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Research Articles

Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users

, Ph.D.
Pages 268-276 | Published online: 15 Jun 2010

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Yuhan Chen, Mingming Li, Fu Guo & Xueshuang Wang. (2023) The effect of short-form video addiction on users’ attention. Behaviour & Information Technology 42:16, pages 2893-2910.
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Scott Parrott, Ryan Rogers, Nathan A. Towery & Samuel D. Hakim. (2020) Gaming Disorder: News Media Framing of Video Game Addiction as a Mental Illness. Journal of Broadcasting & Electronic Media 64:5, pages 815-835.
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Kelsey Prena, Amanda Reed, Andrew J. Weaver & Sharlene D. Newman. (2018) Game Mechanics Matter: Differences in Video Game Conditions Influence Memory Performance. Communication Research Reports 35:3, pages 222-231.
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Hani Morgan & Tracey S. Hodges. (2016) Focus on Technology: The Pros and Cons of Computer Games. Childhood Education 92:6, pages 505-507.
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Felicia Pratto. (2016) The Arbitrary, Objective, and Subjective. Psychological Inquiry 27:1, pages 55-61.
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Paul Howard-Jones, Wayne Holmes, Skevi Demetriou, Carol Jones, Eriko Tanimoto, Owen Morgan, David Perkins & Neil Davies. (2015) Neuroeducational research in the design and use of a learning technology. Learning, Media and Technology 40:2, pages 227-246.
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Paul Howard-Jones, Michela Ott, Theo van Leeuwen & Bert De Smedt. (2015) The potential relevance of cognitive neuroscience for the development and use of technology-enhanced learning. Learning, Media and Technology 40:2, pages 131-151.
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