 39:5, pages 341-349.
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Imre Cikajlo, Igor Tomsic & Ana Klemen. (2008) Task oriented joint moment generation in virtual reality environment using a goniogram controlled dynamometer. Task oriented joint moment generation in virtual reality environment using a goniogram controlled dynamometer.
Imre Cikajlo. (2008) Integration of virtual reality based task into controlled dynamometry to enhance motor rehabilitation. Integration of virtual reality based task into controlled dynamometry to enhance motor rehabilitation.
Steven C. Cramer & Rüdiger J. Seitz. 2008. Stroke Part III: Investigation and Management. Stroke Part III: Investigation and Management 1097 1117 .
Shelley B. Brundage. (2007) Virtual Reality Augmentation for Functional Assessment and Treatment of Stuttering. Topics in Language Disorders 27:3, pages 254-271.
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Jayme S. Knutson, Mary Y. Harley, Terri Z. Hisel & John Chae. (2007) Improving Hand Function in Stroke Survivors: A Pilot Study of Contralaterally Controlled Functional Electric Stimulation in Chronic Hemiplegia. Archives of Physical Medicine and Rehabilitation 88:4, pages 513-520.
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Giuseppe Riva. 2006. Wiley Encyclopedia of Biomedical Engineering. Wiley Encyclopedia of Biomedical Engineering.
J. Crosbie, S. McDonought, S. Lennon & M. McNeill. (2006) Does level of motor impairment post stroke influence the user experience of a virtual environment?. Does level of motor impairment post stroke influence the user experience of a virtual environment?.
Craig D. Takahashi, Lucy Der Yeghiaian & Steven C. Cramer. (2005) Stroke Recovery and Its Imaging. Neuroimaging Clinics of North America 15:3, pages 681-695.
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Robert W. TeasellLalit Kalra. (2004) What’s New in Stroke Rehabilitation. Stroke 35:2, pages 383-385.
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J.A. Mirallas Mart?nez. (2004) Evidencia cient?fica de los progresos en la rehabilitaci?n de la enfermedad cerebrovascular. Rehabilitaci?n 38:5, pages 246-249.
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David C. Good. (2003) Stroke. American Journal of Physical Medicine & Rehabilitation 82:Supplement, pages S50-S57.
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